Corran
Part of the furniture
- Joined
- Dec 23, 2003
- Messages
- 6,180
As they changed how ml10 summon works when they fixed it (yeah yeah it how originally meant to be but not how it had been for ages) I have had to change template back to my original ToA. Though that template is fine there a couple of area's which I knew i could improve on. As such I have 2 templates made with which to pick from now but cant decide so give your opinions on which you think best and why Both use champ staff.
Template 1) Arti list: GoV, Scalars, Cloudsong, EC, JS, CTR, CB-Dex
Statistics
CON:72/75 DEX:101/101 INT:103/101
Hits:160/240 AF:8/50
Resistances
Body: 27, Cold: 25, Heat: 25
Energy: 18, Matter: 10, Spirit: 15+5
Crush: 23+2, Slash: 27+3, Thrust: 25
Skills
All magic: 2
Focuses
All focus 50
Bonuses
Power Pool: 27
Spell Duration: 10
Casting Speed: 11
Spell Range: 14
Spell Damage: 8
Resist Pierce: 10
..................................
Template 2) Arti list: GoV, Foppish Sleeves, Scalars, EC, JS, CTR, CB-Dex
Statistics
CON:71/75 DEX:100/101 INT:96/101
Hits:204/240
Resistances
Body: 26, Cold: 26, Heat: 24
Energy: 22, Matter: 13, Spirit: 23+5
Crush: 26+2, Slash: 29+3, Thrust: 25
Skills
Earth Magic: 2, Cold Magic: 2, Wind Magic: 7
Focuses
All focus: 50
Bonuses
Power Pool: 22
Spell Duration: 6
Casting Speed: 11
Spell Range: 14
Spell Damage: 8
Resist Pierce: 10
..................
Just cant really decide. Advantage of second one is that it has better resists, hits and +magic (air spec) but it is at the cost of powerpool and means not capping acuity stat (though only 5 of it). The +wind makes up for the damage loss from not capping acuity so just means lost the powerpool. Not sure if 5% is that much of an issue when i got ways of replenishing it anyway and i cope with 15min tarts atm so in theory i have more powerpool overal then i do atm and i get by.
Biggest downside of 2nd one, I got to get foppish sleeves credit as i think it one the only artis i not got credit for
Template 1) Arti list: GoV, Scalars, Cloudsong, EC, JS, CTR, CB-Dex
Statistics
CON:72/75 DEX:101/101 INT:103/101
Hits:160/240 AF:8/50
Resistances
Body: 27, Cold: 25, Heat: 25
Energy: 18, Matter: 10, Spirit: 15+5
Crush: 23+2, Slash: 27+3, Thrust: 25
Skills
All magic: 2
Focuses
All focus 50
Bonuses
Power Pool: 27
Spell Duration: 10
Casting Speed: 11
Spell Range: 14
Spell Damage: 8
Resist Pierce: 10
..................................
Template 2) Arti list: GoV, Foppish Sleeves, Scalars, EC, JS, CTR, CB-Dex
Statistics
CON:71/75 DEX:100/101 INT:96/101
Hits:204/240
Resistances
Body: 26, Cold: 26, Heat: 24
Energy: 22, Matter: 13, Spirit: 23+5
Crush: 26+2, Slash: 29+3, Thrust: 25
Skills
Earth Magic: 2, Cold Magic: 2, Wind Magic: 7
Focuses
All focus: 50
Bonuses
Power Pool: 22
Spell Duration: 6
Casting Speed: 11
Spell Range: 14
Spell Damage: 8
Resist Pierce: 10
..................
Just cant really decide. Advantage of second one is that it has better resists, hits and +magic (air spec) but it is at the cost of powerpool and means not capping acuity stat (though only 5 of it). The +wind makes up for the damage loss from not capping acuity so just means lost the powerpool. Not sure if 5% is that much of an issue when i got ways of replenishing it anyway and i cope with 15min tarts atm so in theory i have more powerpool overal then i do atm and i get by.
Biggest downside of 2nd one, I got to get foppish sleeves credit as i think it one the only artis i not got credit for