Warden Template

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
K well i have decided upon reroling as a warden,i go to a net cafe were there are some gr8 players but we dont have a full time warden so thought id hang up my scyhte and take the role,,, ne way i dont have to much cash so i was wondering if ne one could make a warden temp that dosnt have 13 artifacts

p.s i have feathered wrap ;)
 

Ilum

Can't get enough of FH
Joined
Jan 21, 2004
Messages
1,774
Pretty opted high-end warden template (for healing role) : (also has traitors dagger for the proc and stuff which is nice the times you go interrupt mode)

Stats
Str: 18
Hits: 284
Con: 75
Dex: 103
Emp: 93

Resists
Body: 26
Energy: 26
Crush: 26
Cold: 26
Matter: 26
Thrust: 25
Heat: 26
Spirit: 22
Slash: 26

Skills
3 Nurture
3 Regrowth
3 Nature

Cap Increases


26 Dex
80 Hits
16 Emp
10 Str

Other Bonuses


23 Healing Bonus
4 Style Damage Bonus
8 Spell Range Bonus
10 Casting Speed Bonus
7 Melee Speed Bonus
4 Melee Damage Bonus
27 AF Bonus
23 Power Percentage Bonus

Piece Listing

Chest
Name: Guard of Valour Warden
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 15 Dexterity
Effect 4: 5 Dexterity Cap Increase
Effect 5: 5 Strength Cap Increase
Effect 6: 4 Casting Speed Bonus
Effect 7: 4 Spell Range Bonus
Effect 8: 4 Melee Damage Bonus
Effect 9: 4 Style Damage Bonus
Utility: 32.00

Arms
Imbue Points: 37.5 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 25 Dexterity - 99 flawless Vapor Essence
Gem 2: 28 Hits - 99 flawed Blood Essence
Gem 3: 16 Constitution - 99 polished Earthen Essence
Gem 4: 11 Slash Resist - 99 faceted Watery Shielding
Utility: 56.33

Head
Imbue Points: 37.5 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 16 Constitution - 99 polished Earthen Essence
Gem 2: 11 Body Resist - 99 faceted Dusty Shielding
Gem 3: 7 Matter Resist - 99 imperfect Earthen Shielding
Gem 4: 7 Cold Resist - 99 imperfect Icy Shielding
Utility: 60.67

Legs
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 68 Hits - 99 flawless Blood Essence
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 7 Matter Resist - 99 imperfect Earthen Shielding
Gem 4: 7 Energy Resist - 99 imperfect Light Shielding
Utility: 63.00

Hands
Imbue Points: 37.0 of 10 (94 Qual) Overcharge: Impossible!
Gem 1: 7 Cold Resist - 99 imperfect Icy Shielding
Gem 2: 7 Heat Resist - 99 imperfect Heated Shielding
Gem 3: 7 Matter Resist - 99 imperfect Earthen Shielding
Gem 4: 76 Hits - 99 perfect Blood Essence
Utility: 61.00

Feet
Name: Boots of Rebirth
Effect 1: 18 Constitution
Effect 2: 18 Dexterity
Effect 3: 18 Acuity
Effect 4: 10 Healing Bonus
Effect 5: 2 Casting Speed Bonus
Utility: 36.00

Right Hand
Name: Traitor's Dagger
Effect 1: 10 AF Bonus
Effect 2: 5 Strength Cap Increase
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 5 Melee Speed Bonus
Utility: 0.00

Left Hand
Name: ML7 Druid Shield
Effect 1: 25 Constitution
Effect 2: 3 All Magic Skill Bonus
Effect 3: 8 Power Percentage Bonus
Effect 4: 17 AF Bonus
Effect 5: 2 Casting Speed Bonus
Utility: 61.67

Neck
Name: Paidrean Necklace
Effect 1: 10 Body Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Spirit Resist
Effect 4: 10 Crush Resist
Utility: 80.00

Cloak
Name: Healer's Embrace
Effect 1: 15 Acuity
Effect 2: 15 Dexterity
Effect 3: 40 Hits
Effect 4: 3 Heat Resist
Effect 5: 3 Cold Resist
Effect 6: 3 Energy Resist
Effect 7: 5 Healing Bonus
Utility: 48.00

Jewel
Name: Egg of Youth
Effect 1: 12 Acuity
Effect 2: 32 Hits
Effect 3: 5 Crush Resist
Effect 4: 5 Slash Resist
Effect 5: 5 Thrust Resist
Effect 6: 8 Healing Bonus
Effect 7: 40 Hits Cap Increase
Utility: 46.00

Belt
Name: Belt of Moirai
Effect 1: 7 Spirit Resist
Effect 2: 8 Dexterity Cap Increase
Effect 3: 8 Acuity Cap Increase
Effect 4: 9 Power Percentage Bonus
Effect 5: 2 Casting Speed Bonus
Utility: 14.00

Right Ring
Name: Immolated Ring
Effect 1: 15 Acuity
Effect 2: 15 Dexterity
Effect 3: 8 Heat Resist
Effect 4: 8 Energy Resist
Effect 5: 4 Dexterity Cap Increase
Effect 6: 4 Acuity Cap Increase
Utility: 52.00

