S
sufferance
Guest
Shesh, quiet board this one?
OK: Since I have been playing, I have managed to reach GP level 3 (1050 points) twice, resulting in weapons lock (once caused by my flatmate whom I had loaned the account too, the other was genuine). Both of these times have been attributed to base defence using a MAX POUNDER.
While I agree with a penalty system (I think the weapons lock thing is fantastic) I do (STRONGLY) disagree with the time it takes to return to a more manageable level. It appears as though it takes 24 hours for the points to drop by 100. The first time I got 1050 points, it took me about 2 weeks to return to zero (most of which was either totally boring use of weapons OR I just stopped playing altogether. If I stop playing too long too often I will probably just not play again).
My point is this. Anyone that plays (like I do) at least 3 hours per night using splash weapons (pounder/reaver/grenades) will find it near on impossible for their GP's to subside, as you are almost guaranteed to clock up 50-100 points in even moderate battle.
I would challenge one the developers to prove me wrong.
Before you start flaming me about "responsible use" of weapons, remember that people are greedy for action and death-spamage- therefore they are always going to get in the "poundzone" or walk in front of plasma launcher resulting in that terrifying pulsing grief counter.
My Suggestion: Once you reach GP-L3 (1050 points) and you get weapon locked for 30 mins (which I think is a great idea- why not lower the threshold to 800?), you can reduce the timed subsidence in GP's by successfully killing enemies (or taking bases or whatever).
This would be deemed as good-deeds for your bad actions
You musings?
OK: Since I have been playing, I have managed to reach GP level 3 (1050 points) twice, resulting in weapons lock (once caused by my flatmate whom I had loaned the account too, the other was genuine). Both of these times have been attributed to base defence using a MAX POUNDER.
While I agree with a penalty system (I think the weapons lock thing is fantastic) I do (STRONGLY) disagree with the time it takes to return to a more manageable level. It appears as though it takes 24 hours for the points to drop by 100. The first time I got 1050 points, it took me about 2 weeks to return to zero (most of which was either totally boring use of weapons OR I just stopped playing altogether. If I stop playing too long too often I will probably just not play again).
My point is this. Anyone that plays (like I do) at least 3 hours per night using splash weapons (pounder/reaver/grenades) will find it near on impossible for their GP's to subside, as you are almost guaranteed to clock up 50-100 points in even moderate battle.
I would challenge one the developers to prove me wrong.
Before you start flaming me about "responsible use" of weapons, remember that people are greedy for action and death-spamage- therefore they are always going to get in the "poundzone" or walk in front of plasma launcher resulting in that terrifying pulsing grief counter.
My Suggestion: Once you reach GP-L3 (1050 points) and you get weapon locked for 30 mins (which I think is a great idea- why not lower the threshold to 800?), you can reduce the timed subsidence in GP's by successfully killing enemies (or taking bases or whatever).
This would be deemed as good-deeds for your bad actions
You musings?