what bard realm abilities?

K

kameh

Guest
Hi, need help from bards please :)

not sure if I should save up for serenity 3 or not, I heard there's a mana regen cap at 6 (song is 4 at the moment)

currently have:

Acruity 2
serenity 2
MCL 1

tempted to go for ignore pain or purge..
 
Z

zilch

Guest
I woudent bother with Serenity really. Unless your not level 50 yet and planning on respecing your RA's at 50.

I would go Purge first then all the cheap ones Touthness/Aug Con Avoidence of Magic etc, mostly RA's that keep you alive, then go for AM and then IP possible respecing again to get Purge IP AM when you have the points. Good RvR Abilitys
 
L

Lessurl

Guest
Currently i have AM, aug acc 2 and serenity 1. 3 points spare.
Saving for purge, then ser 2 then mcl. Don't underestimate serenity, before i had enough points for AM i had serenity 2, with mana song on i could regen from oom to full mana in no time.
After that.... not really thought that far ahead, probably start splashin out points on everything that costs one point and is worthwhile to get max gain for rsps spent. Oh, and i suppose i should save for IP at some point ;)
 
K

kameh

Guest
I'm not sure about AM, range isnt great on it and it's got a shitty long timer really for something that only lasts 30secs. just my thoughts :p
 
J

Juanita

Guest
AM rocks period.
Purge is a no-brainer for a CC-char, especially now we have insta's.
I'm still doubting between Serenity 2 and MCL 2.
Avoidance of magic just rocks, at least 1 point should be spent there, and probably its worth taking to lvl3. When mezz resists nerf us, we might as well make the best of it by resisting ourselves.
 
O

old.Biffsmash

Guest
Well I have :

Aug Dex 2, Mastery of Blocking 2
Aug Acuity 2, Serenity 1
MCL

When the nerf to mezz hits me, I plan on hitting someone back :p

ps. probably wont do much damage but hey, I can dream lol

edit : You can stop laughing now ;)
 
O

old.Pempula

Guest
I wouldn't go for mastery of blocking, but that's just me, I never really (in a group) pull out my sword/blunt weapon (of course, if you're more battle oriented, mastery of blocking may very well be worth it).

Noone has seemed to mention here that even if you don't go for IP, FA2 (...or even FA3) is worth it. As a bard I can use FA just like IP (playing music a bard can use FA anytime). A great thing in FA is also that its on a 15 min timer only.

AM is worth it although once every 30 mins is not too often, but it can make the difference in a fight (especially fg vs fg).

The problem with active RAs on timers is that people seem to 'spare' them too often. IMO they used be used when of any use, far too often I seem to be wondering afterwards 'why the heck I didn't use that or that...'. Better safe than sorry
;) .
 
D

Danya

Guest
BTW Lessurl, I think it's faster oop->full mana with mcl1 and serenity 1 than with just serenity 2.... :p

*Does some sums...*
From my post in the serenity&purity thread, regen times are:
Code:
Regen  0-50%  50-100%  Total  %Diff
0      2:24   1:18     3:42   -
1      2:00   1:06     3:06   17%
2      1:48   0:58     2:46   11%
3      1:34   0:52     2:26   12%
4      1:22   0:50     2:12   10%
Serenity 2 then gives a 2:46m oop->full time.
Assuming a 35% regen from MCL (it varies a bit but this is fairly nominal). It's 0.3*120+66 = 102 seconds (1:42m) oop->full. That's around 1 minute faster, which is pretty significant.

With mana song, things get a bit harder to judge as I don't have data for regen level 5/6, I can attempt to extrapolate from the data I have though...
Code:
Regen  0-50%  50-100%  Total
5      1:10   0:46     1:56
6      0:58   0:42     1:40
Serenity 2 gives a 1:40m oop->full.
Assuming a 35% regen from MCL again. It's 0.3*58+42 = 59 seconds oop->full. So still indicating a pretty decent speed increase. These figures have about a 20% margin for error, but even so my predicted time for regen 6 (ser2+mana4) is similar to the mcl1+ser1 time.
 
