Unbeatable Mid grp ?

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Punishment

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Ive been wondering what would be highest utility and stlongest Grp setup possible and ive come up with this .

Shamen Cave/Aug
Healer Full Pac
Healer Pac/Mend
Bonedancer+ml9 pet
Bonedancer+ml9 pet
Sm <Darkness>+ml9 pet
2x Assisting Zerkers <Decent Players etc>

My thinking is If u dont kill the 2x bonedancers in the 1st 15-20 seconds combat and have 2x di3 running on Healers No Hib/Alb grp can win 8v8 , as pets/Insta lifetap/sm lifetap will have all Clerics/Druids/Bards/Sorcs tied down instantly .

Anyone see anything wrong with this setup ?
 

Punishment

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Glacier said:

Well a non Banelord Zerker is a rarity nowadays and im afraid Warriors/Heros are not fotm as bg-bots anymore , maybe im wrong :eek:
 

Duzic

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they wouldnt be "decent players ect" if they needed 2 use TWO BDs :eek2: :p
 

Punishment

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Duzic said:
they wouldnt be "decent players ect" if they needed 2 use TWO BDs :eek2: :p

Interrupts ftw 2x bl Zerkers+2x Bd l-tap = Win
 

Punishment

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Oki my n00b bad , Bonedancer cannot be convoker , so no ml9 pet , what i saw was a Jugger pet once :p

2x Bds specced high in physical defence then :clap:
 

Lethul

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Punishment said:
Oki my n00b bad , Bonedancer cannot be convoker , so no ml9 pet , what i saw was a Jugger pet once :p

2x Bds specced high in physical defence then :clap:

yes they can, but they can be banelords aswell (wtf?) so convoker is useless
 

AngelHeal

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how about..
1 sorc... and 7 rejuv clerics... with all di3!!!

beat that!!:>
 

Miva

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Punishment said:
Ive been wondering what would be highest utility and stlongest Grp setup possible and ive come up with this .

Shamen Cave/Aug
Healer Full Pac
Healer Pac/Mend
Bonedancer+ml9 pet
Bonedancer+ml9 pet
Sm <Darkness>+ml9 pet
2x Assisting Zerkers <Decent Players etc>

My thinking is If u dont kill the 2x bonedancers in the 1st 15-20 seconds combat and have 2x di3 running on Healers No Hib/Alb grp can win 8v8 , as pets/Insta lifetap/sm lifetap will have all Clerics/Druids/Bards/Sorcs tied down instantly .

Anyone see anything wrong with this setup ?

Well depends m8...
1 you have a pac healer in the setup (ae stun)
why lifetappers then?
You could do with removing the bd's and do it like this:

Shamen Cave/Aug (desease ftw)
Healer Aug/Mend (gotta love healer melee haste)
Healer Full Pac (mmm teh stun age ;>)
Sm <Darkness>+ml9 pet
2x Sm <Supression>+ml9 pet (PBAoE.... Phobia!)
2x Assisting Zerkers (1 bg on Pac healer, 1 bg on Sup sm) both assisting pac healer.

Yours would deffo work but as old middie i know how hard it can be to ungimp bd's to group, have seen giwsakhs seemingly grouped though.
 

Talivar

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8 rr5+ heretics with di3/boad3/purge
all can heal and guard and use uniteruptable from range nukes :)
 

EiNsI

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2xhealers,
sham,
bd/sm
warrior
savage
2x zerks

or rather

2xhealers,
sham
warrior
bd
sm
savage
zerk
 

Arid|Disci

Fledgling Freddie
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EiNsI said:
2xhealers,
sham,
bd/sm
warrior
savage
2x zerks

or rather

2xhealers,
sham
warrior
bd
sm
savage
zerk

Tell me for what reason would u need double BG in that setup ?
remove warrior for extra zerk / bd / sm
for ultimate setup but then again warrior <3333
 

liloe

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and an enemy grp with blademasters/merces to interrupt would prawn that setup. Clerics just need DI and MoC to keep healing up.

Interrupting works in both ways =)
 

Stallion

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a _well_ played mid group is unbeatable if they dont do major fuckups,

/me looks at excals mid groups :sex:
 

Ging

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yes ,pls play caster heavy groups with det love around the corner :)
 

popa

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Punishment said:
Ive been wondering what would be highest utility and stlongest Grp setup possible and ive come up with this .

Shamen Cave/Aug
Healer Full Pac
Healer Pac/Mend
Bonedancer+ml9 pet
Bonedancer+ml9 pet
Sm <Darkness>+ml9 pet
2x Assisting Zerkers <Decent Players etc>

My thinking is If u dont kill the 2x bonedancers in the 1st 15-20 seconds combat and have 2x di3 running on Healers No Hib/Alb grp can win 8v8 , as pets/Insta lifetap/sm lifetap will have all Clerics/Druids/Bards/Sorcs tied down instantly .

