Time for DAOC 2?

Airalith

Loyal Freddie
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Jan 28, 2004
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(Braces self for flame)

Any1 else think its time for mithic to start work on DAOC 2, i know they have stated that they will not make a DAoC 2, but then again they said ML's wont effect RvR.

Personally i would welcome it, imo daoc is gunna die soon, it cant last. Like all good things its gotta end.
My point is instead of trying to breath life into sumint thats gunna die, do a new game. People will sit up and pay attention to a new game (and my people i mean games mag's and game sites.)

I think WoW proved you can be a fairly normal game but do well with good advertising, DAOC 2 would be a good idea. Esp considering atm no new people are starting to play DAoC and i think few people are starting new characters cos its takes so long to get them ready.

what i was thinking is basically rework what they have as one package, rwork the classes, new quests and basically add a new realm (oh 4 realms you say?)
be shit hot.

And more importantly not alot of work for mithic (lazy scum as they are) esp once they finish that roman crap they working on.

k u can flame me now, or if your feeling grown up make suggestions. Im fine with hte 'shut up thats stupid' but meh, roadie dropped me on my head last week and its had a lasting effect.
 

Penlid

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Well i don't think Mythic has time for DAoC 2. I mean they got Imperator next year, and Warhammer Online in 2007. And keeping all 3 games updated and patched is going to be keeping them VERY busy.
 

Kinag

Part of the furniture
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Dec 22, 2003
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I do not think that would be a good idea.

Mythic is working on Imperator right now, which seems to be an interesting game in my opinion, and they have gotten a license for a new game which I will be looking forward to.

Mythic Entertainment has secured the rights to develop a new MMORPG based on Games Workshop's internationally popular Warhammer fantasy world. In development now, the game will be released worldwide in 2007.
 

Bellona

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I might just remember wrong, but at some point I think mythic said they wouldnt make a sequal to daoc
 

IainC

English WAR Community Manager
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Airalith said:
Esp considering atm no new people are starting to play DAoC and i think few people are starting new characters cos its takes so long to get them ready.
Both wrong. There are a lot of new people joining the game still. Rolling alts has, if anything, increased massively as it is now faster to become RvR ready no wthan it has ever been (even in SI era times).
 

Brite

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Requiel said:
Both wrong. There are a lot of new people joining the game still. Rolling alts has, if anything, increased massively as it is now faster to become RvR ready no wthan it has ever been (even in SI era times).

isnt that just a lie?
 

Esselinithia

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Brite said:
isnt that just a lie?
Who knows, but let me point to a few facts:

We have catacombs now. Easy to start, easy to roll alts.
You can buy the game again, and there is better distribution for it.
Online licences help to make new alts on 2nd account.
"Bring a friend" 14 days trial.
Spanish is used in many countries over the world, and the spanish release is new.
See "grassroot daoc promotion" and if GOA decides to give throphy items for the creative people we will see more of it. Some GM liked the idea of opening a gallery for fan made art on goa site, it can help as well.
 

Bellona

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requielwrong.jpg


sorry, but someone had to make it :wub:
 

Brite

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Esselinithia said:
Who knows, but let me point to a few facts:

We have catacombs now. Easy to start, easy to roll alts.
You can buy the game again, and there is better distribution for it.
Online licences help to make new alts on 2nd account.
"Bring a friend" 14 days trial.
Spanish is used in many countries over the world, and the spanish release is new.
See "grassroot daoc promotion" and if GOA decides to give throphy items for the creative people we will see more of it. Some GM liked the idea of opening a gallery for fan made art on goa site, it can help as well.

what does that have to do with getting a charecter and RvRing it?

it will take bloody ages to level especially if your a support class as there are hardly any groups at all, ToA will still take as long, most of the artis are whored by ml9 focus pullers so they can wank off over the number of plats in there inventory, so your lucky to find anything you want up, you will have to spend months getting MLs, then ages farming for scrolls, items, leveling your artis, doing the quest for items, all this add up and its going to be months on end til you can really complete in RvR

but now sombodys going to sprout some shit about going to RvR being ML0 in quest gear.... yeh sure, good luck with that
 

IainC

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Brite said:
isnt that just a lie?
Long established players have their own circles of friends, alliances, guilds etc. Within that circle and including high visibility characters like raid leaders, very RvR active caracters etc they know a lot of the people in their comunity. Other people are largely invisible to you. Why would you notice the half dozen people running around near Mularn?

