M
mavericky
Guest
I've got a bit of a gripe about the changes in 1.54 and was just wondering what people thought about the revised Keeps guards (where upgraded keep guards are red con often)
It seems that having mega agro roaming guards stop the small scale RvR in Yggdra and Sauvage etc, as you need almost 1fg to deal with it.
It's a shame as the small battles are what makes the endgame worth playing.
Lastly, just how much more difficult is it going to be to do a surprise relic raid now, as soon as a guard from a claimed keep gets killed you get excatly how many invaders are in the zone (or so it appears) Guaranteeing a welcoming commitee when you arrive at your target.
It seems that having mega agro roaming guards stop the small scale RvR in Yggdra and Sauvage etc, as you need almost 1fg to deal with it.
It's a shame as the small battles are what makes the endgame worth playing.
Lastly, just how much more difficult is it going to be to do a surprise relic raid now, as soon as a guard from a claimed keep gets killed you get excatly how many invaders are in the zone (or so it appears) Guaranteeing a welcoming commitee when you arrive at your target.