haarewin said:tears: that won't cap your spec nuke. every +1 for a spec nuke increases damage by however much i cant recall.
RS|Phil said:This is the reason Sorcs whinge about their "baseline" damage.
A sorc spec (for me) is 44 mind, rest body - which iirc is 30 body. So there's a 40% variance factor in their nukes.
anioal said:First of all, lets define "spell damage variance"
from my knowledge that means hittin the same target with the same spell repeatedly then notice any variance in damage. If the damage varies (sp?) then we have the so called "spell damage variance"
now lets see when this occur:
1. for spec spells we have no damage variance
2. for baseline spells we have variance only when spec+skills+rr is lower than spell level.
to be more specific lets take my chanter's case
light spec: 22, +skills: 11, +rr:2, grand total: 35
base light nuke spell level: 50
i always have damage variace when casting the damn nuke because my spell level is way above spec+skills+rr
example2: my vw has a lvl45 base life tap and i get no damage variance because i have 38 spec arboreal + 7 arboreal skill + 2 rr and that means i have my arboreal line above the spell level.
conclusion: if u plan / have to use base spells then u have to cap +skills to lessen the variance
note: same goes for heals
Biggilus said:cant remember for a runey what the maths is, 48RC rest dark is 24 dark?
+11+RR means ill be looking forward to a bright future of varied variance?
Aeris said:oh yes
although mine seems to have mellowed now days, variance isnt too bad with 24 dark + 11 items + 7 from rr8 = 42 dark
Resistance debuffs do go into negative values. Just do a quick test on your bot .Aeris said:no you cant debuff into minus anymore
noblok said:Resistance debuffs do go into negative values. Just do a quick test on your bot .
Aeris said:interesting. tbh id never tested, just on what id heard off alot of people.
ta
in the OT sectionFiver said:Haarewin..where have you been hiding ?
Awarkle said:44 mind sorcs are funny
im 37 mind 39 body and i have 0 variance on my nukes and i mezz just as well.
anywho i like my sorc.
This is the first time I hear about that. Do you have a link to tests supporting this?(invisibletank) said:btw .. if ur staff is on 70% con .. not only do u use more power per nuke, but u also have more variance...and less dmg cap afaik
so dont just keep the staffs on 100% for the +magic skills .. its for dmg too just like a normal tank weapon
Awarkle said:44 mind sorcs are funny
im 37 mind 39 body and i have 0 variance on my nukes and i mezz just as well.
anywho i like my sorc.