Trade activated artifacts

Raven

Fuck the Tories!
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Bishibosh said:
The Artifact Scholar says: "Ah! The belt of Everlasting Eternity! This belt was routinely used to hold the pure existance of Atlantis together, before the destruction of the city, after which it was dropped into a volcano by a horned rabbit who stole it from a cyclops who once used it as a monocle! It then decended into the centre of the earth, where countless hell-spawned demons tried for centuries to break it, yet never achieved a scratch! Then it flowed out during an erruption whereupon it was buried in tons of ash, and then was dug up by a shark who proceeded to chew on it until this day! It's invunerable!"

[two days later]

The puny skeleton attacks you and misses!
:crack: [belt breaks, trousers fall down, everyone points and laughs].


:clap:
 

QQz0rz

Fledgling Freddie
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Aug 30, 2004
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5
illu said:
I'm sure by the time you reach RR1010 - there will be more uber items out there to replace them in ToA3 "The Revenge of the PvE 20000 hours killing the same mob to get xp once you get the 10 scrolls off the 7 other mobs that you need 15 fg to get which drops once every blue moon" game.

As long as you don't use the item other than when in RvR - and when obviously you had to level it up in PvE - I imagine it will last the course of the RR1010 journey.....

Oli - Illu


ROFL xD
 

Arnor

Fledgling Freddie
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Requiel said:
Mythic: "Well we can't make spellcrafting worse, but we can give you more things to cap so you'll have to spread your template out more and it will be really hard to cap everything.


fine, np with this. though it shouldnt have been like you needed toa to do so but hey, economics&greed for you ^^

then ofc, lets make artis no-trade. Why? because umm, we already have a feature that gives different classes different bonuses from different artis, and hmm, we also have the endless grind just to GET the good artis(camping, enc, item, scrolls, lvling) and its not like you can EVER have another one if your old one gets worn out, but hey. we have lots of good artis so when they are all worn out, you are doomed to spend more time in toa to get those so you can be up to par again.


now, it was too easy with sc'ing, make no mistake. But dont even try to HINT at the fact that mythics werent complete and utter retards when they took a last look over their expansion and then went "looks nice, send it to the presses!"

Just the sheer amount of hours you have to spend in toa to get ONE character to a decent level of par'ness (a couple of artis, ml5-ml8, a couple of rareish items) is fucking horrid. The amount you need to spend to get a flawless template is just hilarious, and thats even if you have dedicated ppl to help you at every turn.

Toa was very fun at first, alot of the ml's were very well designed and fun encounters (ofc you had hell-ml's(still do) but you manage) artis are a fucking joke, so is alot of the ml encounters. Just the fucking idea of "you have to spend XXXXXXXXXXXXXXXX hours here to be able to be your best again" is nothing but stunningly retarded.

dat is all.
 

Gorbash

One of Freddy's beloved
Joined
Jan 23, 2004
Messages
130
suggestion : perhaps mythic should explore the idea of having artifacts gain back dur killing mobs said artifacts level on? might be a simple solution. would also mean that the artifacts wouldnt loose dur when leveling up?
 

Danya

Fledgling Freddie
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I think artis should have infinite dur - you spend a lot of time and effort getting them, and they're pretty rare, and are irreplacable, you want to be able to use them. Yet if you do you end up wearing them out in a matter of months. It just sucks.
 

Raven

Fuck the Tories!
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Arnor said:
fine, np with this. though it shouldnt have been like you needed toa to do so but hey, economics&greed for you ^^

then ofc, lets make artis no-trade. Why? because umm, we already have a feature that gives different classes different bonuses from different artis, and hmm, we also have the endless grind just to GET the good artis(camping, enc, item, scrolls, lvling) and its not like you can EVER have another one if your old one gets worn out, but hey. we have lots of good artis so when they are all worn out, you are doomed to spend more time in toa to get those so you can be up to par again.


now, it was too easy with sc'ing, make no mistake. But dont even try to HINT at the fact that mythics werent complete and utter retards when they took a last look over their expansion and then went "looks nice, send it to the presses!"

Just the sheer amount of hours you have to spend in toa to get ONE character to a decent level of par'ness (a couple of artis, ml5-ml8, a couple of rareish items) is fucking horrid. The amount you need to spend to get a flawless template is just hilarious, and thats even if you have dedicated ppl to help you at every turn.

Toa was very fun at first, alot of the ml's were very well designed and fun encounters (ofc you had hell-ml's(still do) but you manage) artis are a fucking joke, so is alot of the ml encounters. Just the fucking idea of "you have to spend XXXXXXXXXXXXXXXX hours here to be able to be your best again" is nothing but stunningly retarded.

dat is all.


100% agree, pre toa i was happily plodding along with 3 level 50's all had good temps. now i just play 1, there is no way i am going through toa again, once my current temp is to broken to use i will simply quit.
 

Alme

Fledgling Freddie
Joined
Jan 22, 2004
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551
Raven said:
100% agree, pre toa i was happily plodding along with 3 level 50's all had good temps. now i just play 1, there is no way i am going through toa again, once my current temp is to broken to use i will simply quit.

i said that too after i finnished drood. Then i fixed BM and that was deffo the last one. Now im fixing bard :p
 

Arnor

Fledgling Freddie
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Alme said:
i said that too after i finnished drood. Then i fixed BM and that was deffo the last one. Now im fixing bard :p
and then your doing my chanter, sm, rm and shammy. god your such a nice guy tbh ;x
 

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