Valewalker Template ( need advice )

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Thats what i came up as my first try. I think its pretty good.

LOKI Build Report
Two-Handed Configuration:
Build Utility: 732.7
Useable Utility: 729.0
TOA Utility: 346.0

Statistics
STR:103/101 CON:84/85 DEX:100/101
QUI:77/75 INT:18/80 PIE:0/75
CHA:0/75 EMP:0/75
Hits:276/272
Power:0/25
AF:44/50

Resistances
Body: 25
Cold: 20
Heat: 20
Energy: 7
Matter: 12
Spirit: 15+5
Crush: 23+2
Slash: 25+3
Thrust: 20

Skills
Parry: 4
Scythe: 11

Focuses

Bonuses
Spell Range: 4
Spell Damage: 4
Style Damage: 4
Melee Damage: 8
Melee Combat Speed: 10

Chest (Guard of Valor):
Imbue: 27.0
18 Intelligence
40 Hits
15 Strength
15 Dexterity
5 Strength Cap Increase
5 Dexterity Cap Increase
5 Intelligence Cap Increase
4 Spell Range
4 Spell Damage
4 Melee Damage
Utility: 42.0
TOA Utility: 90.0

Arms:
Imbue: 37.0/32 (Quality: 100)
16 Strength
22 Constitution
9% Slash
9% Heat
Utility: 61.3
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
22 Constitution
22 Quickness
9% Body
52 Hits
Utility: 60.3
TOA Utility: 0.0

Legs (Malevolent Darkspire Velvet Pants):
Imbue: 25.0
21 Strength
48 Hits
7 Strength Cap Increase
12 AF
1 Melee Combat Speed
3 Scythe
Utility: 41.0
TOA Utility: 31.0

Hands:
Imbue: 37.5/32 (Quality: 100)
22 Constitution
11% Heat
9% Cold
3% Crush
Utility: 60.7
TOA Utility: 0.0

Feet:
Imbue: 37.0/32 (Quality: 100)
25 Quickness
52 Hits
4 Scythe
7% Energy
Utility: 63.7
TOA Utility: 0.0

Two-Handed (Champ Weapon):
Imbue: 21.0
4 Scythe
18 Strength
4 Melee Damage
4 Style Damage
9 Strength Cap Increase
Utility: 32.0
TOA Utility: 58.0

Neck (Paidrean):
Imbue: 45.0
10% Crush
10% Thrust
10% Body
10% Spirit
Utility: 80.0
TOA Utility: 0.0

Cloak (Harpy Feather Cloak):
Imbue: 30.0
6% Crush
6% Slash
6% Thrust
4 Parry
5 Melee Combat Speed
Utility: 56.0
TOA Utility: 25.0

Jewel (Sun Emerald):
Imbue: 27.0
22 Dexterity
18 Strength
18 Constitution
4 Melee Combat Speed
Utility: 38.7
TOA Utility: 20.0

Belt (Oglidarash Belt):
Imbue: 24.0
6 Strength Cap Increase
15 Strength
40 Hits Cap Increase
40 Hits
4% Crush
4% Slash
4% Thrust
Utility: 44.0
TOA Utility: 22.0

Left Ring (Directors Ring of Chaos):
Imbue: 20.0
15 Dexterity
15 Quickness
5 Constitution Cap Increase
5 Dexterity Cap Increase
10 AF
6% Matter
Utility: 32.0
TOA Utility: 30.0

Right Ring (Chaos):
Imbue: 20.0
15 Dexterity
15 Quickness
10 AF
5 Constitution Cap Increase
5 Dexterity Cap Increase
6% Matter
Utility: 32.0
TOA Utility: 30.0

Left Wrist (Malairts Bracer of the mad):
Imbue: 23.0
15 Dexterity
6% Body
5% Spirit
5% Cold
12 AF
5 Dexterity Cap Increase
Utility: 42.0
TOA Utility: 22.0

Right Wrist (Darkspire Adroit Bracer):
Imbue: 27.5
18 Dexterity
6 Dexterity Cap Increase
32 Hits Cap Increase
44 Hits
6% Cold
6% Slash
Utility: 47.0
TOA Utility: 20.0
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Latest version is this one which i think its pretty much easyer to get and also has better resists and the cost of losing 5 dex and bit of con.

