Ways of killing overpowered hibs

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old.mattshanes

Guest
Yeah we all know they ovepowered like fuck,being nuked for 986 with capped resists,missing mainhand 5 times in a row on a caster with that stupid pbt,instant mez and bang bang 2 fgs dead.

Point is how do we do against this?ok some albs not very many beat them fairly often whereas some do not have a clue.

In my opinion we need to do these:

1. Since they have group purge and you have a wizzie aoe nuke them all to stop them overpowered casters casting(not sure if this will work but may do^^)
2.One tank on druid that hit's very fast,basically anything that can stop him healing while the others take out casters and cleric heals ours.
3.Clerics get battery of life it can be a lifesaver according to the ones i have spoke to.
4.Alb needs more ice wizzies enough said(ok they never be as good as an enchanter but if u got 2 in a group u be good)
5.Dont worry too much about ns they not much trouble anyway unless they are very buffed which some are,take casters first!
6.Also tried to get one tank on bard if you can aswell,shame they have some many vital targets,i mainly think it's best to assist a fast damage dealer.
7.Armsmen/Mercs ALL get purge or at least determination 3 or more(this is the best passive ra in the game one of them)

If anyone wants to add comments or advice please do so,albion is being destroyed by hibs today we need to do something about it.Yes i know balanced groups help.....

If still can't do it i am ringing saddam up...:rolleyes:
 
E

Easy

Guest
Stop going to RvR.

Eventually they will all die of boredom :p
 
M

mirieth

Guest
More classic Mattshanes magic advice :D

Here's my tips:

1) Don't let Sycho in your group.

2) Don't let Mattshanes in your group.

3) On sight of Hibs, run!

:m00:
 
J

j000 d000d

Guest
There are quite a few ways to easily beat Hibs.... you just have to time everything very well :)
 
M

mirieth

Guest
Originally posted by Teador
There are quite a few ways to easily beat Hibs.... you just have to time everything very well :)

Time things well, as Albs? :ROFLMAO:

It's hard enough to make Albs charge in the first place, let alone do it with style. :m00:
 
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old.mattshanes

Guest
Originally posted by mirieth
More classic Mattshanes magic advice :D

Here's my tips:

1) Don't let Sycho in your group.

2) Don't let Mattshanes in your group.

3) On sight of Hibs, run!

:m00:

FUCK OFF CUNT!:D at least i know who to hit and who not to kekekekekekekekekkekekekekekekekekekekekekekekekeekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekkkkeekekekekekekekekekekekekekekekekkeekekekekekekekekkekekekekekekekekekekekekekekekekekekkekekekeke
 
J

j000 d000d

Guest
Originally posted by mirieth


Time things well, as Albs? :ROFLMAO:

It's hard enough to make Albs charge in the first place, let alone do it with style. :m00:

That's why you would need the same group all the time and tweak it :)
 
M

mirieth

Guest
Originally posted by old.mattshanes


FUCK OFF CUNT!:D at least i know who to hit and who not to kekekekekekekekekkekekekekekekekekekekekekekekekeekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekekkkkeekekekekekekekekekekekekekekekekkeekekekekekekekekkekekekekekekekekekekekekekekekekekekkekekekeke

/rude

:flame:
 
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old.mattshanes

Guest
Mirieth don't spam anymore this important thread i want albs to post ideas and try and improve rvr.
 
E

Easy

Guest
Ok, first big tip.

NEVER leave Emain APK (or any APK for that matter)
without a full group. A 'balanced group' would be best,
but try to make a full random group at the very least. :wall:

Sometimes I just sit outside Emain APK, watching
soloers that prefer going to slaughter on their own
rather than waiting some time for the next teleport
and trying to make a full group.

No wonder that I usually read their death spam about
one minute later. :rolleyes: This way Nolby Pride, or whoever
is zerging Emain at that moment, has a steady flow
of realm points. :m00:
 
G

Garaen

Guest
Make sure you have 2 good clerics in your groups, both with BoL and BoF. Make sure you have at least 2 Nuker's using /assist. Make sure you have a sorc to AE mez, if its purged he/she can ae root the tanks and then /assist the nukers. (The healers will burn there instants on the ickle luris this way). Make sure you have a mini stand at the back with power song on and flute ready to mez anyone the sorc missed. Also make sure the Minstrel protects the caster's by using insta stun, if a tank rushes through the mini insta stuns it, main caster switches target and the tank will die. If two rush through the casters may need to pop MoC.

Ive seen chanters set up a "zone" where they will be defencive and just pbae (with the druids etc inside) tanks do not go in there, you make better use sitting on your arses that running to pbae :D

You need high RR people or there is no way you can beat a well organised hib group.
 
S

Sharma

Guest
1.59, mezz protect

sorry but us > hibs soon your bard will do DICK to us.
 
