Tricky question !

Gorbachioo

Fledgling Freddie
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Im a troll zerker with malice and champ weap in temp, 10 melee spd, 97 quickness. Should i use malice or champ weapon in mainhand? why?

Havent had any proper answers on this one yet, help please! :(
 

Skg

Fledgling Freddie
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Jul 21, 2004
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You should use the fastest weapon in your offhand in order to get the fastest swingspeed.. If they have equal speed i dont think it matters really :)
 

Gorbachioo

Fledgling Freddie
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malice is 4.2 spd, mainhand champ weapon is 4.0 as left hand, 4.3 as mainhand.



New problem: how much dex does 1 parry equal? i was told that 1 parry = 4 dex, any confirmation on this? :)
 

echome

Fledgling Freddie
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Gorbachioo said:
New problem: how much dex does 1 parry equal? i was told that 1 parry = 4 dex, any confirmation on this? :)

Don't think there has been any grabbag or anything proven on how dex improves parry or block - other than it does:) But as always, I might be wrong.
 

Tualatin

Fledgling Freddie
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as said.. slower weapon mainhand, faster offhand.

In general, i think mainhand lands more often (as that has styles with +bonus to hit), so you'll want the most important proc on mainhand. (if speeds from weaps are the same).
 

Gorbachioo

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I think most of you are missing my point here. I do know its better to have a faster lefthand. But what im asking is, is my dps higher if i get a slower mainhand and slower lefthand instead of faster lefthand and faster mainhand?

Hope that makes sense :(
 

Celestino

Fledgling Freddie
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Sep 6, 2005
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As swingspeed bonuses are percentage based a slower weapon will benefit more from quickness, itemhaste and spellhaste.
So your 4.3 4.2 set will make more use of any such bonuses than the 4.2 4.0 one resulting in more damage over time.

Yet there are 2 other major issues:
The dual wield haste bonus as decribed in the link klonk posted might make up or even outperform the bonus gained from slower overall attackspeed
with 190 qui 17% druid spellhaste 10% melee haste it should look like this:
4.3 mainhand 4.2 offhand:
base: 4.25 ; mod: ~2.35 mod --> 1.9 sec gained
4.2 mh 4.0 offh :
base: 4.1; mod: ~2.27 mod --> 1.82 sec gained

So you gain more extra haste from the slower overall speed, more extra haste means more damage over time.

Now the second point is procs:
Generally the to-hit bonus on most styles only gives u a few percent less chance to miss, especially with the proc rate of malice it shouldn't be that much of a deal, but be aware that the con debuff doesn't affect hitpoints but max hitpoints, so a target that has taken both mainhand and offhand will lose hitpoints from the con debuff portion less likely than a target that has only taken mainhand damage
Nothing to be worried about if ur just out for the usual bashing but if ur running against an army of fulltanks that line up in a row it might compensate for the missing ms attackspeed
 

Gorbachioo

Fledgling Freddie
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Celestino said:
As swingspeed bonuses are percentage based a slower weapon will benefit more from quickness, itemhaste and spellhaste.
So your 4.3 4.2 set will make more use of any such bonuses than the 4.2 4.0 one resulting in more damage over time.

Yet there are 2 other major issues:
The dual wield haste bonus as decribed in the link klonk posted might make up or even outperform the bonus gained from slower overall attackspeed
with 190 qui 17% druid spellhaste 10% melee haste it should look like this:
4.3 mainhand 4.2 offhand:
base: 4.25 ; mod: ~2.35 mod --> 1.9 sec gained
4.2 mh 4.0 offh :
base: 4.1; mod: ~2.27 mod --> 1.82 sec gained

So you gain more extra haste from the slower overall speed, more extra haste means more damage over time.

Now the second point is procs:
Generally the to-hit bonus on most styles only gives u a few percent less chance to miss, especially with the proc rate of malice it shouldn't be that much of a deal, but be aware that the con debuff doesn't affect hitpoints but max hitpoints, so a target that has taken both mainhand and offhand will lose hitpoints from the con debuff portion less likely than a target that has only taken mainhand damage
Nothing to be worried about if ur just out for the usual bashing but if ur running against an army of fulltanks that line up in a row it might compensate for the missing ms attackspeed

thanks alot, just the answer i was looking for :worthy:
 

Celestino

Fledgling Freddie
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Actually i mixed things up a bit, the calculation is not for the dual wield haste bonus but to show the general effect of haste bonuses

the dual wield haste effect is pretty much nothing but:
4.3 4.2 : swinging 2.35 while style damage is calculated using 2.38 swingspeed
4.2 4.0 : swinging 2.27 with style damage using 2.32

I just spend like 40 min trying to figure out the actual damage difference reading thru the dw mechanics etc. My result was a damage difference of 0.38% in favor of the 4.2 4.0 setup when using a 0.6 grothrate style (higher grothrates would increase the damage bonus while unstyled hits would result in a negative 0.28% damage) still iam not sure about some of the calcs so i won't post them nor draw a conclusion for either side using them.
What they did show was that the difference is so small it hardly matters in the end
 

Dafft

One of Freddy's beloved
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Jan 28, 2004
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Regarding to what weapon to use as mainhand.

You could join the ranks of SBs who tend to use Malice as off-hand and leave mainhand open.

Although I was always under the impression that LA was vastly different than CD/DW as you swing both wpns at the same time regardless of your spec in La.

Maybe I'm wrong in which case though
 

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