TdC
Trem's hunky sex love muffin
- Joined
- Dec 20, 2003
- Messages
- 30,925
long but good read here. well worth the effort.
Tbh I'm extremely chuffed with what they're researching. Gone are the days of the squeaky clean gaming environment imo. No longer will you be looking at a screen, manipulating a pawn in the gaming world of your choice, but watching a film with bells on. Even better, you're participating in a film! In this example a WWII flick, so ducking behind a wrecked tank to avoid the canny Hun tossing some Steilgranate at you may bring you face to face with Henry Fonda, Maximilian Schell, James Caan or Edward Fox, for in this particular case Valve are attempting to emulate a war movie of that period.
There's going to be grit both on screen and under your boots playing these games. We're getting motion blur, bloom, even film grain that simulates the wear and quality of period celluloid! And 5.1 sound! And realistic smoke, dust and rain! Frigging brilliant imo! One of the reasons I happen to like COD2 alot is because it reminds me of an old WWII movie: it's chaotic, there are people running about and getting in the way. There's dust, smoke and percipitation obscuring your view. It's noisy and there's lots of things going on at once and I like that.
Ofc the WWII era isn't for everyone, but to come back to Valve, and to their HDR demo Lost Coast there's much more there than making your game look like an old movie: the lighting effects are amazing: you can see dust in the air, bloom and such replicate you squinting and the sheer prettiness of the light falling through the windows distracted me from the nasty combines coming to kill me heehee.
Now a thought occured to me, and that is that players may not actually be pleased with all the crud that is getting in their way in a game. For example, I imagine that a gamer like Throdgrain (and correct me if I'm wrong Throddy) likes things like smoke grenades and flashbangs in CS:S because he can use them against his foes, but he won't like a dust cloud blowing down a street he's moving up because then he won't be able to see where he's going and he certainly won't like Valve's idea of depth of field because then he won't be able to see the terrorist he's hunting crouched 50 yards away as well as he used to. Now me, I like the idea that I'm watching a movie I can participate in, but I can imagine that playing a game like BF2 is going to become very different with things like depth of field put in place. For example, I've learned that everything is in focus on my screen and that only things like viewing distance, fog of war, name it what you will can effect my god-like abilities to see everything at once. I can be shooting at a nasty 5 yards in front of me, but I can spot the sniper moving into place 200yards beyond that instantly.
So, all the next gen games are going to be different. Playing style is going to be different. It may well be more realistic, but is it going to be better?
[highlight]Discuss![/highlight]
(ooh err matron!! tdc uses his loaf for a change
)
Tbh I'm extremely chuffed with what they're researching. Gone are the days of the squeaky clean gaming environment imo. No longer will you be looking at a screen, manipulating a pawn in the gaming world of your choice, but watching a film with bells on. Even better, you're participating in a film! In this example a WWII flick, so ducking behind a wrecked tank to avoid the canny Hun tossing some Steilgranate at you may bring you face to face with Henry Fonda, Maximilian Schell, James Caan or Edward Fox, for in this particular case Valve are attempting to emulate a war movie of that period.
There's going to be grit both on screen and under your boots playing these games. We're getting motion blur, bloom, even film grain that simulates the wear and quality of period celluloid! And 5.1 sound! And realistic smoke, dust and rain! Frigging brilliant imo! One of the reasons I happen to like COD2 alot is because it reminds me of an old WWII movie: it's chaotic, there are people running about and getting in the way. There's dust, smoke and percipitation obscuring your view. It's noisy and there's lots of things going on at once and I like that.
Ofc the WWII era isn't for everyone, but to come back to Valve, and to their HDR demo Lost Coast there's much more there than making your game look like an old movie: the lighting effects are amazing: you can see dust in the air, bloom and such replicate you squinting and the sheer prettiness of the light falling through the windows distracted me from the nasty combines coming to kill me heehee.
Now a thought occured to me, and that is that players may not actually be pleased with all the crud that is getting in their way in a game. For example, I imagine that a gamer like Throdgrain (and correct me if I'm wrong Throddy) likes things like smoke grenades and flashbangs in CS:S because he can use them against his foes, but he won't like a dust cloud blowing down a street he's moving up because then he won't be able to see where he's going and he certainly won't like Valve's idea of depth of field because then he won't be able to see the terrorist he's hunting crouched 50 yards away as well as he used to. Now me, I like the idea that I'm watching a movie I can participate in, but I can imagine that playing a game like BF2 is going to become very different with things like depth of field put in place. For example, I've learned that everything is in focus on my screen and that only things like viewing distance, fog of war, name it what you will can effect my god-like abilities to see everything at once. I can be shooting at a nasty 5 yards in front of me, but I can spot the sniper moving into place 200yards beyond that instantly.
So, all the next gen games are going to be different. Playing style is going to be different. It may well be more realistic, but is it going to be better?
[highlight]Discuss![/highlight]
(ooh err matron!! tdc uses his loaf for a change