LOKI Build Report
Two-Handed Configuration:
Build Utility: 742.3
Useable Utility: 742.3
TOA Utility: 326.0

Statistics
STR:100/101 CON:72/85 DEX:95/95
QUI:74/75 INT:18/80 PIE:0/75
CHA:0/75 EMP:0/75
Hits:240/240
Power:0/25
AF:44/50

Resistances
Body: 22
Cold: 20
Heat: 24
Energy: 20
Matter: 18
Spirit: 15+5
Crush: 20+2
Slash: 25+3
Thrust: 20

Skills
Parry: 4
Scythe: 11

Focuses

Bonuses
Spell Range: 4
Spell Damage: 4
Style Damage: 4
Melee Damage: 8
Melee Combat Speed: 10

Chest (Guard of Valor):
Imbue: 27.0
18 Intelligence
40 Hits
15 Strength
15 Dexterity
5 Strength Cap Increase
5 Dexterity Cap Increase
5 Intelligence Cap Increase
4 Spell Range
4 Spell Damage
4 Melee Damage
Utility: 42.0
TOA Utility: 90.0

Arms:
Imbue: 37.0/32 (Quality: 100)
13 Strength
25 Constitution
22 Quickness
9% Heat
Utility: 58.0
TOA Utility: 0.0

Head:
Imbue: 37.0/32 (Quality: 100)
13 Constitution
22 Quickness
9% Slash
68 Hits
Utility: 58.3
TOA Utility: 0.0

Legs (Malevolent Darkspire Velvet Pants):
Imbue: 25.0
21 Strength
48 Hits
7 Strength Cap Increase
12 AF
1 Melee Combat Speed
3 Scythe
Utility: 41.0
TOA Utility: 31.0

Hands:
Imbue: 37.5/32 (Quality: 100)
44 Hits
9% Heat
9% Cold
9% Energy
Utility: 65.0
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
16 Constitution
13 Dexterity
4 Scythe
11% Energy
Utility: 61.3
TOA Utility: 0.0

Two-Handed (Champ Weapon):
Imbue: 21.0
4 Scythe
18 Strength
4 Melee Damage
4 Style Damage
9 Strength Cap Increase
Utility: 32.0
TOA Utility: 58.0

Neck (Paidrean Necklace):
Imbue: 45.0
10% Crush
10% Thrust
10% Body
10% Spirit
Utility: 80.0
TOA Utility: 0.0

Cloak (Harpy Feather Cloak):
Imbue: 30.0
6% Crush
6% Slash
6% Thrust
4 Parry
5 Melee Combat Speed
Utility: 56.0
TOA Utility: 25.0

Jewel (Sun Emerald):
Imbue: 27.0
22 Dexterity
18 Strength
18 Constitution
4 Melee Combat Speed
Utility: 38.7
TOA Utility: 20.0

Belt (Oglidarash Belt):
Imbue: 24.0
6 Strength Cap Increase
15 Strength
40 Hits Cap Increase
40 Hits
4% Crush
4% Slash
4% Thrust
Utility: 44.0
TOA Utility: 22.0

Left Ring (Directors Ring of Chaos):
Imbue: 20.0
15 Dexterity
15 Quickness
5 Constitution Cap Increase
5 Dexterity Cap Increase
10 AF
6% Matter
Utility: 32.0
TOA Utility: 30.0

Right Ring:
Imbue: 20.0
15 Dexterity
15 Quickness
5 Constitution Cap Increase
5 Dexterity Cap Increase
10 AF
6% Matter
Utility: 32.0
TOA Utility: 30.0

Left Wrist (Malairts Bracer of the mad):
Imbue: 23.0
15 Dexterity
6% Body
5% Spirit
5% Cold
12 AF
5 Dexterity Cap Increase
Utility: 42.0
TOA Utility: 22.0

Right Wrist (Ebon Hide Bracer):
Imbue: 30.0
6% Body
6% Cold
6% Heat
6% Matter
6% Slash
Utility: 60.0
TOA Utility: 0.0
 

Booze

Fledgling Freddie
Joined
Mar 6, 2004
Messages
254
hi,

juz curious, pointless to cap INT ? or get more arboreal to get more dmg from nuke?
 

Alexandrinus

Fledgling Freddie
Joined
May 23, 2005
Messages
477
nice template mate,but i really think you should spent more efforts in capping the resists.....then im interested what's happening then.

