Top Ten Overpowered Things In Daoc

Calo

Part of the furniture
Joined
Jan 21, 2004
Messages
2,227
- English - said:
8) Any insta interupts


Imo anyway

hey cmon! Its the only thing i have :(

tho i can still abuse Fremen like a whore.
 

CorNokZ

Currently a stay at home dad
Joined
Jan 24, 2004
Messages
19,779
1) Warlocks dot
2) Baseline stun
3) Stealth zerglings
4) No hibs being under RR5 :D
5) Kagato :clap:
6) Sorcs aoe mezz
7) Scouts
8) Pet spam :sex:
9) Light elders
10) Something something...?
 

majik

Banned
Joined
May 9, 2004
Messages
2,025
The only true overpowered thing that relates to this game is the wild and inappropriate imagination of the game designers.
 

moik

Fledgling Freddie
Joined
Jan 27, 2004
Messages
482
There is only one overpowered thing in this game, Winged Helm! :worthy:
 

Narco

Loyal Freddie
Joined
Aug 10, 2004
Messages
84
1:Cocks
2:mids
3:mids
4:mids
5:mids
6:mids
7:mids
8:mids
9:mids
10:mids !!!
 

Stallion

Can't get enough of FH
Joined
Jan 16, 2004
Messages
2,732
trycorn said:
403 is the dex cap 4 cast speed + 10 % ofc

I run 403 dex, tried 417 dex which is abit faster (not much)

tested in OF, and I capped all spells @ 40% cast speed with 386 dex, 10% cast & mota3,

now its 403 dex but the difference of 17 dex isnt the 9% you gained from moart..
 

Jimmyjr

Fledgling Freddie
Joined
Jan 25, 2004
Messages
714
1) err yeh sorcerers
2) idiots on FH that whine aoout crap
3) drunken people (me!! as its my bdaY xD_) should be no.1... nut anyways yeh rtmmm no.4
4) warlocks
5) bd's
6/7/8/9/10) everything thats not balanced (so whole game i guess)
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
1. 500+crit 2h throw wep ability xD
2. warlocks
3. Window dragging
4. Casting speed
5. Mezz duration+lack of proper Det
6. Moose not being on a 7min timer
7. Hitting Moose key by mistake...
8. How ugly Male chars look in cata+cloaks also
9. Vanish ... <haha ure fucked now u little ... eh :( >
10. My pc being pwned by a virus just when i upgrade to a proper net speed ><
 

Gibbo

Fledgling Freddie
Joined
Jan 7, 2004
Messages
790
1. People who cheat
.
.
.
10. People who cheat


Get rid of the people who cheat and nothing is overpowered......
 

Orenthal

Can't get enough of FH
Joined
Jan 4, 2004
Messages
1,088
1. Warlocks
2. Scouts Range
3. Baseline stun
4. Banelord interupts
5. SM Pets
6. Speedwarps
7. Chain stunning pets
8. Bainshee's nuking through walls
9. The Zerg xD
10. MoC'ing shearers
 

Urgluf

Part of the furniture
Joined
Jun 27, 2004
Messages
2,900
Konah said:
my top ten:

1 warlock, delete the class*
2 sm pet intercept rates*
3 bd insta lifetap, recast timer AND range*
4 shammy pb disease reuse timer, an insta dis that lasts >3min needs a 8s recast, oh yes...*
5 savage*
6 ae stun, all realms or no realms, kthx*
7 healer utility lolol rofl tbh*
8 strafe bug
9 run thru bug
10 window drag bug

* check the mythic midgard class design office water supply for LSD contamination.

agreed with most of this, also need to nerf Banshee, vamps, BL, grapple thank you (from merc point of view ofc)
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
why nerf to banshee out of interest?

imo light eld or chanter is better? (not that i think bainshee suxs, but its basically a nuker, with a pbaoe snare, group ablative, and a nice rr5)
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
censi said:
why nerf to banshee out of interest?

imo light eld or chanter is better? (not that i think bainshee suxs, but its basically a nuker, with a pbaoe snare, group ablative, and a nice rr5)

Nerf scream through walls is the only thing i can see , they dont have baseline stun so that is a mjor loss tbh :<

Still frontal pb is handy for looking underwater when u are fishing for albs xD
 

rure

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,246
To you people that thinks DI is overpowered, in what way? More and more clerics (I dont know about healers/druids) skips, or at least buys the first level of it because anythign else is a waste of RA-points. Does it decrease your leeching possibilities that much?
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
well today we ran a 4 people group and we met an alb group that had multiple DI up in fight, getting spells off as only damagedealer is hard enough 4v8, and if all the damage is instantly healed back up its quite frustrating

the reward for positioning right and the penalty for them leaving me free was that i soaked up an ra, instead of that someone died. i think that is kinda wrong.

