Time to talk about casters

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Cap'n Sissyfoo

Guest
Roll a cabby and follow the zerg spamming your AE DoT. Leeching4tehwin seems to be the best way for a caster to get RPs these days with a minimal chance of getting knocked down by some Savage's harsh language.

Playing a caster in RvR is a true excercise in frustration.
 
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old.Niljindil

Guest
The reason why casters wont get "fixed" in a way that is really needed is because the *extremely* isolated/few occasions where casters do well, they will probably become gods and *everyone* would whine to the point where mythic would cancel it just before it went live.(this isnt what i believe, but what i believe mythic is afraid of).

Only way i can see myself to solve the problem is to remove *ALOT* of the ridiculous ways that you are currently interupted from. WHY would a caster be disturbed by the fact that his staff swings slower? WHY would he care that a pve taunt spell was cast upon him etc etc.

Another thing that would help is to remove the utterly ridiculous 3 second "you have to wait" bullshit. Or at least lower it to 1 or 0,5.
 
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Cap'n Sissyfoo

Guest
Taunt is bloody stupid. I mean, you're in the middle of battle and suddenly, out of the blue, a savage yells at you and calls you a scraggly, lanky sonuvabitch. What the fu...? Is an experienced and battle hardened spell caster REALLY going to stand there for 3 seconds thinking to himself, 'Wow, what a nasty thing to say! Now...what was I doing? Oh yea, casting a spell!'? I dooooon't THINK SO!!
 
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Etherion

Guest
Actually, we are abit like gandalf, we can fight with our staffs anstuff. But ofc we don't have any magic. And also, the fact we don't have swords eitehr, and i don't see a caster soloing a balrog. Maybe a balrog would beg a savage for mercy thoguh?
 
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Puppetmistress

Guest
Originally posted by Olgark
Sorry no sympathy here. I play a level 34 runemaster and he does very good damage. And if faced in hand to hand with a melee opponet I expect to die. All spellcasters are easy prey to the melee classes.

Your best bet is to stay out of combat and look for the small individual fights that go on in RvR during the zerg. And after firing off a spell or two move to another location or you can be damed sure that a archer will lock onto you and start to make you look like his mums pin cushion.


Get some serious high RvR experience with RA's, alchemy procs, 50%+ resists and talk again.

My experience with my friar teaches me my friar (with his shit weaponskill and no determination etc etc) teaches me he deals more damage then my theurgist in an average fight.

Ofcourse on level 34 it's ok. LOL. Mentalist and other DoT-casters rule in Thidranki. You think if a mentalist (or shammy) his DoT ticks for 40 / tick that tank with 2300 hp is gonna think 'OMG, this is hurting, better sit down!' ?
 
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Dorin

Guest
wondering when will hibs stop playing pbaoe grps and make tank grps, so we wont see casters in rvsr anymore...

oh wait they are doing that now, but everything is fine with casters :)

ofc some ("you must be abnormal to play a sorc"-quote from ingame, when i got rezzed 3 times and killed 4times in a battle) sorcerors will stay , but its emberassing i tell you :). Being a tank = nobody will attack me till support/CC/casters are down, i got 2k+ hp, i cant be interrupted, i cant get CCed (determination 4 and caped/buffed resists got some wierd results :). So Mythic should do something, couse this is a joke atm. Only thing that keep hib pbaoe grps alive is grp-purge, baod and pbaoe + assist debuff nuke. You hardly see any casters in alb grps (besides the sorc), and you never see any in mid grps. Which is sad.
 
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vindicat0r

Guest
Make Interupt chance based for swing's etc

Reduce Resist's to 40% max

Stop insta-taunt's interupting or at least give a chance not interupt

A Speical RA to passively Increase your chance to remain un-interupted, Like a baseline MoC ........ but not really.

Would help alot and casters would be useful again after this.

Perhap's not all of the above but at least something for caster's because as it is now :m00: :/.

They should get there time in the spot light soon though, or at least brought on par.
 
K

kin

Guest
Problem is ranged attack + utility is >> melee in teori, and its
damn tricky to balance. The biggest problem is that group rvr
is fast running rvr which often start from melee range.

In what situations should a mage or a tank have the advantage ?
If a mage should have advantage from range it dont solve todays high speed rvr problem, since often you wont fight from range. If they should be close to equal in short range mages would be like
chanters in old days, stun,nuke,nuke,nuke release.

The biggest balancing problem i think lies in they way rvr is performed.
 