Left Ring
Name: Immolated Ring
Effect 1: 15 Acuity
Effect 2: 15 Dexterity
Effect 3: 8 Heat Resist
Effect 4: 8 Energy Resist
Effect 5: 4 Dexterity Cap Increase
Effect 6: 4 Acuity Cap Increase
Utility: 52.00

Right Wrist
Name: Bracer of Zo'Arkat
Effect 1: 18 Acuity
Effect 2: 5 Matter Resist
Effect 3: 5 Body Resist
Effect 4: 5 Spirit Resist
Effect 5: 6 Power Percentage Bonus
Effect 6: 4 Spell Range Bonus
Utility: 42.00

Left Wrist
Name: Cyclone Bracer
Effect 1: 10 Thrust Resist
Effect 2: 10 Slash Resist
Effect 3: 11 Crush Resist
Effect 4: 2 Melee Speed Bonus
Utility: 62.00
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
mate i really like that and a healing role was exactly wat i was going for but 2ximmolateds and bracer of Zo arkat gonna be hard to get but ty mate

is there ne way of fitting in FW instead of HE??? :worthy:
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
and also why is the quality so low on the crafted pieces?
:worthy:
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
TriggerHappy said:
and also why is the quality so low on the crafted pieces?
:worthy:
cos he couldnt be arsed to change it on the SC calc
 

Ilum

Can't get enough of FH
Joined
Jan 21, 2004
Messages
1,774
TriggerHappy said:
mate i really like that and a healing role was exactly wat i was going for but 2ximmolateds and bracer of Zo arkat gonna be hard to get but ty mate

is there ne way of fitting in FW instead of HE??? :worthy:
Zo'arkat isnt hard at all with tactics - 1 druid 1 bard 1 warden/druid/buffbot and 3-4 damage dealing tanks can do it easy - all you have to do it park the support on shore with a fop, and pull mobs there. Mobs will stay in water where you gank them.

2x immos can be a bit hard yeah :)

(its possible with focus too but its trickier, and need atleast 2 chanters to kill fast enough for encounter not to bug up)
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
well mate i got to say that template really looks good but expensive i dont know exactly how much but it has got to be pushing 100p minimum ne mate nice stats etc

and once again hate to be picky but is there ne way of getting in FW over HE cause i have FW and i dont really wanna use HE,but ty and also wat ML choice is better for warden???
 

Ilum

Can't get enough of FH
Joined
Jan 21, 2004
Messages
1,774
Battlemaster is best for RvR. Fits the warden very nicely.
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Heh i dont think only immo and zoarkat are the only hard ones to get in this template..

Or if u think u can farm moirai easy be my guest :p

PS: V good templ in all aspects except it lacks 2 spell range ( not much for warden tbh but it lacks ) - v nice.

Mck
 

Jika

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,040
nice template and easy itams :) I had pretty much the same on Freddina .. was other belt and ring tho :)
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
noob Q

ok i dont know wat the story i, ive been reading up on loads of Warden temps and quite a few have CTR or croc tear ring but according to VoS a warden cant use it ????? :flame:
 

Brekahn

Fledgling Freddie
Joined
Feb 23, 2005
Messages
192
Sup trigger :fluffle:

Aye its true wardens can NOT use CTR ... stop puttin it in template's ppl !!!

That temp is sweet though trigger consider it :cheers:

and ofc i have a rake of items already for it so come checky out my barney bag etc

I'll buy your fw off ya if u using this temp as young tinneth's drood will need it
c ya soon irl laddy gl with exams :clap:
 

Jika

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,040
dosent work for bubble? atleast didnt work when I played Freddina
 

Frostor

Fledgling Freddie
Joined
Jan 23, 2004
Messages
784
hmm just tested it , CTR lvl 10 abbility doesnt work for wardens but u can activate it :x
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
eek

k i just grabbed a pen and my copy so if this looks weird dont start to flame
just pls gif advice etc

str=43+10
hit=200+120
con=79+5
dex=79+14
emp=90+10

body= 27
energy= 15
crush= 30
cold= 25
matter= 29
trust= 34
heat= 25
spirit= 26
slash= 25

blades +6
blunt +3
nature +3
nuture +3
regrowth +3

casting spd = 8%
healing = 24%
style dam = 4%
spell range = 8%
melee spd = 7%
melee dam = 4%
AF bonus = 10
power per = 6%
spell duration= 6%
stat enhance = 6%

i think i capped most and got the resists just about were i wanted them but i dont think the bonus`s r quite up to standard i used the following items

GoV
Boots of rebirth
Traitors dagger
magma heather shield (ml7)
Paidrean
Feathered Wrap
EoY
Bracer of Zo`arkat
ceremonial bracer (con)
Filigree antalya ring
Immolated Ring
Lava etched belt
arms<crafted>
legs <crafted>
helm<crafted>
gloves<crafted>

it comes from the template at top of page but i tried to make it less costly but i dunno if i acheived that, my main ambition ne way was to replace the 2xImmolateds(kept one) and the Belt and i also switched HE for FW dunno if it works as i said i would like all the constructive criticism u can spare :clap: :clap:
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
btw does ne one have ne of these items for sale cause i got non of them :twak:
 

Shatar

Fledgling Freddie
Joined
Jan 20, 2004
Messages
235
With 6% power percentage you will go oop damn fast. Sorc mezz is energy and so is runie bolts and rc base dd (not that anyone uses it but still) I would rather drop some heat/spirit. Should be able to cap cast speed as well. There are some very nice power belts that are way better than lava etched. 34 thrust is also a massive overcap, meaning some item is using way less utility than it should since the thrust from it is going down the drain.
Just my 2 cents.
 