di is one of those abilities that you dont notice much when you use it, but in some situations when you're up against it, its a fucking pain
 

stubbe

Fledgling Freddie
Joined
Dec 22, 2003
Messages
582
imo timer on DI is too high for it to be truly overpowered. had it been 3-5 minute timer I would've easily gone for L3 in it seeing as what vf said is really true. I rarely feel like it does anything at all, but when I see a movie or hear our tanks complaining about DI you really notice how nice it is. I'm currently @L2 which is alright, probably mostly because we run 2 healers though. in any case, it should hardly be in the top10 most overpowered things :)
 

rure

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,246
Vodkafairy said:
di is one of those abilities that you dont notice much when you use it, but in some situations when you're up against it, its a fucking pain

Okok, that might be true since I barely play any damage dealers. DI is handy sometimes indeed, but alot of things are. Saying its overpowered is in my oppinion a bit silly. But it's their oppinions and I dont stop anyone from having them. :p
 

gillan

Fledgling Freddie
Joined
Jan 24, 2004
Messages
114
Doing abilities:

1: WL Chambers and perma moc
2: SOI+Moc
3: Baseline Stun on casters/minstrels
4: Chainstunning pets
5: BD's insta LT combined with Banelord ML's
6: Baseline lifetap damage on alb casters
7: Theus petspamming range
8: Overall caster DPS and range
9: Pets abs/af whatever when fully buffed (especially combined with ML9/Jugger)
10: Vamps combined abilities in certain specs (hot/fumble/end drain/af-abs debuff etc) combined with banelord abilities and insta interupt

Imo
 

Dumle

Fledgling Freddie
Joined
Jan 27, 2004
Messages
762
In no particular order...

As I play mostly stealther these are my main enemys
Brittleguards
DI
Traps (DD trap, poisonspike etc.)
Stealthguards
Prescience nodes
Vanish being bugged to hell and back

All these things have made assasins virtually useless in sieges, and as NF is ALOT about sieges assasins are kinda left out of the whole help the realm bit and involved in a game of their own instead.

Other stuff
Banelordabilities
Charge (cant belive noone said that)
Warlocks
Remedy (hope I get it soon ^^)

And the #1 Most OP thing, the one that kills me more than any other thing...
My own damn stupidity :p
 

Regen-

Fledgling Freddie
Joined
Jun 30, 2005
Messages
79
1: Me :worthy:
2: Whorelocks.
3: Assisting zerkers
4: Nearsight!
5: Buff shears
6: Scout Range/Damage
7: Anamist in keep/tower siege.
8: Insta/Insta AE Mezz/Stun
9: Chain Stunning pets...
10: ML9 pets :twak:
 

z1nox

Fledgling Freddie
Joined
Nov 18, 2004
Messages
136
1. Horner
2. WL
3. baseline stun -.-
4. casters casting speed
5. nukes over 500 >.<
6. Banelords
7. Bainshee's
8. mincer instant stun :m00:
9. all those adders that cant leave me alone and get some fair fights :<
10. daoc, steals all my time..
 

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
this is from a caster point of view. not mentioning warlock because thats obvious the biggest prob atm

>> baseline stun <<
sorcerers -
mincer
ml9 pets - lol
banelord -
pet spam (remove this from the game its a joke)
any class that can debuff there own damage
lifedrain+moc
buff shears >< (remove a caster dex buffs and they r useless especially a dorf, could go afk 20 mins between casts with no dex buffs)
silly things that r implemented into spec eg, giving eld aoe mezz and nearsight in the nuking line etc.
 
Joined
Apr 6, 2005
Messages
774
The fun seeing a caster spam different types of cc on you while charging, then when your 1 meter from him he starts trying to run is priceless! n1

moc+soi and ml9 chicken n2

mercs Dirty tricks and dmg n3 *also includes vamp thing, but those is usually dead before they get a chance

Sidestyle stuns which is easy to get by strafing n3

tendrilspam after some stupid minstrel use insta stun (ohh this is the luv )n4

minstrels dd dmg (they cant kill with melee) n5

previously zephyr timer comined with scout dmg and range n6

sorc ae mezz range n7

casters nuking for 500-900dmg n8

vanish n9

duoing with arumos, without even getting to the opponents n10


yep thats it :)
 

Chronictank

FH is my second home
Joined
Jan 21, 2004
Messages
10,133
NiNjA said:
9. damage done on Zerkers in zerk mode
Think about what u post plz, zerker loses its defence completely when in vendo and only do high dmg when they are using vendo+banespike. So i think you should rephrase as nerf banespike stacking with vendo mode.

Zerker vendo mode is also bugged , when you go vendo it disregards almost all mopain you have so in some cases /wave zzang it actually reduces your dmg not increases it.
 

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