UBAR gfx

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old.Outlaw

Guest
Yesterday I put Antialias 4*S on my desktop GFX properties.

Anisotropic Filtering *2, and Texture Sharpening on.

The GFX, have to be seen to be beleive. Capes l00k so awesome n0w!
 
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old.LandShark

Guest
Any antialiasing really does DAOC a huge favour... although it tends to crawl to a halt when you run past large amounts of SI-texture trees..
 
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Apathy

Guest
I tried it but it looks exactly the same as before but with a yellow frame rate triangle. Tsk.

a.
*
 
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gunner440

Guest
texture.jpg



he means this ^^


oh and lag remains the same in rvr with effects on and even with entire RG in view
 
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Repent Reloaded

Guest
wtf happend to some of the cloaks ?
I know they aint usin Daz automatic, they colours have merged!
 
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old.Xanthian

Guest
cloaks look shit with AA turned on, not supposed to look like that

imo.
 
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old.Garax

Guest
Originally posted by old.Xanthian
cloaks look shit with AA turned on, not supposed to look like that

imo.

It's the texture sharpening that makes the colors blend u cock smoker :p
 
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Cala-more

Guest
looking at gunz screen shot he has over 20 plat wow
 
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Hatjitjai

Guest
the cape of HB that u see on your screen isnt awesome ,its bugged..i had it when i put hydrasion on (ATI),every emblem without the V is bugged untill ive turned it off
 
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old.Ramas

Guest
It does all look much better - only problem is the chat box and information box - where the text all looks slightly out of focus.

If you play a cleric, where 90% of the game runs in the group panel and your hotbar (everything in the main view is primarily eye candy), then that can irritating fast.

:/
 
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old.Outlaw

Guest
Hats, i thaught that may have been the case, you can kinda tell, but still even the GoL cloak (v-shape) l00ks better with more coulours and beautiful colour blending :D
 

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