Time to aim for determ IV midgard tanks!

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Subbiz

Guest
.. unless you want to find yourself being owned badly by alb CC..

Based on what I can find from this post: http://forums.barrysworld.com/showthread.php?s=&threadid=50562

Currently I notice more damage dealing sorcs than CC-sorcs, but
it seems that most alb/exc sorcs will once again start to aim for aemezz in rvr when the changes will arrive (1.59 or 1.60)!..

Many tanks already got determ IV or are going for it, but I figured I'd just do a shout-out that its gonna get more important than ever... Just try to compare the new sorc-mezz with our own healer-mezz:

Sorc 44 mind(energy) spec:
44 Shroud of Senility 3 sec. 21P Enemy 400 72 sec.

Healer 44 pac(body) spec:
44 Tranquilize Area 3 sec. 28P Enemy 350 65 sec.

They still have their QC to make it up for instamezz (no whines here from albs pls, I know its far from the same), and its not like albs got thanes to give free group purge ;)

fyi, with determ IV and capped energy resist + aom2, you will be mezzed for approximately 19.5 secs..

the formular is: duration=((mezz dur - determ %) - totalresist %)

where your total resist is base res + RA + buff.
 
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optical-

Guest
ye imagine 4 zerkers all with determination 5 ip and purge grouped with shaman, healer, rm and a skald. This group would totally destroy any hib/alb group. More melee the better.
 
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old.Sko

Guest
unless bof is up. melee groups get destroyed by it.
 
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old.Saborion

Guest
Originally posted by Subbiz
.. unless you want to find yourself being owned badly by alb CC..

Sorc 44 mind(energy) spec:
44 Shroud of Senility 3 sec. 21P Enemy 400 72 sec.

fyi, with determ IV and capped energy resist + aom2, you will be mezzed for approximately 19.5 secs..

the formular is: duration=((mezz dur - determ %) - totalresist %)

Does Determination affect slams too? No resists against slam, but on the other hand, on the herald it says "Decreases duration of mesmerize, stun, and snare effects by 15% per level of this ability."

So I assume this affect slams too? If so, then the slams will only be 9*0.4 = 3.6s. Pretty nice. =)
 
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old.casiraghi

Guest
Re: Re: Time to aim for determ IV midgard tanks!

Originally posted by old.Saborion


Does Determination affect slams too? No resists against slam, but on the other hand, on the herald it says "Decreases duration of mesmerize, stun, and snare effects by 15% per level of this ability."

So I assume this affect slams too? If so, then the slams will only be 9*0.4 = 3.6s. Pretty nice. =)

Doesn't affect Slam, only thing to do is Purge
 
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Tranquil-

Guest
There must be some bugs with slam these days then, cause there are logs of slams lasting as short as 4 seconds. And the logs were timestamped.
 
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ab_fluid

Guest
Originally posted by Tranquil-
There must be some bugs with slam these days then, cause there are logs of slams lasting as short as 4 seconds. And the logs were timestamped.

seen that too, kinda annoying. All melee stuns r not affected by det afaik, and ain't the new sorc mez gonna have longer range or did that not pass in the end?
 
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Tranquil-

Guest
sorc mez at 1875 loc units is still in afaik.
 
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Subbiz

Guest
Originally posted by Tranquil-
There must be some bugs with slam these days then, cause there are logs of slams lasting as short as 4 seconds. And the logs were timestamped.

I believe it might be a lvl based issue if stun lasts shorter on some.. I find myself slammed for aaaaaaaages (or so it feels).. determ/resists does not affect melee stuns for sure.. but as said, maybe lvl difference might be the reason for that.. donno :>
 
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Tranquil-

Guest
The logs posted on vnboards was with both slammer and slammed at lvl 50 though.

Several TL's has also said they have noticed it, but haven't been able to pinpoint the problem.
 
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gunner440

Guest
det4 + capped resist owns hib caster stun also ^^
 
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old.Tzeentch

Guest
afaik det does not stack with magic resists when calculating durations on stuff
 
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etcetra

Guest
Know it was a joke, but how often do you see Mjollnirs in RvR? ;p
Cept when defending keeps, blocking milegates, and such.
 