Anyone see anything wrong with this setup ?

remove a bone put a thane ml8 + storm lvl 3
remove a zerker and put a wl rr5 + ml
 

Septina

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Calaclya said:
yes ,pls play caster heavy groups with det love around the corner :)

Like it matters with bg pets and all the other tools a mid grp has. :p
Strongest mid setup imo is 2x healer, 2x dark sm, 2x bl zerk, shaman, bd/savage/warr/whatever basically.
 

Ging

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Septina said:
Like it matters with bg pets and all the other tools a mid grp has. :p
Strongest mid setup imo is 2x healer, 2x dark sm, 2x bl zerk, shaman, bd/savage/warr/whatever basically.


Yes it must be nice to have all that utility packed into 5 classes......


.... oh and ofc the melee imune SM's with BG pets...

im nothing like Murphy's, i AM bitter!
 

evzy

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Look whatever you do...you will never beat teh Ubertank*!! :twak:




*Except maybe on the odd Tuesday.
 

moik

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2x healer, 2x dark sm, 2x bl zerk, shaman, bd/savage/warr/whatever basically.
2x clerics, sorc, caba, 2x mercs, friar, sorc/cabalist/paladin/theurg/whatever basically

Not that huge difference between those groups, both groups have their pro's and con's. Mid group might be a bit better, but if the albgrp plays well they have a good chance of winning. Not like GOL loses because midgrps have better utility, they lose because they suck.
 

Ging

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moik said:
2x healer, 2x dark sm, 2x bl zerk, shaman, bd/savage/warr/whatever basically.
2x clerics, sorc, caba, 2x mercs, friar, sorc/cabalist/paladin/theurg/whatever basically

Not that huge difference between those groups, both groups have their pro's and con's. Mid group might be a bit better, but if the albgrp plays well they have a good chance of winning. Not like GOL loses because midgrps have better utility, they lose because they suck.

we loose to Groove, Np, VP. Very rarly do we loose to any other fgm.

the above groups have massive differences, you have grouped the 2 SM's with Sorc + cabby, this is utter bollocks as firstly the sorc's main duty is mezz/inteupts and gernerally only nukes if the fight us well under control. Where are you have 2 DEDICATED assisting nukers (not to mention these nukers have pets that block 50-75% (conservative) melee strikes.

U believe alb has a spot for for an "any class", this again is wrong, imo a pally is a must in grp, for 2 reasons, 1 Bg/grapple defence (friar goes down way to fast to be an effective bg'er over time), 2 end regen (better use of pot timers for other things) and offensive dmg. U can substitue an air theur for the cabby but u do suffer in dmg output. Drop either the pally or friar and u loose too much utility.

This has been discuss many times before, but dont state mid and alb grps are "close" in utility, but i agree we sometimes play shit. It happens.
 

moik

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Calaclya said:
we loose to Groove, Np, VP. Very rarly do we loose to any other fgm.

the above groups have massive differences, you have grouped the 2 SM's with Sorc + cabby, this is utter bollocks as firstly the sorc's main duty is mezz/inteupts and gernerally only nukes if the fight us well under control. Where are you have 2 DEDICATED assisting nukers (not to mention these nukers have pets that block 50-75% (conservative) melee strikes.

U believe alb has a spot for for an "any class", this again is wrong, imo a pally is a must in grp, for 2 reasons, 1 Bg/grapple defence (friar goes down way to fast to be an effective bg'er over time), 2 end regen (better use of pot timers for other things) and offensive dmg. U can substitue an air theur for the cabby but u do suffer in dmg output. Drop either the pally or friar and u loose too much utility.

This has been discuss many times before, but dont state mid and alb grps are "close" in utility, but i agree we sometimes play shit. It happens.
2x sorcs, 2x clerics, 2x mercs, friar, cabalist
This would be the setup groove would have most problems with. With 3 ml9 pets and 3 moc3 lifetap classes it shouldn't be too hard to win. Or take a mincer instead of 2nd sorc and put him on interuptduty on one of the SMs and let the mercs assist on the other with a little help from caba/sorc nukes. While having friar chaingrappling a zerker all the dmgoutput the midgrp has then is 1 zerker, and that should be healable. Ofc nothing goes as smoothly ingame as when u write on forums - you actually have to play well to pull it off. I think that's why you and your crew of zerglings get the idea that albion is more underdogs than they actually are.

Oh and let's not forget that you have 6 relics atm, that should even the utility out a bit.
 

Ging

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moik said:
I think that's why you and your crew of zerglings get the idea that albion is more underdogs than they actually are.
QUOTE]

My crew of zerglings?

I agree that if we play well and have all our toys up we can compete. The difference is the xtra utility given to 5 classes allows you greater flexibility when it comes to making your grp, further more that extra utility also allow your better groups to make the odd mistake wihch would cost an alb group the fight.

Take NP (current) at their best with all toys up vs AD at their best with all toys up. If they fought 10 times who would win the most?

My money would be on NP to win the majority of the fights. (being that the players are of approximatly the same skill/experience lvl)


with regards to the relics - Utilty > dmg imo. Would u trade the majority of your insta interupts and BG'ing pets for the relics? I'd be quite happy to.

But whats the point you wont back down from your pov and i wont from mine so its pointless ot discuss it further.
 
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