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vortimer

Guest
Originally posted by Sissyfoo
Taunt is bloody stupid. I mean, you're in the middle of battle and suddenly, out of the blue, a savage yells at you and calls you a scraggly, lanky sonuvabitch. What the fu...? Is an experienced and battle hardened spell caster REALLY going to stand there for 3 seconds thinking to himself, 'Wow, what a nasty thing to say! Now...what was I doing? Oh yea, casting a spell!'? I dooooon't THINK SO!!
lol
 
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K0nah

Guest
mythic overdid the resist buffs, should be 6/12/18 or even 4/8/16.

nothing that doesnt actually dmg the caster should interrupt (altho this would need testing i suspect)

casters dps is still very high even with the crazy resists lvls in a typical enemy rvr grp. its just not good enough to drop a 2500hp charging tank before he reaches u atm. should it be? if it was we'll be back to dark age of casters... tricky.
 
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Whisperess

Guest
Originally posted by K0nah
mythic overdid the resist buffs, should be 6/12/18 or even 4/8/16.

nothing that doesnt actually dmg the caster should interrupt (altho this would need testing i suspect)

casters dps is still very high even with the crazy resists lvls in a typical enemy rvr grp. its just not good enough to drop a 2500hp charging tank before he reaches u atm. should it be? if it was we'll be back to dark age of casters... tricky.
Balancing is always tricky. Any minor change can swing the scales completely with unforseen side-effects.

But knowing mythic they'll prolly wait a few patches and then bring casters up and beyond tanks, and then the other way around a few patches later and then... ad infinitum.
 
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hotrat

Guest
Being a tank = nobody will attack me till support/CC/casters are down, i got 2k+ hp, i cant be interrupted, i cant get CCed
A nice point as well, caster = easy kill = first to be dead, tank = hard to kill = last to be dead.
Who would you rather be? The one that gets 1 or 2 spells in then dies, or the guy with the cool weapons killing left right and centre and only dieing when/if the whole group dies?

Even before resist buffs and SC casters were still usually the first to die, it was a target their casters before they target you kinda thing :)
 
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Lumikki

Guest
PBAE.... so worth it to play an ickle caster :)

dark age of tankalot... well, maybe. I don't care. my little SM kicks bum anyway ;)

xx
 
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Pandemic

Guest
Originally posted by hotrat
Well casters have this nice advantage called ranged damage but as a sacrafice for this they wear weak armor and have the lowest hits in the game.

They also cannot cause any damage while being hit, or being casted on, or being breathed on by a butterfly 2 zones away, but they have ranged damage so its balanced.

They also often suffer from 50% resists instead of 26%(melee) but they have ranged damage so its balanced.

They also suffer from going out of power, tanks end regeneration is far more powerful then caster power regeneration. I take a look at the RA's, Raging Power 10 points needs mcl2, Second Wind 10 points needs aug con 3. About the same cost to recharge using RA's yet tanks never get Second Wind because end regeneration and end potions are much better. BUT casters have RANGED damage so its all balanced.

And finally what I am really get annoyed about is casters have to cast af shields every 15 min. Nothing wrong with that until you die and get rezzed, now a rezzed caster is 10 times weaker than any other class until they cast their af shield and abs buff. BUT casters have ranged damage so its balanced :rolleyes:

I really don't see why casters should be so much weaker than other classes after a rez, and this whole you can do stuff from range just doesn't cut it when we have so many other dis-advantages.

Please someone remind me why its good to play a caster in dark age of tankalot? :)

some clueless alb complaining that after 2 years he has just realised albs need casters in rvr
 
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hotrat

Guest
some clueless alb complaining that after 2 years he has just realised albs need casters in rvr
eh?

Where did I say albs need casters in rvr? I agree they need a sorc, but nowhere did I say they needed albs need casters in rvr.

If any realm needs casters in their group its hibs because of their 2 nice pbae classes and their RA's GP and BaoD.

To me it seems you are the one who is clueless.
 
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darbey

Guest
Pandemic , dont be such an arrogant prick. Fair enough Hotrats might be stating the obvious but is only saying what people from all three realms think casters , tanks and hybrids. No reason to start slagging her/him off.
 
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Pandemic

Guest
Originally posted by hotrat
eh?

Where did I say albs need casters in rvr? I agree they need a sorc, but nowhere did I say they needed albs need casters in rvr.

If any realm needs casters in their group its hibs because of their 2 nice pbae classes and their RA's GP and BaoD.

