Warden template advice.

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
First time I'm trying to make a warden template. Final spec is 49n 42r so wont be part of any assist train, will be BGing and annoying as much as possible. Hence I tried to put a shitloads of toys in it and came up with the following, however I did gimp some magic resists and my question is how much will that affect me in the role I described?

Artis used: Gov, WH, Scallars, TD, BoZ, CB, HEC and EoY (Malice in the 2-handed for the arrogance use). Full list will be posted when I get the last 2 items I need :p

LOKI Build Report
Default Configuration:
Build Utility: 665.0
Useable Utility: 653.7
TOA Utility: 460.0

Statistics
STR:33/85 CON:86/90 DEX:106/101
QUI:15/80 INT:0/75 PIE:0/75
CHA:0/75 EMP:57/81
Hits:360/360
Power:0/25
AF:44/50

Resistances
Body: 17
Cold: 12
Heat: 12
Energy: 16
Matter: 16
Spirit: 26+5
Crush: 27+2
Slash: 27+3
Thrust: 28

Skills

Bonuses
Power Pool: 13
Buff Effectiveness: 7
Healing Effectiveness: 21
Casting Speed: 5
Spell Range: 8
Style Damage: 4
Melee Damage: 7
Melee Combat Speed: 8
Fatigue: 5
 

olD.leap

Fledgling Freddie
Joined
Oct 20, 2005
Messages
11
im gonna try and get this one :d

Statistics
STR:55/85 CON:81/80 DEX:78/80
QUI:25/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:55/75
Hits:400/400
Power:0/25
AF:52/50

Resistances
Body: 26
Cold: 24
Heat: 25
Energy: 16
Matter: 25
Spirit: 25+5
Crush: 26+2
Slash: 27+3
Thrust: 28

Skills
Regrowth: 3
Nurture: 3
Parry: 4

Bonuses
Power Pool: 20
Healing Effectiveness: 8
Casting Speed: 8
Spell Range: 8
Style Damage: 9
Melee Damage: 4
Melee Combat Speed: 5
Fatigue: 10

Chest (Guard of Valour (warden)):
Imbue: 22.0
40 Hits
18 Strength
5 Strength Cap Increase
15 Dexterity
5 Dexterity Cap Increase
4 Melee Damage
4 Spell Range
4 Style Damage
4 Casting Speed
Utility: 32.0
TOA Utility: 100.0

Arms:
Imbue: 37.5/32 (Quality: 100)
7% Energy
9% Heat
60 Hits
9% Cold
Utility: 65.0
TOA Utility: 0.0

Head (Winged Helm):
Imbue: 28.0
40 Hits
5 Fatigue
10 AF
15 Dexterity
5% Matter
15 Strength
5% Spirit
Utility: 50.0
TOA Utility: 20.0

Legs:
Imbue: 37.5/32 (Quality: 100)
3% Heat
11% Matter
16 Dexterity
11% Cold
Utility: 60.7
TOA Utility: 0.0

Hands:
Imbue: 37.0/32 (Quality: 100)
9% Heat
22 Dexterity
9% Slash
16 Constitution
Utility: 61.3
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
25 Quickness
7% Body
68 Hits
7% Slash
Utility: 61.7
TOA Utility: 0.0

Right Hand (Malice):
Imbue: 20.0
15 Constitution
15 Strength
40 Hits
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
5 Style Damage
5 Fatigue
Utility: 30.0
TOA Utility: 65.0

Left Hand (Magma Infused Buckler):
Imbue: 22.0
3 ALL magic skills
25 Constitution
9 Power Pool
2 Casting Speed
17 AF
Utility: 31.7
TOA Utility: 45.0

Neck (Paidrean Necklace):
Imbue: 45.0
10% Body
10% Thrust
10% Spirit
10% Crush
Utility: 80.0
TOA Utility: 0.0

Cloak (Harpys Feather Cloak):
Imbue: 30.0
5 Melee Combat Speed
4 Parry
6% Crush
6% Slash
6% Thrust
Utility: 56.0
TOA Utility: 25.0

Jewel (Egg of Youth):
Imbue: 24.0
12 Acuity
32 Hits
5% Crush
5% Slash
5% Thrust
8 Healing Effectiveness
40 Hits Cap Increase
Utility: 46.0
TOA Utility: 26.0

Belt (Belt of Moon):
Imbue: 23.0
5 Power Pool
40 Hits Cap Increase
10 Acuity
10 Dexterity
5% Energy
5% Crush
5% Spirit
Utility: 43.3
TOA Utility: 20.0

Left Ring (Ring of Brute):
Imbue: 15.0
7 Strength
7 Constitution
40 Hits
40 Hits Cap Increase
25 AF
Utility: 19.3
TOA Utility: 35.0

Right Ring (Croc Tear Ring):
Imbue: 25.0
4% Heat
4% Cold
4% Energy
4% Matter
4% Body
15 Acuity
Utility: 50.0
TOA Utility: 0.0

Left Wrist (bracer of heavenly bodies):
Imbue: 32.0
7% Thrust
18 Constitution
80 Hits
48 Hits Cap Increase
2 Casting Speed
Utility: 46.0
TOA Utility: 22.0

Right Wrist (Zoarkat):
Imbue: 24.0
18 Acuity
5% Matter
5% Body
5% Spirit
6 Power Pool
4 Spell Range
Utility: 42.0
TOA Utility: 32.0
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
I'm not looking for a particular template, I just need to know what wardens are mostly up against and if it worths having all the toys I want by sacrificing some resists. I can always take some things out and fill up on the resists issue.
 

olD.leap

Fledgling Freddie
Joined
Oct 20, 2005
Messages
11
ah ok, well imo after being away for a few months, i will get items to survive longer in fights and thats what that temp will give me, at least in next patch from all i heard :)
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
My aim is to keep all these toys in combination with high af and hp (and dex) and a variation of other toa bonuses. All I want to know is how will low resists affect me and to what degree, i.e. is it good to have lots of things to work with in a fight, or just a few as to be able to get in more classic utility?
 

Mastade

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,083
If you are good at strafing melee wont be such a prob. atleast not with WH, malice charge and the other nifty stuff you got. Tho.. casters will rip you apart, sorcs(body), sms(cold) and so on :p - the only form of CC you should be scared off is root, so i wouldnt want that low matter tbh.
 

Cenedra

Fledgling Freddie
Joined
Oct 4, 2004
Messages
59
hehe i have belt sun orions belt moon oglidarsh no jacinas though :)
just wasnt wearing one in that image and they all in other bag slots :)
39 lvl 10 artis need 5 more to have all a warden can activate :p
 

Argyle_Avendale

Fledgling Freddie
Joined
Jan 21, 2004
Messages
1,092
Cenedra said:
hehe i have belt sun orions belt moon oglidarsh no jacinas though :)
just wasnt wearing one in that image and they all in other bag slots :)
39 lvl 10 artis need 5 more to have all a warden can activate :p

Must cost a lot when you have "your turn" of arti repairs :p
 

Kenshiro

Loyal Freddie
Joined
Sep 17, 2004
Messages
223
Like most wardens nowadays, i aimed for the high hp af Bg'er with high "annoyance" capacity (high melee speed, grapple and such...)
This type of play immediately implies that your defences have to be also as high as possible cause mostly you'll be at the center of the action and be the target of the enemy assist train...
Imho you cannot be an effective BG-Grapple-interrupt bot without good resists.

just the thought of another gimp...
 

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