GReaper
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 1,983
I've got no idea how I stumbled on this yesterday, but I found a certain community managers ramblings on beta testing (see Too Much Beta Spoiled the Game), which mostly talks about the Gamasutra article on Tabula Rasa's beta testing. He can't comment on it due to various restrictions, but I'm sure we can!
I'm not talking about WAR specifically here, but I'd say it is one of the games which is taking the term beta testing a little bit too far. Instead of using beta testers to test the game, they seem to be designing the game around them. I'd say it's hardly surprising that beta testers get fatigued if you're inviting them far too early.
There's a balance between all things when designing, developing and marketing an MMO game. In the past most developers launched the game as soon as possible, hoping to patch in additional functionality later. After WoW came a different attitude, mostly because Blizzard weren't afraid to say that they'd only launch the game when they were ready. Now we seem to have developers trying to keep the game in development for as long as they feel is necessary, yet they're inviting people quite early on into the development of the game for testing.
Instead of relying on internal testers, developers seem to be increasing beta participation more than ever. Surely it should be the QA department which is hunting for the majority of bugs?
Are developers relying too heavily on testers to design the game?
I'm not talking about WAR specifically here, but I'd say it is one of the games which is taking the term beta testing a little bit too far. Instead of using beta testers to test the game, they seem to be designing the game around them. I'd say it's hardly surprising that beta testers get fatigued if you're inviting them far too early.
There's a balance between all things when designing, developing and marketing an MMO game. In the past most developers launched the game as soon as possible, hoping to patch in additional functionality later. After WoW came a different attitude, mostly because Blizzard weren't afraid to say that they'd only launch the game when they were ready. Now we seem to have developers trying to keep the game in development for as long as they feel is necessary, yet they're inviting people quite early on into the development of the game for testing.
Instead of relying on internal testers, developers seem to be increasing beta participation more than ever. Surely it should be the QA department which is hunting for the majority of bugs?
Are developers relying too heavily on testers to design the game?