L

Lessurl

Guest
LOL, i use AM a lot..... running along...."Ah fook!, pressed AM!!"

But seriously, i use AM a lot in groups once healers go oom or if one of the healers gets aggro on him and we can't get it off. I spam heals at him whilst AM keeps rest of group up. This is PVE

In rvr it's a lifesaver too. Can keep your group standing a lot longer than they would have been otherwise. I just have to buy myself some first aids now so i don't keep on using it to keep myself alive when i'm gettin chased about. ;)
 
L

Lessurl

Guest
@ Danyan. Your figures assume mcl is ready. After a big fight with Less he is generally oom with MCL used (damn baseline light nuke really eats mana).
Of course MCL is handy and i will be getting that but i like being able to regen mana fast whether the timer on my ra is ready or not.
In most cases Passive RA > Active RA
 
K

Keri

Guest
I currently have AA2, Ser2 and MCL2. According to the book I have, Bards cannot use FA or IP .. they are intended for non-healing classes. Has this been changed? And why get Purge, when bards have Clarifying Harmonies?
 
L

Lessurl

Guest
You can't cast clarifying harmonies when mezzed. So if grp has no druid ideal recovery from ae mez would be. Purge, insta ae the other grp, then demezz your grp with clarifying harmonies. :D

Oh, and someone must have forgotten to tell my trainer that i can't be taught FA or IP. ;)
 
K

Keri

Guest
Excellent point about being mezzed, Lessurl, and thanks for the FA/IP info.
/em thinks about setting fire to this Prima's Guide
 
D

Danya

Guest
Purge removes all negative effects not just mez, is insta, and can be used while mezzed. Clarifying harmonies is castable, mez only and doesn't work while mezzed.

Lessurl, true, but I was thinking for your bard... :p For an eldritch, serenity 2 or 3 is very useful as they don't have mana song. ;) Generally I mainly use MCL for oom->full after a res. Get ressed, MCL, cast empowering concordance, cast healing trance (could use sanative trance, but it's not worth it for me as I don't have many hp), sit down. HP is up in 10-15 secs, mana is up in about 90 seconds.
 
O

old.Xanthian

Guest
Less for ur Void get MoM and WP and other dmg increases, that way it wont take as many nukes to kill em and hence have more mana left :p
 
L

Lessurl

Guest
Got MoM 2 and WP 2. But problem is that machine gun fast castin baseline light dd i use absolutely munches my mana. Only got a 49 focus light staff too, i know 1 point aint much but will make a bit of a difference.
 
D

Danya

Guest
Well spell costs for casters are:
1.2 - 0.4*(focus(capped to spelllevel)/spelllev)
So for a level 50 nuke and a 49 focus staff:
1.2 - 0.4*(49/50) = 0.808, for aurora blast that's 33*0.808 = 26.664 power
For a level 50 nuke and a 50 focus staff:
1.2 - 0.4*(50/50) = 0.8, for aurora blast that's 33*0.8 = 26.4 power

You save 0.26 power per nuke. Not worth it. ;)
 
S

spankya

Guest
Cant remember exactly what I have but here goes what I remember :) Purge, Amerating melodies, First Aid, MCL, Aug acuity, serenity, aug dex, toughness, lifter, avoidance of magic and some other stuff. Going to respec it sometime I think :)

IP seems useless for a bard I think but thats just my opinion.
 
O

old.Pempula

Guest
I don't think IP is useless, but AM is just better. With IP you can save your own ass, with AM you can also save the whole group (occasionally...).
 
F

Feldegast

Guest
Hmm I have AM IP (FA2) Purge and MCL guess that gives me 4 lives then =)

Requires rr6 tho..
 
F

Fame

Guest
i got purge, Fa2, MCL1, AM, aug dex1 and aug acu2..

getting some more passives is next, and maybe ip sometime o_O
 
S

SingerOfSoul

Guest
only ickle rr4l5 gotta work up so i can use my legion vest to its full effect
 
F

Fame

Guest
Originally posted by Tank Init
is AM really worth 14 pts?

yes indeed, can save your group when druid is being attacked or mezzed etc.

or just help out if things gets out of hand :)
 

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