I do a /who 6 19 most evenings I'm online to see how many new people are in game. Evenignoring the catacombs classes and people who are clearly being powerlevelled, there are usually 30-50 lowbies across all the realms on either server. people with a 50 already will either /level or PL mostly so characters below level 20 exping normaly are generally from new players.

Again with the alts. Even without PLing, it takes less PvE than it ever has to get to a state where you can RvR effectively. As a result a lot of players who prefer to RvR have rolled characters. I can see the numbers of characters across servers and it's exploded since Catacombs. Either those new characters are new players or they're existing players rolling alts. Either way they are there.
 

Chosen

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Requiel said:
Again with the alts. Even without PLing, it takes less PvE than it ever has to get to a state where you can RvR effectively. As a result a lot of players who prefer to RvR have rolled characters. I can see the numbers of characters across servers and it's exploded since Catacombs. Either those new characters are new players or they're existing players rolling alts. Either way they are there.
I doubt it takes less time with PvE before you are RvR "effectively", surely you can RvR at level 50. But then again, you got nothing to stand up with a fully TOA'd character (ML 10 and TOA'd template). And leveling to 50 then to do the ML steps/camp artis takes quite alot of time!
 

IainC

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Chosen said:
I doubt it takes less time with PvE before you are RvR "effectively", surely you can RvR at level 50. But then again, you got nothing to stand up with a fully TOA'd character (ML 10 and TOA'd template). And leveling to 50 then to do the ML steps/camp artis takes quite alot of time!

Then don't do it that way.
Level to 40 then start doing MLs as you level up. Get artifacts as and when you can. Level those up while you exp yourself. Earn exp while you farm scrolls. By the time you are 50 you can already have a decent ML with level 10 artifacts. I know plenty of people who do things that way around. If you level to 50 and only then do all the artifacts, scroll farming, MLs etc then it will take longer but there's no rule saying you have to do it in that order.
 

Chosen

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Requiel said:
Then don't do it that way.
Level to 40 then start doing MLs as you level up. Get artifacts as and when you can. Level those up while you exp yourself. Earn exp while you farm scrolls. By the time you are 50 you can already have a decent ML with level 10 artifacts. I know plenty of people who do things that way around. If you level to 50 and only then do all the artifacts, scroll farming, MLs etc then it will take longer but there's no rule saying you have to do it in that order.
Well, it is few ML raid groups or ML prestep groups that'll invite a level 40. So that's gotto be a problem. Why invite a level 40 healer if you can get a level 50 one ?
 

Illtar

Fledgling Freddie
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Chosen said:
Well, it is few ML raid groups or ML prestep groups that'll invite a level 40. So that's gotto be a problem. Why invite a level 40 healer if you can get a level 50 one ?

why not take both?
 

Elitestoner

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really to start toa'ing at 40 u need already established friends, if an arti grp gets started they arent gonna invite a 40 unless its guildies/friends of yours
 

Jaison X

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Elitestoner said:
really to start toa'ing at 40 u need already established friends, if an arti grp gets started they arent gonna invite a 40 unless its guildies/friends of yours


yes, thats the point.

It takes many time to grow up. if u start solo in a rvr server, u will need ages. if u start with friends, u will need heavy less time. but still time..

I wouldnt start daoc nowadays again. Well not in a rvr server ^^ maybe a pvp one cos is fun to lvl up
 

Comos

Loyal Freddie
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Requiel said:
Then don't do it that way.
Level to 40 then start doing MLs as you level up. Get artifacts as and when you can. Level those up while you exp yourself. Earn exp while you farm scrolls. By the time you are 50 you can already have a decent ML with level 10 artifacts. I know plenty of people who do things that way around. If you level to 50 and only then do all the artifacts, scroll farming, MLs etc then it will take longer but there's no rule saying you have to do it in that order.

Good luck farming scrolls as a lvl 40...
And getting artifacts at that lvl won't be easy either, unless you go for the ones you won't use in a final template anyways. Not that it's easy as a lvl 50, not at all. I'm sure those new players have no idea what they will be facing in ToA.

