Warrior defencive temp

Nightrider

Fledgling Freddie
Joined
Jan 3, 2004
Messages
83
Hi

Im working on a defencive rvr group template. I have tried to keep most of the stats when going offencive. When i whoop out the 2h i loose resists and +shield. I dont like however that i only have +7 axe in 2h. But i dont know what that means in lost ws.

No SOM or WH in temp tho.

Is this a viable approach?

Statistics
Useable Utility 1H: 842.7
Useable Utility 2H: 761.3
(2H stats in parenthesis)

STR:96 (95)
CON:97 (101)
DEX:100 (100)
QUI:80 (75)
Hits:260 (300)
AF:12 (12)

Resistances
Body: 23 (23)
Cold: 26 (19)
Heat: 24 (15)
Energy: 24 (15)
Matter: 14 (14)
Spirit: 6 (6)
Crush: 25 (25)
Slash: 26 (26)
Thrust: 24 (24)

Skills
Axe: 11 (7)
Shield: 10 (6)
Parry: 8 (8)

Bonuses
Style Damage: 7 (9)
Melee Damage: 7 (4)
Melee Speed: 3 (0)
Fatigue: 0 (5)

Chest (Guard of Valor Warrior):
Imbue: 22.0
40 Hits
18 Strength
5 Strength Cap Increase
15 Dexterity
5 Dexterity Cap Increase
4 Melee Damage
4 Style Damage
Utility: 32.0
TOA Utility: 60.0

Arms:
Imbue: 37.5/32 (Quality: 100)
28 Dexterity
2 Shield
25 Quickness
22 Constitution
Utility: 60.0
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
9% Body
4 Axe
7% Cold
9% Energy
Utility: 70.0
TOA Utility: 0.0

Legs:
Imbue: 37.5/32 (Quality: 100)
4 Parry
19 Strength
4 Shield
9% Thrust
Utility: 70.7
TOA Utility: 0.0

Hands:
Imbue: 37.5/32 (Quality: 100)
25 Strength
25 Quickness
5% Crush
9% Thrust
Utility: 61.3
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
3 Axe
4 Parry
25 Quickness
9% Heat
Utility: 69.7
TOA Utility: 0.0

Right Hand (Champ Axe):
Imbue: 22.0
4 Axe
10 Strength
10 Quickness
8 Strength Cap Increase
3 Style Damage
3 Melee Damage
3 Melee Combat Speed
Utility: 33.3
TOA Utility: 61.0

Left Hand:
Imbue: 37.5/32 (Quality: 100)
9% Heat
4 Shield
9% Energy
7% Cold
Utility: 70.0
TOA Utility: 0.0

Two-Handed (Malice's Axe):
Imbue: 20.0
15 Strength
15 Constitution
40 Hits
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
5 Style Damage
5 Fatigue
Utility: 30.0
TOA Utility: 65.0

Neck (Sililia's Necklace):
Imbue: 30.0
7% Body
7% Crush
7% Matter
7% Slash
5 Dexterity Cap Increase
5 Strength Cap Increase
Utility: 56.0
TOA Utility: 20.0

Cloak (Villianous Darkspire Adroit Cloak):
Imbue: 27.5
6 AF
6 Dexterity Cap Increase
44 Hits
6% Thrust
6% Energy
18 Dexterity
Utility: 47.0
TOA Utility: 18.0

Jewel (Villianous Darkspire Tempered Jewel):
Imbue: 27.5
18 Constitution
44 Hits
6% Slash
6% Spirit
6 Constitution Cap Increase
32 Hits Cap Increase
Utility: 47.0
TOA Utility: 20.0

Belt (Black Water Belt):
Imbue: 30.0
24 Strength
21 Constitution
21 Dexterity
5 Strength Cap Increase
5 Dexterity Cap Increase
Utility: 44.0
TOA Utility: 20.0

Left Ring (Villianous Darkspire Tempered Ring):
Imbue: 27.5
18 Constitution
6% Crush
44 Hits
6% Heat
6 Constitution Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Right Ring (Sililia's Ring):
Imbue: 30.0
7% Crush
7% Slash
7% Matter
7% Body
5 Quickness Cap Increase
5 Constitution Cap Increase
Utility: 56.0
TOA Utility: 20.0

Left Wrist (Villianous Darkspire Adroit Bracer):
Imbue: 27.5
32 Hits Cap Increase
6 Dexterity Cap Increase
44 Hits
6% Slash
6% Cold
18 Dexterity
Utility: 47.0
TOA Utility: 20.0

Right Wrist (Villianous Darkspire Tempered Bracer):
Imbue: 27.5
32 Hits Cap Increase
6 Constitution Cap Increase
44 Hits
6% Slash
6% Cold
18 Constitution
Utility: 47.0
TOA Utility: 20.0
 

cemi0

Can't get enough of FH
Joined
Dec 31, 2003
Messages
1,791
If you wanna go with a defensive warrior template imo look at artifacts like Winged Helmet and Phoebus Harp. Also I would call SoM a defensive artifact.

Those 25 extra dex wont do you that much good versus resists/artifacts I mentioned.
 

Jarroman

Fledgling Freddie
Joined
Aug 27, 2004
Messages
216
hmm you call this defensive? nerfed resists low hp and not even caped shield/parry.. think not :p + try with artifs with defensive procs/uses as mentioned above
 

Users who are viewing this thread

Top Bottom