A
Aurelius LH
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- #31
Originally posted by Danyan
The relevance of gaming is that people attempt to say gaming isn't addictive, this paper provides evidence to the contrary.
The only question I'd have though is what form of enjoyable pursuit (and for some people, things that are not even particularly enjoyable), is not in some way potentially addictive?
I'd suggest that people who are drawn to computer games, and online MMORPGs in particular, can't really be a very valid control group for determining the 'addictiveness' of gaming in general - what part does the roleplaying have in the addictiveness, many of the reported addictions to 'computer gaming' that the press love to trumpet relate to games that have little or no role-playing element - although to some players they might have a strong element of relating to the character/animation/sprite/whatever seen 'on screen'.
The 'attraction factors' the article mentions are interesting, but the 'get the next best thing' and the vast, immersive atmosphere of the environment are increasingly features of the newer and better solo-play RPGs - and also of many aspects of the 'real world'. Surely many of us know people who 'must have' the latest new gadget, even to the point of buying things they can't really afford, which surely qualifies for the criteria of addiction.
The remaining attraction factor, the interaction with friends offered by online gaming, is something that could use more examination, as in terms of MMORPGs this seems the really 'unique' factor that could explain what (if any?) extra 'addictiveness' they offer.
Are MMORPGs 'more' addictive than other games, interests, or whatever? Is the 'addictiveness' in part the ability to present an 'idealised' version of you to other real people? I've no idea, and would love some more information about that aspect of the hobby...