TOA Master level 2 mage thingy

K

Karlo

Guest
Anyone read about the mage Master level 2 ability.

Its like laying a mine and uncovers all stealthers in the area, radius is like 1000 or somin.

Ill dig out more info.. death to stealthers
 
X

xplo

Guest
1500 range for 10 minutes QQ
been some threads about it.
 
A

AzuratMinimus

Guest
You can´t nuke the damn stealthers though =(
 
O

old.Ramas

Guest
You'll be glad to know there are reports that the node also currently breaks mez, causes interrupts and best of all draws mob aggro.

Because the way it works is to fire a 1500 radius 0 damage unresistable pbaoedd spell each pulse.

Anyway, it's not a big deal for stealth classes, since it only has 1hp, so your balanced group can knock it over pretty easily.

edit: in fact all you need to do is to team with an archer.
 
G

Glottis_Xanadu

Guest
Originally posted by old.Ramas
Anyway, it's not a big deal for stealth classes, since it only has 1hp, so your balanced group can knock it over pretty easily.

edit: in fact all you need to do is to team with an archer.

Problem is the following.
There is a milegate standing between the scout (and his inf or minstrel groupmate) which is covered by this 1hp node.
You are telling me I should reveal myself to shoot it?
Nice. Now every single stealther in the area will go look for me.
Maybe a hunter can send in their pet, and so avoid being seen themselves, but it still sucks.
And on top of that, you can hide the feckers in the walls, making them impossible to target.
It will become impossible to take a keep really, as stealthers can no longer climb up without a tank hurting them :(
It has been slightly tomed down already though, with a 5min recast timer on it now. But 1 node will expose the whole amg. 2 nodes to cover a whole keep for 10 minutes.
It is just as silly as the unnerfed See Hidden was.
Don't mind giving casters some more tools to fight stealthers, but making my 35 stealth spec points useless is a bit harsh :(
Regards, Glottis
 
A

acei

Guest
Originally posted by AzuratMinimus
You can´t nuke the damn stealthers though =(
Can set pets on them :D

cyraeth4tehwin!

I think the node is a good idea, it will stop mg camping by stealthers, and promote better tactic's from them :)
 
R

-RG-Jaond

Guest
Every caster in all 3 realms will get this thing to wtfpwn all stealthers and there is alot of us to pwn.

Then the fotm will quit and only a few of us that like the class will continue playing.

So all the casters will spec out of it cause it's not many stealthers to wtfpwn anymore


and then.............


We are all happy :)
 
V

Vrollo

Guest
nice when a caster sets the node and if he has gtaoe, he only needs to set a gt target and nuke the shit of the stealther.

Mythic is so uber to imbalance the game even more. WoW come now plz :)
 
G

Glottis_Xanadu

Guest
Originally posted by -RG-Jaond
Every caster in all 3 realms will get this thing to wtfpwn all stealthers and there is alot of us to pwn.
Then the fotm will quit and only a few of us that like the class will continue playing.
So all the casters will spec out of it cause it's not many stealthers to wtfpwn anymore
and then.............
We are all happy :)

Maybe they will put it down less (takes 15s to cast) but they won't spec out of it.
No need to, does not cost you anything as you want to get the higher ML's anyway :)
Regards, Glottis
 
R

-RG-Jaond

Guest
Originally posted by Glottis_Xanadu
Maybe they will put it down less (takes 15s to cast) but they won't spec out of it.
No need to, does not cost you anything as you want to get the higher ML's anyway :)
Regards, Glottis

Ok got this wrong then :)

But isn't there other stuff to take insteed?
 
O

old.Ramas

Guest
Most casters get to choose between the node line and the cloud line.

The cloud line allows you to place stormclouds (which you can also move) which debuffs/nukes/other-negative-effects enemies within the radius.

Like the node, clouds appear to uncover stealthers, interrupt casters, break mez, and draw mob aggro.

People haven't started whining about clouds yet because level 1 is a 5% less chance to hit cloud, and level 2 is 'move cloud'.

The cloud line is also thought to include the ability to move enemy players around.
 
G

Glottis_Xanadu

Guest
Originally posted by old.Ramas
Most casters get to choose between the node line and the cloud line.

The cloud line allows you to place stormclouds (which you can also move) which debuffs/nukes/other-negative-effects enemies within the radius.

Like the node, clouds appear to uncover stealthers, interrupt casters, break mez, and draw mob aggro.

Yes, this also trouble me slightly.
What I read was that the node will do unresistable 0hp damage in a 1500 radius.
So does this mean that a group could cast it at the amg. Camp the amg, and then when being attacked the node would break the mezz on the enemy (node attacking them). Or that enemies could not cast due to being interupted. Same would go for an acher being interupted then.
Regards, Glottis
 
O

old.Ramas

Guest
Originally posted by Glottis_Xanadu
So does this mean that a group could cast it at the amg. Camp the amg, and then when being attacked the node would break the mezz on the enemy (node attacking them). Or that enemies could not cast due to being interupted. Same would go for an acher being interupted then.
Regards, Glottis

This is what VN is reporting, however, in practice, instas, quickcast aoe and other junk are washing the nodes away pretty fast in real battlefield conditions.
 
