What is planned for 1.82. Read inside!

kirennia

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http://www.camelotherald.com/more/2320.shtml

Over the last month we have continued on the path that we started last year - gathering information from our players about what you want to see us working on next, and focusing on this information as the core of our patches. We will continue to poll for this information as well as gather feedback from various board threads and the Herald. From our most recent feedback there are two areas that we are going to be focusing on for the upcoming 1.82 version. These top two areas are the continuation of Class Enhancements and Guild and Alliance clustering improvements.


Hybrid Enhancements: We are looking at three hybrids for this version - the Friar, the Thane and the Warden. As with the heavy tanks, our goal is to reinvigorate these classes to make them more fun and interesting to play. Each of these classes is getting unique changes applied to them that will fit with their individual roles in battle. Keep an eye open for patch notes which explain how we are approaching this with each class.

Assassin Enhancements: We are also looking at the three assassin classes in each realm with an eye towards improving them overall, but especially in RvR. We are going to be adding improvements which better enable them to fulfill their role of stealthy one on one killers and castle infiltrators.

Guild and Alliance Clustering Improvements: We really appreciate all of the feedback we have received about this issue. At long last and in response to this feedback we are implementing the ability for guilds and alliances to form across all servers in a cluster. As you can see from our first Pendragon patch note v1.82a, we are well on our way to making this happen.

We will continue to move forward with class enhancements as quickly as we can, but this will definitely take several more patch cycles and continuous testing and feedback. We know that you are each sensitive to when your class will be looked at, and we will be looking at them as quickly and carefully as possible. We are continuing to gather more feedback and will be taking more polls in the near future to help us focus on what is next.

Your participation in feedback and taking polls is very important to us, and we really appreciate your involvement in helping us to determine what we should be looking at next. Thanks again!



Discuss! :) Thanes, friars and wardens; this may be your moments of glory :D
 

Lomme

Fledgling Freddie
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Dec 23, 2003
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should nerf warlocks before looking at other stuff imo :/
 

Vladamir

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THANE LOVE!.

Atos will be over the moon.

Till they re-nerf the thane :x
 

Dukat

Resident Freddy
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Jan 10, 2004
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Assassin love? do they even play this game?

Its called dark ages of camelot mates, you know the one where assassins just got the WS poisons given to them, the one where archeres still havent been fully animated and have bugs that go back almost to the games release.

These people are clueless.

good news for the hybrids though I suppose, they deserve it.
 

Soha

Fledgling Freddie
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Jan 3, 2004
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hehe atos will get a boner if thanes get something usefull ,he even might get a group .. =)

/em klappar på atos
 

Gibbo

Fledgling Freddie
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Would have made more sense to do Archers and Assassins in the same patch...
 

Andrilyn

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Lomme said:
should nerf warlocks before looking at other stuff imo :/

Nah they are buffing each class so they become as powerful as a Warlock/Bainshee.
Looking forward to getting 3 chambers and some CAE heal on my Cleric.
 

Aiteal

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Gibbo said:
Would have made more sense to do Archers and Assassins in the same patch...

Why balance archers/assassins against visables when you can have them fighting each other for the crumbs that fall from the casters table.

Give assassins easy RP's in archers for a few patches and they'll forget all about how shite they are compared to casters.

Lets face it, if after that patch people see constant 'somescout' or 'someranger' was just killed by 'someassassin' in nowherenearyou grove spam, they'll just smile to themselves
Just before some warlock one-shots them :D
 

Carter

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they will add a new timered ability to the assassin class: self destruct reuse 15sec
 

Kinag

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Friar love...


Got to go active on my Friar again then :clap:
 

Agrigo

Can't get enough of FH
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Tbh give love to valk's as well :(
Stormlord jsut dosnt cut the cheese :<
 

censi

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tbh i cant believe they have more active thains, wardens, and friars complaining about how gimped the class is, against what the huge assasin comunity that has no role in wide scale rvr at the moment. that smells of bullshit to me.

well friar and thane seem pretty unfavoured in FG... wardens not so sure about... they are quite decent and desirable and effective in full groups.

Worried like a little that they will get abilities that can be abused in small scale RVR... like heavy tanks resist buff is gonna get abused and shit. Abilities and timers and things dont mean jack shit in mass RVR tbh... like if you get the attention of the zerg u die regardless.

Assasins love is needed... I just hope its intelligent, because there are a lot of players (probably the majority) that play this class not for keep or tower or mass scale RVR, but to generally hunt and kill other solo players/straggles/duo's or whatever (small scale rvr i guess)....

Im slightley worried that they might fuck up, and just provide tools which although give the class a role in widescale RVR, could disrupt small scale RVR. I dont know what they gonna get, but ya know where im going... this is mythic you know. just hope theres some real intelligence behind the assasin improvements.

Just from my view theres very few classes that I see that i think "000 heres an easy fight"... and tbh a decnet rr7+ friar is no easy fight, and same with thain tbh. I understand they need more groupability but again from my point of view I dont fuck with the grouped ones, so these new abilities are going to get dumped on me, and if they means im gonna get pwned with no chance to win (as is the general nature of lots of abilities in the game) then I dont like it.

Assasins at the moment I like the thing I fight most and my class is effective at killing them more than anything in the game, but like a good assasin really will give me a good mullering and its only a multitude of timer abuse than can save me.... If these abilities further improve the assasin class then im in for a real rough ride. but hey I like change , so lets see what come up with first before waving the white flag.