To me it seems you are the one who is clueless.

try running with outlaws / zoysters fg of wizards and see them take down any other fg in 5 secs then see who is clueless
 
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hotrat

Guest
Yer I see them take down other fg's in seconds, hiding behind several other fg's of albs usually.

Either that or using VP.

Caster groups in alb are ok to an extent and are fun from time to time but when things start going wrong the situation soon gets out of hand. For example if you get jumped and SoS is down you can just watch ur casters go down 1 by 1. Or if you meet a hib group with BaoD fired your sure to have a very hard fight in your hands.



As for stating the obvious yer most of it was obvious but the being weak after a rez is something often overlooked and is very annoying. Especially for a sorc who after dieing loses their pet, their af buff, their abs buff, their self mezz reduction and their speed/mezz reduction chant. And ofc PoT, resist buffs, normal buffs, heal proc etc like all other classes lose when they die and get rezzed.
 
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Whisperess

Guest
Don't mind Pandemic - he's just bitter now that he is not the first choice for a group anymore.

Welcome to yet another aspect of casters troll.
 
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glorien_

Guest
Originally posted by hotrat
Who would you rather be? The one that gets 1 or 2 spells in then dies, or the guy with the cool weapons killing left right and centre and only dieing when/if the whole group dies?[/B


Id rather be the guy in chain healing everyone :rolleyes:

Originally posted by Pandemic
try running with outlaws / zoysters fg of wizards and see them take down any other fg in 5 secs then see who is clueless

Id just like to point out that the casters in out/zoys grps are high RR - so ofc they gonna drop grps quickly.

And secondly they only kill grps if they get the jump. Against savage grps its 98% likely that they will lose even if they get the jump - cc lasts 10 secs max on em and the savage can kill the casters in a couple of hits...
 
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Gahldir

Guest
Originally posted by hotrat

Please someone remind me why its good to play a caster in dark age of tankalot? :)

cuz the have ranged damage..? :m00:

no, seriously. they need to rework the resists. and if they aren't changing the interupt system(afaik they have said that they wont) they gotta redo QC and lower timer and/or cost on MoC.

They should also consider the shields (abs and af atleast) to don't fade on death, but thier timer should still count.

best of all would be if they reworked interuptionsystem so that it was say a 65% chance for a casted spell/landed swing(maybe make it someway that 2h weapons is better then DW since DW already is the best offence by far) to interupt, insta cast have 0% to interupt and misses have 15% chance to interupt. On even con that is.

I am not sure if the insta lull that bards have interupts or just wipes the spell, but it should ofc only wipe the spell.

that's what I think. the numbers can be changed up and down a lill ofc. but as it is now, 1 meleer makes any caster useless
 
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Gahldir

Guest
Originally posted by Ithurts
Hmm for rvr maybe it would be good to reducue dmg on nukes but make them uniteruptable and with ok hp and ok armor.
Like AC2 maybe? :)

So if a tank rushes a caster from range they should be equal imo like 50-50 to win against eachother, maybe this would make it better.

But casters CAN do great dmg in rvr thats mostly why they wont get any other stuff to make em better i think.

problem with that would be that AE(PB and normal AE if used right) would rule so hard then. the anti-tactics for this would be spread out and do ranged damagew on eachother. and then we would be back to square one since all the tanks would be completely useless.
 
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Gahldir

Guest
Originally posted by Pandemic
try running with outlaws / zoysters fg of wizards and see them take down any other fg in 5 secs then see who is clueless

you mean the fg that when it's only consisting of 8ish ppl and not 80ish who even if they get a perfect mezz from behind still don't get a single rp from any decent other FG?
 
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old.Gobarnachta

Guest
imo if u think we would get some change in matter anytime soon guess again t.t

casters have been hitted with nerfbat hard in last patches and certain tank-classes has now superb damage that will go down as fast as energy resists went up with all chanters spawning under every rock finger heavy on pbaoe :p

casters have faith problems with all that (-xxx) side they get o_O

and yes it should be a bit more balanced than it is now but still you need only to go for max damage and forget lovely zerg battles there used to be earlier days of game which I still cherish with warmth...for hibbies we do have loads of enchanters with heat debuff and still many mentas/elds trying for groups...just learn to assist enchanter which debuffs targets and get along :p not to mention to spread around so u all don't get interrupted with one silly aoe-whatever spell and push up your luck :}

-G
 

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