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Looks like nonspeed soloers are in for a long walkYou will note that portal keeps no longer exist. Instead, all three realms have frontiers in the same zone, and each frontier area is separated by an ocean.
Originally posted by parzi
teehee
also ships & fights with them will come
"This is HeavyCarrier HMS GOL, Enemy at 9'oclock ! Oh no, Jack-Herer Submarine Quadhittorpedo fired !"
xDDDDD
giv
Originally posted by zoia
Looks like nonspeed soloers are in for a long walk
I hope all those keeps/towers don't come with guardpatrols, making soloing near impossible.
Other than that, this looks great
5 - Dark Woods. This patch of woods has been overrun with lots of thickly settled and angry creatures. This serves as a disincentive for armies moving through the area. (The idea is that a single person, and perhaps even a careful group, can slowly snake their way through the woods to the other side, but any significant force would avoid this area like the plague as they'd be bogged down indefinitely fighting all the mobs that aggroed on them.)
14 - Slush Pond. This area is a marshy, swampy or slushy area that sporadically slows movement. This is to act as a disincentive to movement through the area.
Originally posted by -ag-bometal
As long as there is a possebility to solo, i am a happy man
or get a group of people who want to solo and get a boat. However solo'ing in other frontiers will be harder(as getting there requires some organisation). So if the enemy isnt solo, you being solo yourself is pretty pointless. This is off course, if boats require more than one person to move.Originally posted by old.Ramas
As of today, you can't even make a boat move solo.
So you'll be fine so long as you don't want to vist enemy realms. Unless you want to swim the ocean I suppose.
actually when mids keeps are under attack most mids come to the keep with a fg at a time, so you can get to the keep to defend it.1) The pointlessness of a forest full of mobs. It's only use is to travel unseen (you won't be able to move fast, or find battles there); and unfortunately there is no real reason to want to move 1fg to the other side of the forest.
than avoid the canyon with tank based group?2) The lameness of archers camping the canyon ridges so that tank based gank groups have trouble getting through.