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old.shotgunstow
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Pin teh proffessor tell us the formula!!
Originally posted by old.shotgunstow
Pin teh proffessor tell us the formula!!
Originally posted by Pin
this patch caps stats at 300 for the purposes of weaponskill
Originally posted by froler-mid
GUnz I SMy BIAtch!!
Originally posted by Pin
ffs, work it out yourself. these formulae are so bloody simple.
if you can't work it out for yourself, then take the following measurements:
1) strip naked, hold any 2h weapon you have and note stats, 2h skill and weaponskill (easiest to do with 2h slash or crush as they are only based on str, but it doesn't really matter).
2) get buffed (still naked) and note the numbers down again
3) put all your gear back on (presumably this has a lot of +2h skill on it) and note the numbers again.
That'll give you a nice approximation of the weaponskill formula for a level 50 2h armsman assuming it's a simple first-order polynomial (which, knowing this game, it will be) - then you can easily cross-check with a few other armsmen to make sure.
If you need a formula which takes into account character level aswell, then do step 1 above with someone of lower level (anywhere 20-40 should give a good enough number).
Originally posted by Puppetmistress
I thought weaponskill depended on more then just +2h skill (but also +strength for instance) so how this formula you make scales with the 2nd variable I dunno. Care to explain ? If you would make a first degree linear formula for it I would suggest seperating the 2 contributions from both strength as +skill (which is easy, just put on an item with +strength and no +skill and other way around). Then check with full gear how much your 2 formulas go towards the end-result you have fully dressed.
Originally posted by Pin
check what I said.
step 1 gives base
step 2 gives with buffs (i.e. with strength)
step 3 gives with +2h skill.
Originally posted by Pin
I don't have an armsman, so I can't tell you. Get the numbers I asked for above and you get a formula.
Originally posted by Puppetmistress
Why doesn't step 3 give you +2h skill and +strength ? I really don't get it.
Originally posted by Pin
it doesn't matter if it does.
Originally posted by Pin
ffs, work it out yourself. these formulae are so bloody simple.
if you can't work it out for yourself, then take the following measurements:
1) strip naked, hold any 2h weapon you have and note stats, 2h skill and weaponskill (easiest to do with 2h slash or crush as they are only based on str, but it doesn't really matter).
2) get buffed (still naked) and note the numbers down again
3) put all your gear back on (presumably this has a lot of +2h skill on it) and note the numbers again.
Originally posted by bracken_woodman
I tried this several times but it didn't work. Gave up when the missus walked in and asked what I was doing sat at the pc with no clothes on
Originally posted by Puppetmistress
Yes it does, because the way you describe the formula for 3 will not wield the formula for skill vs. weaponskill but skill+stats vs. weaponskill..
If you ASSUME it's linear you can deduce all the info from your plan. However, I don't see the need for this assumption, since you also check it individual. Which will yield a better approximation then your formula.
Originally posted by Pin
Okay, I'll put it another way...
From my experience with the game and basic observations of weaponskill, the formula will be of the form:
weaponskill = a + b*[level] + c*[level]*[skill]*[stat factor]
where
a, b and c are constants dependant on class,
[level] is your level
[skill] = skill in using that particular weapon
[stat factor] is the contribution your stats make to your weaponskill, thusly:
For 1h slash, 1h crush, 2h slash, 2h crush, polearm
[stat factor] = min(300, str)
For 1h thrust,
[stat factor] = min(300, (str+dex)/2)
For 2h thrust,
[stat factor] = min(300, (3*str+dex)/4)
For staff,
[stat factor] = min(300, dex)
Yes, it is an assumption that the formula will be of this form, but I would be surprised if it isn't.
Now, if you ignore [level] and merely look at [stat] and [skill], you can take the formula to be:
a + b*[stat factor]*[skill]
And you merely need the 3 datapoints I requested to solve this for a and b.
If you wish to include [level] in the formula you require 1 further datapoint using a character of different level.
And if you don't want to assume the formula takes this form then you require more datapoints.
Originally posted by bracken_woodman
Eureka! This means the price of a pint is 8 pence more than it should be! Wait til I tell the landlord at my local!
Originally posted by bracken_woodman
I tried this several times but it didn't work. Gave up when the missus walked in and asked what I was doing sat at the pc with no clothes on
Originally posted by old.LandShark
That's nice, thanks jilson :great: