ToA master level abbilities

S

sindala

Guest
Okay..here is a list i found on VN boards,

It was deleted shortly after pated it to an RTF file.
Knowing the fact that we will all know these things when ToA arives in europe (March) I see now harm post these things.

Sanya says it is fairly Accurate..but some things have changed.
Every class can choose one from two lines available to each class.

_____________________

This list will prove to be very close to the list that will go live :

Banelord
The Banelord uses his ancient Atlantean teachings to both weaken the
physical and mental properties of his opponents as well as aid his allies by
guiding their blows. His is the art of diminishment. Some of his abilities
include those that will drain power, endurance or health from his enemies.
He can also slow his foes movement on the battlefield. Conversely, he also
guides his allies in their strikes upon the enemy improving their aim and
their effectiveness.

Abilities :

Zone of Unmana - spell unhaste aura

Primal Agony - reduce power, fatigue, and health of nearby enemies by 10%
of current value

Oppression - reduce max encumberance by 25% for a short time

Inexorable Defeat - 60% penalty to fatigue costs for nearby enemies

Tactical Insight - next attack by nearby enemies has additional 5% chance
to miss

Snaring Tendrils of Power - root self/snare others

Chaotic Power - +5% chance to hit enemies with spells

Zealous Martyr - sacrifice health to damage enemies

Demoralization - Lower level of enemies for dmg calcs


Warlord
The Warlord has mastered the Atlantean arts of battle leadership and
tactics. His abilities reach out to aid his allies in the grand scheme of
their war. He can bolster the healing; power and endurance of those under
his protection. His presence on the battlefield can cause his enemies to be
demoralized such that they will be less able to strike upon his vassals.

Abilities :

Siege Master - reduce all siege timers (load/aim/fire) by 30%

Bolstering Battlecry - heal power, fatigue, and health by 10% of max

Cowering Bellow - frighten realm enemy monsters, to stop interrupting
friendly casters

Resillient Will - next spell cast on nearby allies has additional 5% chance
to miss

Guided Strike - next attack from nearby allies has +10% chance to crit

Energizing Aura - 20% discount on fatigue costs for nearby allies

Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points
every 3 seconds

Defending Martyr - sacrifice health to heal allies

Leadership - raise levels of friends for dmg calcs


Battlemaster
The Battlemaster lives in the thick of battle. He uses his Atlantean
teachings to guard and protect his allies on the field. His skills enable
his allies to avoid blows; strike harder; and endure the rigors of battle
easier. In extreme situations, he can even prevent blows landing on his
protected charge till he falls.

Abilities :

Sapping Strike - any weapon style that has med dmg, high cost, bonus to
hit, penalty to defense, blinds target for 5 seconds (no resistances applied)

Faultfinder - +10% Parry/+10% Evade/-35% Dmg Stance (intended to be comboed
with Bodyguard or Parry Guard)

Power Leak - any weapon style that costs 100 fatigue (full fatigue), when
it hits an object, damage isn't divided by 30

Grapple - any weapon style that drains 50 fatigue, does low damage, has
bonus to hit, penalty to defense

Essence Flames - any weapon style that drains 35% of the target's current
power, does low damage, has bonus to hit, penalty to defense

Throw Weapon - do a ranged attack at 700 range using melee damage formulas;
cannot attack with normal melee for two full rounds (based on weapon's
attack timer) afterwards

Essence Sear - style that chains off of Essence Flames, procs an Essence
resist debuff on nearby enemies

Bodyguard - Defensive chances (evade/parry) are reduced by 20%, but target
of bodyguard can't be attacked in melee until bodyguard is killed or moves
out of range.

Essence Dampen - Style that procs a PBAE suppress that reduces the value of
strength/con buffs by 40, removing them if they go below zero. Side
positional.


Convoker
The Convoker is a student of the ancient Atlantean artificers. He uses his
gifts to conjure both items and creatures to aid him in his battles. He can
create items that will aid in sieges by helping his allies or damaging his
foes. The pets can aid him and his allies both with intelligence and a
strong arm for battle.

Abilities :

Summon Wood - Summon decent quantity of med quality wood

Prescience Node - Summon a crystal globe that can reveal nearby stealthers
(without popping it)

Power Trap - power draining mine

Summon Warcrystal - summon a random piece of powerful siege ammunition

Speedwarp - cancels out speed buffs for a minute on anyone who passes
through this field

Battlewarder - focus pet that cannot move and has powerful offense. Has no
ranged capabilities, and drains a lot of power from the caster.

Dissonance Trap - direct damage trap

Brittle Guard - single hit bodyguard pet, follows caster

Summoning Mastery - PBAE buff that boosts level of all nearby pets for the
purpose of to-hit (offensive and defensive) chances


Perfecter
The Perfecter uses the tomes of Atlantean healers long gone to improve his
allies' abilities and his medicinal arts. The power of his healing and
curative magic is increased and expanded. He has learned how to improve his
comrades abilities and natures. Finally, he can reduce the enemies'
effectiveness by dampening their magic.

Abilities :

Purging Wave - group cure disease

Purify Vision - cure nearsight

Sphere of Rejuvenation - Heal Field

Greatness - increases concentration pool by 20%

Font of Power - +3 power regeneration field

Determination Ward - 7% cc reduction field

Leaping Health - shout, self buff, Chain Heal (follow up single-target heal
is chained to 2 additional targets, 33% weaker each hit)

Soul Restoration - cure rez sickness in a single target, costs 33% of the
caster's power

Dissonating Ward - Power-cost penalty field, place near doors or the lord
room, or whatever; will affect close range casters, PBAErs in specific


Sojourner
The Sojourner uses his gifts to better aid his allies in their travels. His
arts allow him to move himself and others great distances and to clear the
path from enemy obstructions. He has learned to travel both upon the land
and in the water with grace and ease. His abilities can even reach beyond
his immediate companions and affect others that are traveling in his
vicinity.

Abilities :

Unburdened Warrior - Bonus Encumberance

Unending Breath - group water breathing

Reveal Crystalseed - Sweep Mine

Unmake Crystalseed - Disable Mine

Ancient Transmuter - Summons vendor for maybe a minute, summonable once
every hour or so

Gateway - teleport to caster's bindpoint

Resistance of the Ancients - resistance to master level magic abilities

Forceful Zephyr - summons pet that drags enemy to GT

Phase Shift - Become immune to damage for 10 seconds, but cannot attack.
Costs 50 fatigue


Stormlord
The Stormlord brings forth the fury of the tempest upon his enemies. His
Atlantean learned arts allow him to bring forth storms that diminish and
damage his enemies in various areas of the battlefield. He can also use
these gifts to control the storms of his opponents thereby diminishing their
effect.

Abilities :

Dazzling Array - debuff storm makes it 5% harder for enemies to hit allies
within it

Vacuum Vortex - pull cloud towards caster

Enervating Gas - fatigue draining cloud

Inebriating Fumes - Dex/Qui Suppression Cloud

Mental Siphon - power draining storm

Focusing Winds - caster focuses, holds cloud in current position

Choking Vapors - Str/Con Suppression Cloud

Sense Dulling Cloud - Acuity Suppression Cloud

Energy Tempest - DD storm


Spymaster
The Spymaster emulates the great Atlantean spy lords by sowing confusion and
misdirection upon his foes. He can obscure the minds of his enemies to make
himself and his companions appear not as what they really are. He can lay
traps that will damage his foes and also sabotage their fortifications and
siege engines.

Abilities :

Pickpocket - Bonus PvE Coin

Decoy - summon random epic dressed realmmate with 1hp and no offense to
distract opponents

Enduring Poison - 15% chance poison won't be removed from weapon on a
resist

Sabotage - damage siege engines, doors, or geomancer fields

Tanglesnare - Snare Mine

Poisonspike - DoT Mine

Watcher in Darkness - Stealthed user can't move, but any stealthed enemy
moving within 350 radius is exposed along with the watcher

Siege Wrecker - mine that detonates when a siege engine is built nearby;
only affects siege engines

Essence Flare - Summons PBAE Mez poison (10 second)



Following is an educated guess :

Albion:

Armsman - Battlemaster, Warlord
Mercenary - Battlemaster, Warlord
Paladin - Warlord, Perfecter
Wizard - Stormlord, Banelord
Cabalist - Convoker, Banelord
Theurgist - Convoker, Stormlord
Sorcerer - Banelord, Convoker
Infiltrator - Spymaster, Banelord
Scout - Spymaster, Banelord
Minstrel - Sojourner, Spymaster
Cleric - Perfecter, Stormlord
Friar - Perfecter, Battlemaster
Necromancer - Banelord, Convoker
Reaver - Banelord, Battlemaster

Midgard:

Thane - Battlemaster, Stormlord
Runemaster - Banelord, Stormlord
Hunter - Spymaster, Convoker
Berserker - Battlemaster, Warlord
Skald - Sojourner, Battlemaster
Healer - Perfecter, Sojourner
Shaman - Perfecter, Banelord
Shadowblade - Spymaster, Banelord
Warrior - Battlemaster, Warlord
Spiritmaster - Convoker, Banelord
Savage - Battlemaster, Warlord
Bonedancer - Convoker, Banelord

Hibernia:

Nightshade - Spymaster, Banelord
Bard - Sojourner, Perfecter
Enchanter - Convoker, Banelord
Champion - Battlemaster, Banelord
Druid - Convoker, Perfecter
Mentalist - Convoker, Banelord
Eldritch - Stormlord, Banelord
Hero - Warlord, Battlemaster
Warden - Convoker, Perfecter
Ranger - Spymaster, Banelord
Valewalker - Battlemaster, Warlord
Animist - Convoker, Banelord

Thus every class can pick one of the 2 options listed above.


-------------------------------

I hope you like the stuff, as its gonna be a dream fer a verry long time to many of us.
 
J

just.thebrave

Guest
Lol

Imagine PBAOE + MOC + Bodyguard + Forceful Zephyr used together..
 
S

Skaven

Guest
Spymaster line bit dissapointing imo,

''Watcher in Darkness - Stealthed user can't move, but any stealthed enemy
moving within 350 radius is exposed along with the watcher''

Giv examples of where a infil would find this useful?

i.e woah, just uncovered a fg of sb's, and im destealthed.. nice.
 
J

just.thebrave

Guest
Originally posted by just.thebrave
Lol

Imagine PBAOE + MOC + Bodyguard + Forceful Zephyr used together..

Saying that Forcefull Zephyr will probly counter Bodyguard, because bodyguard will require the you to be close to you guarded person, surely..


But anyway, some of these desciptions are so vague it's clearly a draft for the MLA abilities, and not the final verison.
 
L

loxleyhood

Guest
Originally posted by just.thebrave
Saying that Forcefull Zephyr will probly counter Bodyguard, because bodyguard will require the you to be close to you guarded person, surely..


But anyway, some of these desciptions are so vague it's clearly a draft for the MLA abilities, and not the final verison.

The game is in final beta and a release day is set. These may be vague but they wont change now.
 
P

Pin

Guest
Originally posted by loxleyhood
The game is in final beta and a release day is set. These may be vague but they wont change now.

they have already changed from how they are 'described' here.

not that these desciptions go into much detail. some are clearly passive abilities while others are active ones. no detail on re-use timers, or how long they stay active for.

you aren't going to know what they are really like until a good while after release, and they are of course subject to change for balance reasons after release anyway.
 
L

loxleyhood

Guest
Do these descriptions come from Mythic or a beta tester?
 
S

sindala

Guest
these descriptions where posted anonymous by a beta tester who broke NDA.........Posted on VN boards, removed my moderator after 5 mins for braking NDA.
 
C

chosen

Guest
Phase Shift - Become immune to damage for 10 seconds, but cannot attack.
Costs 50 fatigue

another nice runaway ability like SoS :rolleyes:
 
O

old.[BF]MaD

Guest
these arent alb only abilities oh chosen one
 
K

Kurik BHM

Guest
these abilities will only screw up the game more :(
 
O

old.FIN

Guest
need to find new cashier prof, yay, they have found 1
 
O

old.Laryssa

Guest
btw, the lines for the classes are not correct ;)

check camelot herald :D
 
G

Gef

Guest
Who gave Infils Battlemaster :/

Shades get Stormlord, what a crock of shite .. just hope that DD is good or thats just stupid.
 
P

Pin

Guest
Originally posted by Gef
Shades get Stormlord, what a crock of shite .. just hope that DD is good or thats just stupid.

So an AE str/con and dex/qui debuff cloud (which can probably crit with WA) is bad for you?
 
G

Gef

Guest
Guess it depends if its castable or insta, but yes, if all those abilities are castable then its useless to a shade..
 
G

Gef

Guest
Might as well take Spymaster which sounds like a joke
 
L

loxleyhood

Guest
These are still very vague, its likely Mythic wants the community to find out things for itself.

And by that I mean me let the Americans make the mistakes then we just find out what is overpowered from VN.
 
C

Conchabar

Guest
toa master lvls is going to be like what realm abilities did to this game make everyone that much stonger /overpwred.. lol in the future i can imagine assassins going around with c4 and nukers useing nuclear warfare :p
 
O

old.Ramas

Guest
Originally posted by loxleyhood
Do these descriptions come from Mythic or a beta tester?

Neither.

They come from the ex-Friar TL who was kicked out of the TL programme for leaking this early and incorrect draft of the master abilities.

I suspect it still gives at least an idea of the intention of the flavour of each line though.
 
E

Elomiem

Guest
well,ive seen a list wth the abilities and the icons for em on the general forum somewhere..can't find em any more,but they looked damn real to me
 
E

Elomiem

Guest
ok,here is the list:
http://haldar.newmail.ru/daoc/newma.gif
newma.gif
[/IMG]
 
S

sindala

Guest
Nice list

Seems more accurat then my own old beta list.
 

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