R

-redb-

Guest
Originally posted by sharma
hibs soon your bard will do DICK to us.
:eek6:
:eek7:

:(

I could mabe /slap spam your tanks, some bound to agroo me instead of a caster

Originally posted by old.mattshanes
Since they have group purge
Minst that use sos when there solo to run off (cba to w8 5 or so mins to port back) should be shot. You's hafv no idea how much sos after mez'd a whole group messes things up.
 
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old.mattshanes

Guest
Redb being nuked for 900+ with 29%+ resists all over says something about hib casters,sos isn't as great as everyone thinks vs cc that is spammed 5 times on people.
 
G

Gimly

Guest
Originally posted by old.mattshanes
Redb being nuked for 900+ with 29%+ resists all over says something about hib casters,sos isn't as great as everyone thinks vs cc that is spammed 5 times on people.

SoS used at the right time is great!

Found today we did well with a group of 1 mins 2 healers 2 armsmen 3 paladins.. this changed through out the day but always 2 healers and a mins.
 
E

Easy

Guest
Originally posted by old.mattshanes
7.Armsmen/Mercs ALL get purge or at least determination 3 or more(this is the best passive ra in the game one of them)

Purge? Good idea. Determination? Bad idea. Let's see why.

First of all, let's look at the description of both skills
(visit http://www.camelotherald.com and read in the
Realm Abilities section)


Purge

Type: Active Skill
Timer: 30 min.
Cost: Depends on class (4 realm skill points for Armsman)
Prerequisites: None
Effect: Dispel all negative spell effects from your character,
such as rez sickness, DOTs, poisons, mesmerization,
stun, etc.


Determination

Type: Passive Skill
Timer: N/A
Cost: (for Armsman)
Level 1 - 1 realm skill points
Level 2 - 2 realm skill points
Level 3 - 3 realm skill points
Level 4 - 6 realm skill points
Level 5 - 10 realm skill points
Prerequisites: None
Effect: Decreases duration of mesmerize, stun, and snare
effects by 15% per level of this ability.

So we have the following facts:

1) Purge is relatively cheap (only 4 RSP for Armsman).

2) The costs (for Armsman) of
DETERMINATION
- Level 3: a total of 6 realm skill points
- Level 5: a total of 22 realm skill points

Notice: the cost of Determination Level 5 is insane.

3) The benefits of
DETERMINATION
- Level 3: 45% reduction in duration of the 'bad stuff'
- Level 5: 75% reduction in duration of the 'bad stuff'

Ok let's try and make a few calculations.

The Determination realm ability looks good at first, but
it's not that good if considered from the perspective of
the Hibs.

I am no expert about how to spec Hib classes, but I had a
look at the char builder found at http://daoc.catacombs.com
for some personal considerations.

Let's consider the BARD class first.

A Bard with Bard Music 43 spec can AE Mesmerize for
70 seconds on the first mez, with a range of 350.
Cast time: 3 seconds. Of course, if the Bard is buffed
up, it will be worse for Albs and Mids (faster cast time).

Now here's where numbers come into play.

Every Alb/Mid that has
DETERMINATION
- Level 3: will stay mezzed for 38.5 seconds (first mez)
- Level 5: will stay mezzed for 17.5 seconds (first mez)

Normal 'mez break rules' apply, of course.

Now let's look at another nice Hib class: the ENCHANTER.

A Enchanter with Way of the Moon 48 spec will be able
to PBAE, with a range of 300 and a casting time of 2.5
seconds, all nearby foes. Again, buffs can shorten
casting time, making things even worse for Albs/Mids.

Let's get to the point now. In other words, I'm telling
that ONE single enchanter (never mind when they group
with fellow enchanters) can cast AT LEAST 7 free PBAE
pulses before the Armsman with Determination Level 5
will be able to move again! (Assuming that the mez
isnt' broken of course).

If the enchanter hits a foe for 600 damage on average
with each PBAE pulse, this means that he/she will do
about 600 X 7 = 4200 damage TO EACH AND EVERY
NON-FRIENDLY TARGET IN RANGE.

Enough said. My Armsman character has been hit for
much more on some occasions, but then his resists
aren't capped.

So here's some advice:

Buy PURGE but don't even think about DETERMINATION,
because the latter realm ability looks like an utter waste
of realm skill points to me.

Oh and another piece of advice:

Max the resists!
- ENERGY as it's the kind of PBAE damage that Enchanters do
- BODY as it's the base for the bard AE mesmerize.
 
G

Generic Poster

Guest
You're not counting +item resists though and anyone smart enough will have 26% Body resist, as both Mids and Hib CC are Body based.


If you have Determination 3(45%) and 26% body resist, I don't know how they add up:
If it gives you 71% resist
or if the mezz is first reduced by 26%, and then by 45%


Either way I wouldn't call the RA a complete waste. Even with purge you will be mezzed sometimes and the sooner you wake up, the better!