And yes, I know, there are SOME ppl that enjoy ToA, ppl that like to PvE for instance. (Although I don't see what sitting at a spot for 11 hours has to do with PvE), but those that have recently joined on the servers looking forward to the RvR aspect of daoc are not gonne be pleased when they find out what ToA is all about.
 

Esselinithia

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Chosen said:
I doubt it takes less time with PvE before you are RvR "effectively", surely you can RvR at level 50. But then again, you got nothing to stand up with a fully TOA'd character (ML 10 and TOA'd template). And leveling to 50 then to do the ML steps/camp artis takes quite alot of time!
Chosen: Let me argue a bit here. Many blame NF for being home of zergs, and it is the reason some call it unpopular. How you have bigger zergs in NF when OF was centered around MGs? Pretty small area for everyone in rvr right? It means you should see zergs, and in the smaller Old Frontier you had less extra space to roam, but you had a few groups doing it. In this era, (good old SI times) you needed level 50 with a strong template to compete. Not to mention opted group, so you had to prove yourself to some strong guild. Did it take time? Yes, if you wanted some nice template and went to many epic raids, and waited till you get the perfect items for your template (like you want to do now) you had to visit MANY long raids. Was it quick?

Now we have a much bigger area, yet you run into zergs, it means a lot of low RR causal players are able to rvr and able to fight against each other so have important and enjoyable victories. Not to mention keep takes, etc. where a level 40 player without proper gear can feel useful and can RVR.

The big difference: You did gave up an Apoc necklace, it would take ages to get, and your chances weren't the best. Now you don't give up on high ML drops, but want the best. Tell me, which is harder: Get the needed SIDI armor set and apoc necklace, and prove yourself to the big rvr guilds in SI, or do the "essential" TOA stuff? But now, you can have fun in RVR even without the later. This explains why you have zergs, and why you have more players in RVR.

To get ready with the leveling part: Both TOA and Catacombs offer new alternatives, and you still have the old options, so it is easy to say it can't be slower, and is probably much faster.

Lets see the time to get some "basic" gear before you can get the template? Aurulite can make it easier. Should we look for other stuff?
 

Deepflame

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I just got out of a ML6 raid with my minstrel (He's level 48) and did some RvR. By no means is he TOAd up, yet I managed to get by fine. I was in a tank group of lowbie tanks, two of us were 47, and we weren't doing too bad. We managed to get a bunch of kills, did a few assists and died twice.

I have started getting MLed the moment I hit level 40 as exping from 40 to 50 while doing MLs is a much more fun way to level than grinding or getting PBAOE Powerlevelled in AC. PvE isn't all about camping the same spot 11 hours, neither is TOA. If you are only camping in TOA then you are doing something wrong. Only once did I ever camp something, and that was when I was crafting, reading and chatting.

The nastiest bit about TOA are the freaking scrolls. I don't mind getting the artifacts so much, nor the levelling, it'll happen in time. But getting the damn scrolls is what I dislike about TOA. For the rest, MLs are always fun, meeting new people, etc. Most artifacts wont give you credit at level 40, so don't bother going on arti raids until you're level 46 or looking for ML exp.

I now have a ML9 Cleric (50), a ML8 (Credit wise, but ML4 ML exp wise) Paladin (50), and 3 ML5 characters at level 48. I dinged two of those ML5 characters level 48 doing ML3,6 and 8 pre-reqs monday night, and I got ML6 done on the same two today. ML7 pre-reqs will probably ding me 50.
 

Esselinithia

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Comos: it is fun, when people who haven't tried something tells how it works to people who have tried it. Ok ML3 quests are hard for a low level full smite cleric, but otherwise it isn'ta big problem. And with 1.75 you can wait with presteps and visit BG raids. Even easier and faster. Leveling on level 40-53 mobs in TOA isn't impossible, and they drop many scrolls. How hard Malice is at level 45+ with an fg of friends? You can start sending out invites on day 1, so you can have that fg easily.
 

Esselinithia

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Deepflame: You know, we have know it alls, who got pissed if you mention that some of them have problems even with the basics, and we know how much they know about toa, nf and all :)

Btw: many of us play daoc in a foreign language, and I doubt if it is hard to get to rvr levels on say Cumbria :)
 

Deepfat

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I'd like to see DaoC two - I'd come back to play that I reckon.

