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old.Downanael
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Every +rr3 infil/scout/mincer leave leave
The same is true for RvR, certain people get there fast and others take longer but make no mistake in thinking that eventually everyone will get there. These sort of games don't really take skill as such they need lots of time, determination, some social skills, planning and a bit of ingenuity.
Originally posted by bigchief
Toa alters/effects too much stuff thats fundamental to the current game play for my liking, especially in rvr so its unlikely i'll bother wasting money on it
Originally posted by sh33py
Yeah absolutely but there's much more room in RvR for a group to show skill, it requires a much greater understanding of how to play your class under pressure imo.
99% of PvE provided you have the right group setup and people that have a basic understanding of how to play you can XP just fine.
XP groups are a prime example of how people can get to 50 and not have any clue whatsoever about their class or the game. True you do get clueless mid-range RR players but more likely to be traded accs or the like imo or just complete morons with a lot of time on their hands obviously
Originally posted by old.Revz
One thing DAoC really misses is dungeons/areas that you have to progressively unlock (requiring flags or keys) and I think these are being introduced with ToA.
Originally posted by old.Revz
Happy new year as well This has been a nice discussion.
Originally posted by Yussef
Roll on ToA.
Originally posted by sh33py
DAoC combat in comparison is boring, repetitive and the locations are dull, coupled with long downtime if you're stupid enough to do it without a buffbot.
It really does frighten me that there are people out there that love it so much and can't see a massive timesink of pointlessness when they're presented with one, but then thousands play EQ and SWG so I guess it's not all that shocking
Originally posted by Aadia
What's more frightening are people who seem to hate it so much but still seem to spend most of their time playing it and posting on boards about it.
Originally posted by sh33py
Or that people can post on boards without acutally reading/understanding anything.
The quote is as regards to PvE, I don't spend any time PvEing anymore bar the odd day or two PLing an alt to 50 but I do enjoy RvR in the odd times that it's not completely zerged to death.
Originally posted by bracken_woodman
But at the end of the day we all have the option of taking it or leaving it.
Originally posted by lakih
Maybe you should play Planetside or Counter-strike instead of a "real" mmorpg?
Originally posted by old.Revz
It isn't a terribly good idea to extrapolate how fun a game will be from screenshots and the small snatches of information that have been provided. I would imagine that if you really hate grinding levels in DAoC then you will really hate it in WoW also so don't artificially get your hopes up that it will somehow change and be magically exciting all the time. They will probably make it better but the whole "kill mobs, gain levels and loot" isn't going to be dramatically different I wouldn't have thought. Also, have you tried the EQ questing system? Or the one in AO? The DAoC quests are a walk in the park compared to those.
Strangely that whole killing mobs and levelling up is what a lot of people like to do. Hence Mythic giving people what they want PvP as an "endgame" on its own isn't satisfactory I don't think.
Originally posted by Arnor
afaik the eq epic quests took like a week to finish mostly
shadowknight epic quest was e-z
ended with the npc that was gonna "make" the sword for you made it and wanted to keep it for himself, so he attacked you with it iirc ^^
Soul Leech, Dark Sword of Blood: Drops rarely off Fright, Dread, and Terror in the Plane of Fear. Week or so spawn? Death Touch, and take a few groups to kill
Decrepit Hide: Drops extremely rarely off Ashenbone Drakes and possibly Hatebone Drakes in the new Plane of Hate. The respawn in hate was lowered. 1-? group doable depending on where you go in the zone to fight.
Ghoulbane: Drops off Froglok Shin Lord in Upper Guk rarely, or you can do the quest which involves 4 uncommon drops combined in a container (no MQing) in Unrest, High Hold Keep, Najena, and Butcherblock Mountains. The quest npcs are on Beta Neutral, so you won't need to do any faction work.
Blade of Abrogation: Drops off nearly any boss mob in Plane of Air, or uncommonly off of mobs on pegasus/griffin isle. Takes 1-3 groups depending on which mob you get it off of. A time consuming but easy way is to go up to PoA every day and clear the first isle including the fairy princess, she drops the sword as well and if she has it she will be wielding it.
Drake Spine: Drops off Rharzar everytime in Rathe Mtns. Lvl 55 Cleric, little green drake. 1 group doable, kill regular mobs on sphinx hill to pop him.
Originally posted by Heartless
So because i don't like pve i am not a welcome gamer in daoc in yr eys?
been playing since 1 month after release near enough and loved rvr the moment i took my first run as a lvl20 way back when, but because i don't like spending hours/days even weeks camping 1 mob for a drop thats worth alot, or because i don't like farming stuff myself i'm not a welcome... each to thier own imo, i like rvr, h8 pve, others maybe different. Another difference is i accept ppl are different and make thier own choices, i don't tell em to go play another game because thier choice is not the same as mine
Originally posted by lakih
You are very welcome. It was mearly a suggestion as DAoC is (IMO) 60% PvE and 40% RvR.
Guess im just alittle tierd of people who stopped / will stop playing DAoC and still posting lots about how much it sucks and how great everyother new mmorpg thats in development will be.
Everyone who doesnt grief and/or cheat is welcome to play DAoC in my eyes
Originally posted by sh33py
The game is more like 80% RvR 20% PvE and even less when you consider how long it takes to hit 50, say 5 days, then how long it takes to hit rr6-7 for most people