Pitspawn
Fledgling Freddie
- Joined
- Jan 4, 2004
- Messages
- 63
Due to mainly "overpowered" cast speeds TOA have revised equip bonuses and nerfed them. Cant be having casters winning can we?!?!!? Threads like below are the root cause of this ...
Mythic, your 2 second casting hard cap is broken
This above thread, the guy seriously believes it would be fair to make casters cast cap at 2 seconds, due to melee having an enforced cap (He forgets ofc that you can use slower weaps and gain the benefit of higher DPS while staying in the cap range)
PBAE has goten so fast it can be cast while walking. Please look at cast times
This one is quite comical too. The enchanter TL basically said if he walks slowly forward maybe 1 in 5 pbaes might land due to lag. Somehow this is overpowered and gets exxagurated into casters with runspeed pbaeing at speed6
Ah well just shows you how many idiots there are on the VNboards Anyway now for the patch notes ...
Am i right in thinking the previous cap was 25% now is 10% ?!?!? Suddenly im not looking forward to TOA as much as i previously did. Although with only 10% to worry about I can prolly whip up an SC without loosing any stats/resists with that lower cap.
Mythic, your 2 second casting hard cap is broken
This above thread, the guy seriously believes it would be fair to make casters cast cap at 2 seconds, due to melee having an enforced cap (He forgets ofc that you can use slower weaps and gain the benefit of higher DPS while staying in the cap range)
PBAE has goten so fast it can be cast while walking. Please look at cast times
This one is quite comical too. The enchanter TL basically said if he walks slowly forward maybe 1 in 5 pbaes might land due to lag. Somehow this is overpowered and gets exxagurated into casters with runspeed pbaeing at speed6
Ah well just shows you how many idiots there are on the VNboards Anyway now for the patch notes ...
STAT CAP BONUS NOTES
As most of you know, Trials of Atlantis features many powerful items and artifacts that give very strong bonuses to different player stats and
combat abilities. Since the expansion's launch we have become aware that by mixing and matching different Trials of Atlantis items, players can make their characters far more powerful than we intended. Because of this, we are now making changes to the way that stat bonuses and some buff types from ToA items are capped.
- In researching this issue, we found that a 50th level character could receive up to 50 bonus stat points (the character's level divided by 1) from items, buffs, etc. Our design called for the stat cap to be set at the character's level divided by two (plus one), and we've even given this answer out in discussions and chats. Feedback from our users proved there was a discrepancy. We have fixed this bug, so now everyone's stat cap bonus will be lowered to meet the new formula. Now, a level 50 character's stat bonus cap will be 26, not the overpowered 50.
- A new cap has been added that limits the bonus from ToA items that buff the following items:
- casting damage bonus
- melee damage bonus
- archery damage bonus
- casting speed
- melee speed
- archery speed,
- casting range
- archery range
- Accuracy for archers, melee, spells
Previously, characters received the full bonus. Now, they are capped to be level divided by 5, total, for each of those three buffs. So, now a level 50 character with three items that each give a +5% bonus to melee combat speed will receive a 10% bonus, cumulative, from those items, instead
of 15%.
Am i right in thinking the previous cap was 25% now is 10% ?!?!? Suddenly im not looking forward to TOA as much as i previously did. Although with only 10% to worry about I can prolly whip up an SC without loosing any stats/resists with that lower cap.