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Subbiz

Guest
Originally posted by old.Tzeentch
afaik det does not stack with magic resists when calculating durations on stuff


no it doesnt, the reduction of resists comes AFTER you calculated with determination, its not stacking, i donno what the word is :>
 
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old.Saborion

Guest
Let`s call it "on top" of the resists? =)
 
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old.Filip

Guest
Know it was a joke, but how often do you see Mjollnirs in RvR? ;p

GIVE MORE MJOLLNIRS !!!!

plz ?

last time i saw it was in amg gates odins ... and the stupid thane missed us all ... we even was mezzed and all and he only hit the few charging out of the gate ... that was so stupid cuase we was at least 12 standing there mezzed in the gate .. very easy to hit ..

gogo go give mjollnirs
 
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chosen

Guest
i cant spec that ra :(
but im not a tank because im a pbae nuker skald....
 
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old.Tzeentch

Guest
Originally posted by Subbiz



no it doesnt, the reduction of resists comes AFTER you calculated with determination, its not stacking, i donno what the word is :>

sorry didnt check this forum for a bit

but, basically what that means is, if someone does a body based mezz on me, and i have det 5 for example

it would use the det value to remove some time off the mezz
then use your body resist value to remove more time?

not sure if thats what you mean

i know that is wrong tho, if thats what you're saying

you can easily get over 60% resists in proper groups, and with det4-5 you should be almost CC immune.. but its not the case i find
 
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Subbiz

Guest
tzee, the thing is that only the determ takes a big chunk away from mezz time.. then resists takes away from the mezz time thats left after determ did its job.. so:

determ IV (60%)
resist 50%
100 sec mezz

determ does its job, then the mezz will last 40 sec.

then resist kicks in, and removes 50% of those 40 sec mezz, hence a 20sec mezz remaining.


with a 72 sec mezz its:
28.8 sec after mezz after determ IV

and 14.4 sec mezz after 50% resist. afaik there is some sort of cap on resist, but I donno what it is.
 
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Arnor

Guest
that settles it, im SO getting det4, now gif rr6L5 ^^
 
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Wot-do

Guest
hehe

det 4 is a must i think, dunno bout det 5 , its expensive 10 points, but would prolly get it on higher rr, getting mezed/stunned/rooted sux
 
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gunner440

Guest
det 5 is not worth it imo, diminishing returns etc, pre-patch i would have said going above det3 wasn't worth it.

but overall i'd say det 3 a MUST if your class is able to get it, and det4 if you can afford the RA points.
 
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exe

Guest
Originally posted by gunZ-
det 5 is not worth it imo, diminishing returns etc
Wtf about deminishing returns for det? It works as Sub said already, nuff to add really. Imo det4 is a must, det5 is an option but not obligatory^^
 
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Qte Eth

Guest
no diminishing returns with det
det4 leaves u with 40% mes duration and det 5 makes that 25% of base value so det 5 shortens mes by 38%(1-25/40) with 3.8% per 1rsp
its opposite to diminishing returns
while det 4 shortens it by (1-40/55) =27% with 4.5% per 1 rsp
det3 21% with 7% per 1rsp
det2 17% with 8.5% per 1 rsp
det1 15% with 15% per 1 rsp

since 8.5/7 ~4.5/3.8 its same use for getting det3 above det2 as getting det5 above det4
 
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old.Niljindil

Guest
He means that for 10 points you get just as much det as you got from the first point :p
 
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twistedmind

Guest
greek

Originally posted by Qte Eth
no diminishing returns with det
det4 leaves u with 40% mes duration and det 5 makes that 25% of base value so det 5 shortens mes by 38%(1-25/40) with 3.8% per 1rsp
its opposite to diminishing returns
while det 4 shortens it by (1-40/55) =27% with 4.5% per 1 rsp
det3 21% with 7% per 1rsp
det2 17% with 8.5% per 1 rsp
det1 15% with 15% per 1 rsp

since 8.5/7 ~4.5/3.8 its same use for getting det3 above det2 as getting det5 above det4

Well all this that are said here is pretty greek for me. :)
 
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gunner440

Guest
Originally posted by old.Niljindil
He means that for 10 points you get just as much det as you got from the first point :p

yeah, think of it det5 = 10points = 1realm level.... det 4 = 12points = (1+2+3+6).
 
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domin8or

Guest
Imo, all tanks should get this as soon as possible:

1) First Aid II
2) Purge
3) Ignore Pain
4) Determination III/IIII
5) Avoidance of Magic as high as you can :)
 
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BlueJam

Guest
Christ, the alb zerg with uber mezz. What a shoe in the stones that will be.
 

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