H

Haldar

Guest
that thing works like original 3000 range see hidden, with the difference of 1500 range, independent of caster and unmovable, and it uncovers stealther for entire caster's realm - unlike SH.

This means that several casters are able to make a really big area forbidden for ANY stealther to enter - regardless of stealth spec or archer's camo.

This means stealth is practically destroyed - and with this - all stealthers are destroyed too.

sad.

take a look
http://vnboards.ign.com/message.asp?topic=59500375&replies=0
 
Q

quinthar

Guest
I'm glad these ML's wont have a profound effect on RVR...

Wasnt that the original statement they made??
 
O

old.Ramas

Guest
They changed their mind.

People designing games sometimes do that.

It's probably part of why they get paid.
 
N

)nick(

Guest
Because they get paid they should never be questioned about the type of drug they were on whilst coming up with these MLs, not to mention the monkeys that tested them. :cool:
 
O

old.Ramas

Guest
Don't get me wrong.

The actual abilities were cleary designed while on drugs and then never tested or considered ever again. (Though the PN whining is missing the point entirely, PN's effect on stealthers is far from being the real issue)

But the idea that MLAs were not going to affect RvR is insane.

And I don't believe for one second that any of you fell for Mythic's early pre-design statement about little rvr effect.
 
O

old.SOSAGES

Guest
Originally posted by Glottis_Xanadu
Problem is the following.
Now every single stealther in the area will go look for me.

so u run away a lot then? its not a tickling contest u know..

and maybe u can be the one waiting out of range for a stealther to pop it ..

but i do admire the way u constantly moan it takes a lot of skill to do that

/respect
 
G

Glottis_Xanadu

Guest
Originally posted by old.SOSAGES
so u run away a lot then? its not a tickling contest u know..
and maybe u can be the one waiting out of range for a stealther to pop it ..
but i do admire the way u constantly moan it takes a lot of skill to do that
/respect

I have no clue what you are refering to?
You are implying I should shoot the node and just run away. The problem here being that (a) the node can be hidden and I get a message saying I can be seen but I cannot destroy it or (b) I shoot it, and sprint the other way, only to get some pet set on me, or instant amnesia to prevent me from stealthing while a fg ganks me.
Has nothing to do with moaning, has to do with being able to think. Something you obviously are not such a champion in.
Regards, Glottis
 
A

asorek

Guest
Originally posted by -RG-Jaond
Every caster in all 3 realms will get this thing to wtfpwn all stealthers and there is alot of us to pwn.

Then the fotm will quit and only a few of us that like the class will continue playing.

We are all happy :)

EXACTLY!!
 
N

)nick(

Guest
Originally posted by old.Ramas
Don't get me wrong.

The actual abilities were cleary designed while on drugs and then never tested or considered ever again. (Though the PN whining is missing the point entirely, PN's effect on stealthers is far from being the real issue)

But the idea that MLAs were not going to affect RvR is insane.

And I don't believe for one second that any of you fell for Mythic's early pre-design statement about little rvr effect.

Up to a certain extent sure. I didn't figure we'd have to go through 100 insanely frustrating quests (would the majority have actually done their epic quest if there wasn't a reward at the end?) just to be able to compete with people who did do them.

I guess I was just being naive when it comes down to mythic's ability to judge what the majority of their customer base wants. Definitely won't be making that mistake again.
 
O

old.SOSAGES

Guest
"has to do with being able to think. Something you obviously are not such a champion in"

eek such a response i would normally expect to find in a text by oscar wilde or voltaire

u said:

"You are telling me I should reveal myself to shoot it?
Nice. Now every single stealther in the area will go look for me"

and i said why u so scared its rvr they are looking for u anyway and u are looking for them, as for your moaning u do moan in fact u moan a lot more than most and good for you, now hush.
 
J

jox

Guest
Re: Re: TOA Master level 2 mage thingy

Originally posted by Vladdie
And the problem was ??????

If you ask your parents they will prolly say; YOU!
 
V

Vladdie

Guest
Re: Re: Re: TOA Master level 2 mage thingy

Originally posted by jox
If you ask your parents they will prolly say; YOU!

Maybe would if they werent both dead
 
M

marczje

Guest
Originally posted by Glottis_Xanadu
Problem is the following.
There is a milegate standing between the scout (and his inf or minstrel groupmate) which is covered by this 1hp node.
You are telling me I should reveal myself to shoot it?
Nice. Now every single stealther in the area will go look for me.
Maybe a hunter can send in their pet, and so avoid being seen themselves, but it still sucks.
And on top of that, you can hide the feckers in the walls, making them impossible to target.
It will become impossible to take a keep really, as stealthers can no longer climb up without a tank hurting them :(
It has been slightly tomed down already though, with a 5min recast timer on it now. But 1 node will expose the whole amg. 2 nodes to cover a whole keep for 10 minutes.
It is just as silly as the unnerfed See Hidden was.
Don't mind giving casters some more tools to fight stealthers, but making my 35 stealth spec points useless is a bit harsh :(
Regards, Glottis

omg he posted something i 100% agree .. so true, and so stupid :(
 

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