Ofc I really hope they get around to addressing the archer class too. The sad thing is the fundamental flaw with archery is that, if its good it will get abused and it generally just pissed peeps off. But tbh they got to do something with archery. They seem reluctant to increase its DPS (which is wanky) or fundamentally change the dynamics... What I would perhaps like to see is, more potential utility, differnt styles of shots that have different abilities, like stun shots, snare shots, siege arrows, AOE DD flame arrows, Reworking of volley (its a sick sick joke atm), a better interupt system, Better scaling of damage against spec (speccing 50 is stupid atm), better defense penetration.
 
A

Aoln

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cant wait for assassin love, can finally ditch the fotmnewbaddingscoutzerg and farm the new fotmnewbaddinginfzerg :D
 

Manisch Depressiv

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I'll just keep using my Dirty Tricks near Beno 2 on my Arms and all my problems are solved. *points to censi*

No idea why stealthers need adjusting. My perception is that Rangers need a nerf, don't they have like super stealth and don't they have super melee and IP and shit?

From Armsman's perception, if my purge is not up, I am at 50% when coming out of stun from a stealther, after that I am usually dead. With purge up I can be kited when people can be bothered to snare me at the right time.

Not even bothering to discuss 2+ stealthers vs 1 visible situations...
 

Kinag

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I'm not really begging for love, but I would not work against a weaponskill boost.

I have fought lots of decent stealthers, won and lost, but most stealthers seem to just evade me too easily, this is because I'm using a 2h weapon and because my weaponskill just straight up sucks :p

A group bonus would be really nice, let's just see what they will add/change.
 

Hrymf

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Mastade said:
givf access to PD on warden and givf spec grp heal.

Agree, seems odd bard get alot better regrowth line compared to warden. And PD should be avaible since our main role currently is all about being whacked on.
 

Ethild

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In my opinion wardens are already a balanced, well rounded class for their role. I don't see what they can add (beyond fluff) that won't boost them too much.

If you add spec group heal, that would mean hib ran with 3 spec group healers in the average full group. Would be a major advantage no?
 

Hrymf

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Ethild said:
In my opinion wardens are already a balanced, well rounded class for their role. I don't see what they can add (beyond fluff) that won't boost them too much.

If you add spec group heal, that would mean hib ran with 3 spec group healers in the average full group. Would be a major advantage no?

Not really, since no bard spec for the high group heal, which is what they actually have to look on, its more about looking at how they work currently in rvr, than looking on paper for each class.

As for another note, noone sais enemies cant run 3x spec group healers.
 

Corran

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Hrymf said:
Not really, since no bard spec for the high group heal, which is what they actually have to look on, its more about looking at how they work currently in rvr, than looking on paper for each class.

As for another note, noone sais enemies cant run 3x spec group healers.

Sure no one says that, till you look at teh group they can get out and see they end up with shit DPS compared to a hib group :p
 

censi

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Not even bothering to discuss 2+ stealthers vs 1 visible situations...

thats about as relevent as saying lets discuss 2 visuals versus 1 stealther :)

tbh fungfu. Like if your on 50% after a stun wears off, then you been pa'd with str/con debuff. You one of few classes that would have more than 50% after being put through a PA chain. after than should be interesting fight. if they kite shoot them with that rr5 thing.

different kettle of fish if an archer attacks you. You aint gonna be on 50% when ice storm wears off. maybe 80%. then they can eat slam, or get put though the parry reactional... or watch you battler and warguard so they can hit you for 30 damage.

anyway... different arguement

the point I was making though about them having to be carefull or intelligent with the assasin changes. because imo assasins are like are competative class that can have a good crack at most things in the game if they play their cards right.. they are dog wank in groups ofc, but we can forget about them being made group friendly... so what can they give the class thats going to give them a new lease of life in mass RVR and siege but not give them more additional firepower in small scale RVR than they got now... (because I think even assasins agree they perform ok 1v1 ((when they can get 1v1!)))
 

Tilda

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Spread heal to wardens.
Magic ablative to thanes

Conc end buff to friars, wardens same as shammys.
imo :D

Also, reaver loving, plz!
 

kirennia

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Say you give wardens access to PD and spec group heal. Then lets compare that to a friar.

Both get heals
Both get a crappy res
Both have needed resists
Both have mediocre melee dmg
Both get Battlemaster master choice
Both NOW have spec group heal.
Warden has speed
Warden has PBT
Warden has better AF due to scale vs. leather
Wardens are then on par with pallies at absorbing melee due to PD
Warden gets TWF compared to friars static tempest

What does a friar have over a warden now? o_O Evade 4 i guess.
 

Mirt

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Also, reaver loving, plz!

Sure, give some VW love too plix (swapping stormlord for warlord would be a good start).

Tbh top det + stoicism is so good it's hard to justify most hybrids. I they should consider reducing the gap a bit.
 

Andrilyn

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They should have given every class the choice from all ML lines right from the start, not assign 2 to each class in which you have to pick one.
Then you would see alot more combinations and alot less people complaining about 'gimp' ML lines.
 

Eregion

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Andrilyn said:
They should have given every class the choice from all ML lines right from the start, not assign 2 to each class in which you have to pick one.
Then you would see alot more combinations and alot less people complaining about 'gimp' ML lines.

What they should do is give the same ml lines to the equivalent classes of each realm. I.e Druids/healers/clerics get the same 2 choices, all casters get the same 2 choices(yes remove banelord from casters, its nothing but bullshit :p) etc etc..
Just my opinion ofc, but giving all classes the access to banelord for example would just be silly! :p
 

Tuorin

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At least stealthers have a choice versus visibles, attack or not. Rangers shouldnt be shooting armsmen and scouts heroes etc. They do, and when they lose they whine.

It's really that simple.

Problem is the way of the game, archers shooting with impunity from towers and stuff, makes people hate them even more. ;)
 

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