I think the whole idea of realms should be scrapped in favour extending the historical flavour to outside of Europe mythos. A few suggestions to get the creative juices flowing...

Zulu: Medicine man, Warrior (shapechanger?)
Aztec/Mayan: Priest (totems with shamanic flavour) Headhunter (warrior with debuffs maybe?)
Japanese/Chinese: Mage, Samurai, Ninja etc.
Mongol: Barbarian (savagesque perhaps?) mounted bowman
Bushman: Hunter (stealth, tracking etc.) Tribal Elder (summoning, buffs etc?)

There's loads more historical archetypes spring to mind such as Greek hoplite, Aboriginal wiseman, Indian guru - I'm sure you can all think of more! - the sky's the limit really.

It would be cool to see the whole thing guild based with big, big guilds to include more emphasis on the social side of the game and the ability for any guild to take any sort of character from anywhere. Keeping guilds from talking to each other with the exception of maybe five senior officers would keep flaming down and also create a more diplomatic approach to maintaining alliances, issuing challenges and generally keeping the guild successful without being constantly at war with everyone else.

A voting system from inside each guild taken over the weekend would keep the guild leaders in check and would set out the guild's PvP strategy for the week. Of course if you're at war with every other guild on the server PvE is going to become a complete chore so the server becomes self policing to a large extent. If you want to be at war with everyone don't expect to level fast! Shifting alliances and guild politics would become as important as PvP skill.

Just a few thoughts there really :)
 

Brite

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Requiel said:
Long established players have their own circles of friends, alliances, guilds etc. Within that circle and including high visibility characters like raid leaders, very RvR active caracters etc they know a lot of the people in their comunity. Other people are largely invisible to you. Why would you notice the half dozen people running around near Mularn?

I do a /who 6 19 most evenings I'm online to see how many new people are in game. Evenignoring the catacombs classes and people who are clearly being powerlevelled, there are usually 30-50 lowbies across all the realms on either server. people with a 50 already will either /level or PL mostly so characters below level 20 exping normaly are generally from new players.

Again with the alts. Even without PLing, it takes less PvE than it ever has to get to a state where you can RvR effectively. As a result a lot of players who prefer to RvR have rolled characters. I can see the numbers of characters across servers and it's exploded since Catacombs. Either those new characters are new players or they're existing players rolling alts. Either way they are there.

I myself have introduced the game to two mates but its a struggle getting them to stick with the game, when im not around there not many people to play with at all and considering one of them is a healer this makes the game not very fun for him at all, i doubt they will ever make it to 40+ because atm i dont think the game is that much fun to them, i really dont want to PL them to 50, i want them to learn there charecters and the game and apreciate what it takes to get a charecter to 50 and get the items and then if they do get to 50 then they are more likely to stick with the game rather than have instant 50 and get overwhelmed by a steep learning curve, which is quite steep atm really for them. This isnt really a game for new players at all.
 

Osri

Fledgling Freddie
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Dec 29, 2003
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Gearing at SI times > TOA any given day (for rvr)

If you aiming primary for rvr...

Dont start telling bullshit about getting char now rdy for it faster than at SI...

At SI u could get pl´d to 50 in couple days played and just gear up with quest items, some mob dropped items, epics, sc pieces.

Some masochist/s lives at mythics office too...camping one frigging arty for 38 hours stright, kill mob, N O arty drop (yes, GOLM). Aint my idea of fun, im usually calm guy but i was literally rdy to drive that 747 jumbojet to mythics office...they fucked up...bad.
 

Botond

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Requiel said:
Both wrong. There are a lot of new people joining the game still. Rolling alts has, if anything, increased massively as it is now faster to become RvR ready no wthan it has ever been (even in SI era times).

Less then 2000 accounts online on excalibur and prydwen together during primetime and who knows how many of em buffbot account. I remember those times when i moved to prydwen from excalibur cause i couldnt log on due to the maximum of 3500 players already online on that server.
 

Righthandof

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im 100% sure i wont be suffering to get a new char "rvr ready", so if daoc2 comes out and you have to start it all over again.. forget it.
 

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