J
JawZ
Guest
Obviously these track descriptions kinda matches that which we read in a thread yesterday 
Banelord
The Banelord uses his ancient Atlantean teachings to both weaken the
physical and mental properties of his opponents as well as aid his allies by
guiding their blows. His is the art of diminishment. Some of his abilities
include those that will drain power, endurance or health from his enemies.
He can also slow his foes movement on the battlefield. Conversely, he also
guides his allies in their strikes upon the enemy improving their aim and
their effectiveness.
Warlord
The Warlord has mastered the Atlantean arts of battle leadership and
tactics. His abilities reach out to aid his allies in the grand scheme of
their war. He can bolster the healing; power and endurance of those under
his protection. His presence on the battlefield can cause his enemies to be
demoralized such that they will be less able to strike upon his vassals.
Battlemaster
The Battlemaster lives in the thick of battle. He uses his Atlantean
teachings to guard and protect his allies on the field. His skills enable
his allies to avoid blows; strike harder; and endure the rigors of battle
easier. In extreme situations, he can even prevent blows landing on his
protected charge till he falls.
Convoker
The Convoker is a student of the ancient Atlantean artificers. He uses his
gifts to conjure both items and creatures to aid him in his battles. He can
create items that will aid in sieges by helping his allies or damaging his
foes. The pets can aid him and his allies both with intelligence and a
strong arm for battle.
Perfecter
The Perfecter uses the tomes of Atlantean healers long gone to improve his
allies' abilities and his medicinal arts. The power of his healing and
curative magic is increased and expanded. He has learned how to improve his
comrades abilities and natures. Finally, he can reduce the enemies'
effectiveness by dampening their magic.
Sojourner
The Sojourner uses his gifts to better aid his allies in their travels. His
arts allow him to move himself and others great distances and to clear the
path from enemy obstructions. He has learned to travel both upon the land
and in the water with grace and ease. His abilities can even reach beyond
his immediate companions and affect others that are traveling in his
vicinity.
Stormlord
The Stormlord brings forth the fury of the tempest upon his enemies. His
Atlantean learned arts allow him to bring forth storms that diminish and
damage his enemies in various areas of the battlefield. He can also use
these gifts to control the storms of his opponents thereby diminishing their
effect.
Spymaster
The Spymaster emulates the great Atlantean spy lords by sowing confusion and
misdirection upon his foes. He can obscure the minds of his enemies to make
himself and his companions appear not as what they really are. He can lay
traps that will damage his foes and also sabotage their fortifications and
siege engines.
Official descriptions from:
http://www.camelotherald.com/more/1131.shtml
Banelord
The Banelord uses his ancient Atlantean teachings to both weaken the
physical and mental properties of his opponents as well as aid his allies by
guiding their blows. His is the art of diminishment. Some of his abilities
include those that will drain power, endurance or health from his enemies.
He can also slow his foes movement on the battlefield. Conversely, he also
guides his allies in their strikes upon the enemy improving their aim and
their effectiveness.
Warlord
The Warlord has mastered the Atlantean arts of battle leadership and
tactics. His abilities reach out to aid his allies in the grand scheme of
their war. He can bolster the healing; power and endurance of those under
his protection. His presence on the battlefield can cause his enemies to be
demoralized such that they will be less able to strike upon his vassals.
Battlemaster
The Battlemaster lives in the thick of battle. He uses his Atlantean
teachings to guard and protect his allies on the field. His skills enable
his allies to avoid blows; strike harder; and endure the rigors of battle
easier. In extreme situations, he can even prevent blows landing on his
protected charge till he falls.
Convoker
The Convoker is a student of the ancient Atlantean artificers. He uses his
gifts to conjure both items and creatures to aid him in his battles. He can
create items that will aid in sieges by helping his allies or damaging his
foes. The pets can aid him and his allies both with intelligence and a
strong arm for battle.
Perfecter
The Perfecter uses the tomes of Atlantean healers long gone to improve his
allies' abilities and his medicinal arts. The power of his healing and
curative magic is increased and expanded. He has learned how to improve his
comrades abilities and natures. Finally, he can reduce the enemies'
effectiveness by dampening their magic.
Sojourner
The Sojourner uses his gifts to better aid his allies in their travels. His
arts allow him to move himself and others great distances and to clear the
path from enemy obstructions. He has learned to travel both upon the land
and in the water with grace and ease. His abilities can even reach beyond
his immediate companions and affect others that are traveling in his
vicinity.
Stormlord
The Stormlord brings forth the fury of the tempest upon his enemies. His
Atlantean learned arts allow him to bring forth storms that diminish and
damage his enemies in various areas of the battlefield. He can also use
these gifts to control the storms of his opponents thereby diminishing their
effect.
Spymaster
The Spymaster emulates the great Atlantean spy lords by sowing confusion and
misdirection upon his foes. He can obscure the minds of his enemies to make
himself and his companions appear not as what they really are. He can lay
traps that will damage his foes and also sabotage their fortifications and
siege engines.
Official descriptions from:
http://www.camelotherald.com/more/1131.shtml