Frostor

Fledgling Freddie
Joined
Jan 23, 2004
Messages
784
my temp also includes only 6%pow and i dont go OOP that fast :x
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
Shatar said:
With 6% power percentage you will go oop damn fast. Sorc mezz is energy and so is runie bolts and rc base dd (not that anyone uses it but still) I would rather drop some heat/spirit. Should be able to cap cast speed as well. There are some very nice power belts that are way better than lava etched. 34 thrust is also a massive overcap, meaning some item is using way less utility than it should since the thrust from it is going down the drain.
Just my 2 cents.
no mate this is gr8 i wanted to now wat the bad things were and u are completely right i have decided to change the sced part abit

i now have an additional 68 hit poionts and 2% less crush and 7% less trust

as for the belt,well most good belts r pretty hard to come across so i picked one that caps all the stats btw are both dex and con high enough?

and also gr8 to hear both mastade and Frostor have same amount of power pool cause i know they are both pretty successful wardens
 

Mutoria

Fledgling Freddie
Joined
Feb 18, 2005
Messages
591
can I ask why you want FW in it so much when you dont even have it?
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
Mutoria said:
can I ask why you want FW in it so much when you dont even have it?
who said i dont have it ?
if u mean wen i sai i had none of the items well the FW is on my VW atm
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
people get away with 6percent power pool ? fo mast - I aint grouping with u again... ;)

jika has mentioned freddina more than 20 times this week ..thats a record :p
 

Tallen

Fledgling Freddie
Joined
Mar 2, 2004
Messages
3,358
str=43+10
hit=200+120
con=79+5
dex=79+14
emp=90+10

Without checking the whole template (difficult with no SC details), have you capped any of these stats?

You have a +14 dex cap on that template and a +120 HP (if i am reading it correctly, from the Empathy score it seems I am), might be an idea to try and use them.
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
helm
Magical Bonuses:
- Matter: 9%
- Cold: 7%
- Energy: 7%
- Slash: 9%

gloves
Magical Bonuses:
- Heat: 7%
- Cold: 9%
- Hits: 44
- Blades: 4

helm
Magical Bonuses:
- Slash: 7%
- Matter: 7%
- Cold: 9%
- Hits: 68

and btw i have tampered with it again to allow for cinder sleeves so the stats are now<bonus`s same>
cap
str 40 +10
con 85 +5
hit 268 +120
dex 78 +16
emp 90 +10

Blades +6
blunt +5
nuture +3
regrowth +3

Body = 27%
energy = 15%
crush = 27%
cold = 25%
matter = 29%
trust = 33%
Heat = 21%
spirit = 26%
Slash = 27%

well its a lil better ne way, all same items except now i haev Cinder Sleeves
 

Tallen

Fledgling Freddie
Joined
Mar 2, 2004
Messages
3,358
TriggerHappy said:
helm
Magical Bonuses:
- Matter: 9%
- Cold: 7%
- Energy: 7%
- Slash: 9%

gloves
Magical Bonuses:
- Heat: 7%
- Cold: 9%
- Hits: 44
- Blades: 4

helm
Magical Bonuses:
- Slash: 7%
- Matter: 7%
- Cold: 9%
- Hits: 68

and btw i have tampered with it again to allow for cinder sleeves so the stats are now<bonus`s same>
cap
str 40 +10
con 85 +5
hit 268 +120
dex 78 +16
emp 90 +10

Blades +6
blunt +5
nuture +3
regrowth +3

Body = 27%
energy = 15%
crush = 27%
cold = 25%
matter = 29%
trust = 33%
Heat = 21%
spirit = 26%
Slash = 27%

well its a lil better ne way, all same items except now i haev Cinder Sleeves
Without starting another Warden spec argument, i hesitate to say this, but I will. The +4 in blades on your gloves could be removed and replaced with energy resistance, extra dex or hits.

This is just my opinion that +4 blades wont make much difference to your melee on a warden, the extra resistance or hits, however, would (again, imo) be a much better investment.

Feel free to ignore this if you want, its just an observation with no info on your spec or RR.
 

TriggerHappy

Fledgling Freddie
Joined
Jul 19, 2004
Messages
769
no mate that is a very good point and i may just change it i have been trying to get rid of Immolated ring from temp so if i can get the appropriate dex in there then maybe i could bring the Ring of Calm... into it because that has serious bonus`s and power pool
 

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