Another problem with RvR is players don't appreciate all that Albion has to offer. Regardless of what they say, scouts are still good and lethal when you have a pair working together. All their lies of being nerfed to death is just to stop you from grouping them, so they take more RPs :p
 
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old.Sko

Guest
det3+purge must have for any tank.
people on us servers use lowest level ae mez to keep hibs interrupted and pets mezzed.
 
A

Aoln

Guest
Originally posted by Generic Poster
Another problem with RvR is players don't appreciate all that Albion has to offer. Regardless of what they say, scouts are still good and lethal when you have a pair working together. All their lies of being nerfed to death is just to stop you from grouping them, so they take more RPs :p
Too much pbt :(
u can shoot 10 shots into hibs and not hit one, but u wont last that long so nevermind :p
 
E

Easy

Guest
If you have Determination 3(45%) and 26% body resist, I don't know how they add up:
If it gives you 71% resist
or if the mezz is first reduced by 26%, and then by 45%

I don't think they add up. As far as I know, 26% Body resist
means that a Bard will be able to mez us nearly 3 times out of 4.
And on those occasions (when Bard successfully mezzes us),
the duration of the mez itself is then reduced by 45% if we
have Determination Level 3.
 
G

Generic Poster

Guest
I thought 26% Body resist would reduce the duration of the effect aswell as giving you a chance to resist. Anyway, might look into it when I wake up :D



Aoln, it's tough for one scout but with 2+ working together, Lurikeen die like the vermin they are :eek:
 
O

old.Isos

Guest
about people running of solo, Ive seen like 3 half full groups run off alone becuse they didnt want to take in more people becuse mostly there not from the same guild, this annoys the hell out of me since its not really fun to be left alone in the pk and 3 min later you see the deathspam off all the half filled groups.

think this is a bigger problem than people running off solo

but then still...
I have tried to max my body resist but if your mezzed your group is most likely fucked anyway. and about the chanters
when your mezzed 1 chanter run in into the fray and start pbaoing, you get hit for like 600 something, when you have got stick on him and drawn you weapon he have been able to cast again and then you have taken about 1200 damage, you hit the chanter but then he got a self BT or probably warder with pulsing pbaoe and then he quickcast anothe pbaoe before you have gotten slam off, that takes even longer to get in and then your most likely dead or got very little life left.

My mace is Spd 3.0
A pbaoe is 2,5 sec cast time on

and if theres 2 of them chanters, your part of the fight are over in about 5 sec anyway.
Im always trying to ignore the tanks when fighting hibs and go directly to the back, but then your there all alone and have to keep druids, bards and some casters from doing there jobb.

dont see why you think that druids need to be taken out, the bard is the most vital part in a hib group and should be targeted first. Group purge is way to effective and I belive the whole rvr system would be better if all realms got group purge.
and getting purge for pallys and other classes than pure tanks is just a waste of points I belive. would be nice to have the druid mezzed and stunned by a minstrel but those are often busy elsewhere

but it still would be lovely to see some AE nukes into the hibs to stop them from casting but not alot of people seem to use this spell.
 
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old.mattshanes

Guest
Easy you madman determination lv3 or 4 is NEEDED in rvr beleive me! besides let me say this i have determination 2 atm and it has been very good,mezzes can break fairly quick when 3 comes it be even better:)

Determination=one of the best passive ra's above lv3.
 
E

Easy

Guest
Originally posted by old.mattshanes
determination lv3 or 4 is NEEDED in rvr
mezzes can break fairly quick when 3 comes it be even better:)
If you have Determination Level 2, a well-specced Bard
will be able to mez you for 49 seconds the first time.
At Level 3, you'll be able to move after 38.5 seconds.

Considering the fast pace of RvR nowadays, believe me,
that's like... eternity ;)

And getting Determination above Level 3 will cost you
a lot of realm skill points, influencing the development
of your character significantly IMO.
 
J

j000 d000d

Guest
Originally posted by old.Sko
det3+purge must have for any tank.
people on us servers use lowest level ae mez to keep hibs interrupted and pets mezzed.

too bad mezz doesnt interrupt
 
W

warshade

Guest
The only thing that affects whether a mez will stick or not is the person's level. 26% resist does not mean you will resist the mez 26% of the time.

It does however mean that the mez will last 26% less time. Add det 3 to this for 6 points, and it will further be reduced by 45%, giving a total reduction of about 59%.

Add to that group resists and you can be looking at a reduction of crowd control of 67-68%... and with the AoM RA over 70%.

So when you're attacking that enchanter that uses his/her quickcast stun on you, you'll be hitting them again before that interrupt timer allows them to cast their first pbaoe.

Also don't forget that aoe cc decreases the further you get from the centre (next patch?), so maybe if people pay attention in RvR instead of entire groups sticking to each other :p things are looking up against those cc abusing hibs :)
 
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old.mattshanes

Guest
NO BARD has mezzed me more than 30 secs.... with det lv2 and capped body resists+aom 1,maybe you should ask hrodelbert about lv4 o_O the main reason i really got it was because of the faggot enchanters with their silly overpowered stuns.
 

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