Biggest problems of VW's is when they match for the place in a FG their fast mortality.
So i really think you should max the important resists(slash,cold......).

And i wouldn't walk out without GolM or CB in my template,you should also wipe the HFC for SoM,we lack on good Artis and should really use the once wich are available.
 

Alexandrinus

Fledgling Freddie
Joined
May 23, 2005
Messages
477
maybe Frozen gives his advice too to the template here, he is the god of VW templates at Cluster.
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
First of all i need to mention that this template is for a friends VW, therefore i got no clue what stats/tricks need to be capped or maxed. Ive read Frozens guide before i make the template and i dont see why this template doesnt meet most VW requirements. Ill explain further.

Alexandrinus : U said about capping cold and slash ( for example ) . Im fully aware that there is 5% missing from cold and 1% from slash BUT capping those will mean that ill have to remove AF bonuses from the template or lower it allot. And im asking you now : What would you prefer? 5% more in cold and 1% in slash just to max that specific dmg type or 44 more AF which protects your from every dmg type? From my point of view i think the answer is AF defo for the reason that it protects the user from if not all then most dmg types. So i dont really see nowhere the use of getting those minor bonuses on those resists and dumbing AF.
On the other hand i had no clue about the CB stun - grapple combo thingie and already remade template having it so all good so far.
Regarding som now: personally id say ( from my experience so far ) that som abla ( as im guessing thats the only reason u wanna have it in temp ) isnt that often to be seen in fg fights and this template is based on that aspect. IF it was solo then id say yes get every possible trick/bonus/abla/ability/use u name it cause solo fights are something different but its not.

I would be really thankfull if someone can comment on the template w/o removing AF as that was one of my main goals, not that i dont like the other comments but i dont see the point removing a bonus to get something else as a positive move.

Givf help!!!
 

Alexandrinus

Fledgling Freddie
Joined
May 23, 2005
Messages
477
to the melee resists
-then you dont calculate them right in the template,Champ Weapon should give you +5 extra resists --->add it into the template its here and real

-i very often use SoM for stealther detection, you should can melle a stealther down without SoM proc,if you see him first.

-i never use CB/grapple ....for my opinion its lame
CB is great for group RVR

-you also should max Parry if he wants to solo most the time,get rid of the +11 in energy and spent it into parry,thats important with some MoP VW can get easy 50% parry rate this combined with envade factor is leathal for others.

btw hope your friend will get bored of solo very soon Frozen and me showing that VW's can do very good in FG's,VW's are very good at solo and in group's if you and the group knows how to use him right.
Next move for me is to get rid of my 11parry fron my template and totally max the rest of my resists.
 

Frozodo

Fledgling Freddie
Joined
Sep 27, 2004
Messages
1,401
well i remember me gf playng her VW old style way all the way to 50 she loved in however when it came to rvr people didnt want her in a grp which i fink put her off it, if VW can get BL i fink they would do fine cos they can cast as well ;p
 

Theo

Fledgling Freddie
Joined
Jun 7, 2006
Messages
140
Mckennitt said:
What would you prefer? 5% more in cold and 1% in slash just to max that specific dmg type or 44 more AF which protects your from every dmg type?

You mean melee, bolts and leggy weapons right? it wont help against nukes
 

Alexandrinus

Fledgling Freddie
Joined
May 23, 2005
Messages
477
Frozodo said:
well i remember me gf playng her VW old style way all the way to 50 she loved in however when it came to rvr people didnt want her in a grp which i fink put her off it, if VW can get BL i fink they would do fine cos they can cast as well ;p
I have played in many different setups with my VW, Tank group, caster hybrid and it only works as good as you play it.
The problem is people think when they start playing this class, there is somwhere hidden this i-win button, but there isnt one at VW's,all is hard work..
I think i had my first real solo kill at 120k rps,bevore i wasnt able to kill someone solo, but not because VW is not good-->because i didnt played him to the limit.
And without a good template and red buffs dont go out,, it isnt worth the effort.
But with RR5 you are nearly able to kill any other class in the game, because you have mastered the class and get all the RA's to compete in RVR.

BTW i get BA3 (+40% resists for all peeps/30sec) on my VW.....and thats a über tool for group RVR.
 

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