The flipside of the late game coin.

old.Tohtori

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Everytime a game gets pushed back, even by two days, people get whiny about it like little children in a candy store. The developers of the game are the target and the boards, emails and sides of busses are the weapon. Now what the gamers don't know is, what happens inside a game developer studio. I'm working in one, been working for four years, and at the moment working as an internal quality assurance lead on a huge project again so i decided to give a peek inside the actor....developers studio.

First, everyone gets annoyed as hell. Even the gamers don't want the game out as much as the devs when we've worked on a title for one, two, three or god forbid, four years. If doom III was an example, i bet the developers there wouldn't want to see another flaming zombie at the moment as they enjoy their mai-tai's on the beach. Oh wait, yeah, game developers don't get the ultimate rest till you die after a game is done 'cause the gamehouse needs to live and breathe, so, we start to work on the next title. Most often the developement of the next title is allready under way when the other is in the stores.

Second, the next deadline to push the game out is probably the next possible, in other words, next monday. This means no weekend and ridicilous days of grind and more grind to get the game out. Have you ever worked for a boss who's been in the office for 40 days straight? I mean straight as in, no full rest days in between. I have. Have you ever worked tthose same 40 days also? I can raise a hand and i bet atleast a few of you can too. So how come it becomes different for a worker at an IT-company and someone at a gamehouse? Never really could figure that one out. Maybe it's because, working with games is still not considered a job. Countless times i've been asked "When are you gonna get a real job?" Though maybe it's easier to hear inside a ferrari...muahaha! (Honestly i'm piss broke :p )

Third, the stress of "omagawd! i cant play teh "killer extreme megaslaughter 3000" right now!" gamer is nothing compared to the stress put to the developers by the producers and the public. Ofcourse if the game company is the developer itself, the stress is twice...and so is the whip. Bosses become tight-a'd about the office fax use, coders drink 20 gallons of energy drinks an HOUR and as such, become almost like labmice, running around trying to find the cheese and making clear statements about it and the graphic artists color the bathrooms with prints of, how to say, stranger and stranger things. I swear to Molyneux, the unholy god of coders, that i saw an asparagus hanging like a mistletoe in the graphics department.

Fourth point, lastly but most certainly the biggest point. When a game is out of a developement studio, it's not straight in the shops. When we release a game, it takes, depending on the game, two weeks to even a month for it to be released. There's PR, adverts, hype, bribing..-cough-...sending a game to the game mags and a hole lot of hulabaloo to mess a little mans mind. Somtimes the adverts for a game cost more then making it. And when a game is gold, it's out of our hands. If the producers decide to even cancel the project, we can't say a thing. Well we can and mostly will, but it will make as good as an impact on them as someone standing infront of a landing 747 with a little sign saying "Please stop."

So. What can i say. Next time another title like Half-Life Doomed -Armageddon 3000 gets pushed back a few days, don't go gunho on the boards and write 'till you're red in the face. It's not so easy with peaches and roses on the other side. It's more like ninjas and samurais over the last cookie in the caffeteria....with bombs...and chainsaws...
 

Lazarus

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enouhg of all that crap and lets cut to the point.....


....you get any freebie samples :D
 

babs

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Is it just me who finds himself grimacing and scowling at the mention of the word 'Gamer'. I tend to think of people who refer to themselves as Gamers (or god forbid 'hardcore' gamers) as cockends. They must represent a miniscule percentage of those of us who just enjoy playing them now and think that everyone thinks as they do.

Yeah it's a mini-rant, but these idiots make my blood boil. When it's done it's done, that's good enough for me. Anyways, it makes no difference, if everything's delayed then we still get our nice steady flow of (albeit late) games to play :)

Maybe I'm just getting old.
 

sibanac

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damn the guys working on Duke Nukem must be realy stressed then :flame:
 

Lazarus

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babs said:
Is it just me who finds himself grimacing and scowling at the mention of the word 'Gamer'. I tend to think of people who refer to themselves as Gamers (or god forbid 'hardcore' gamers) as cockends. They must represent a miniscule percentage of those of us who just enjoy playing them now and think that everyone thinks as they do.

Yeah it's a mini-rant, but these idiots make my blood boil. When it's done it's done, that's good enough for me. Anyways, it makes no difference, if everything's delayed then we still get our nice steady flow of (albeit late) games to play :)

Maybe I'm just getting old.

so....what would you call them babs?
 

babs

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cockends, as I say :)

If someone asked me what I did for fun, amongst my list I would say 'I play games etc', not 'I am a gamer'.

Makes me cringe just writing it :)

Maybe it's just me, a pet hate if you will.
 

tRoG

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sibanac said:
damn the guys working on Duke Nukem must be realy stressed then :flame:

Nah, they've been on a very long lunch break for quite some time.
 

itcheh

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So we live in a McSociety where the consumer is king and demands to be entertained ... I'm sorry but welcome to the real world.

The games industry is a business - and like any business, games developers work all the hours god sends to meet deadlines, deliver excellent(?) and profitable products. Why should we empathise or sympathise with your situation?

Bottom line is:

#1. If you don't get paid enough for the long hours and hard work you perform then don't do the job.

#2. If you don't enjoy your work or get any satisfaction from your role then quit.

#3. Learn the harsh facts that the only people who will make any real money from your game will be the publishers - and it is they who spend all the hours god sends them hyping, promoting and generally whipping us consumers into a frenzied state about the game

#4. As a consumer ... if I've been promised a game by a certain date then I reserve the right to bitch, moan, slag away to my heart's content when it's release date gets pushed back or cancelled.

... it's as simple as that
 

jaba

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He wasnt whinging about his job or anything like that itcheh, all he was doing was giving an alternative viewpoint, from a games studio, on what happens when a game is pushed back. It was an interesting read and one I can relate to being a developer myself working on a late title. As a consumer you do indeed have the right to piss and moan about a game being late when you have been promised a release date, but all tohtori was saying is that it is equally annoying from the other side too.

tohtori who is it you work for? or can you not say?
 

old.Tohtori

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jaba said:
, but all tohtori was saying is that it is equally annoying from the other side too. (good way to put it in a nutshell -Tohtori)

tohtori who is it you work for? or can you not say?

I work for Redlynx Laboratories in Finland, and that's about all i can say :p
 

jaba

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Hehe, know what you mean on that score, I hate not being able to tell my mates what I am working on! Quite funny hearing them whinge about it though!
 

Mr.Bee

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what have you done in the past may I ask? I recently (last year) did sphinx and the cursed mummy :cheers: which was an original title, you dont get the same freedom when your doing licenses :(
 

Sockstuff

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Mr.Bee said:
what have you done in the past may I ask? I recently (last year) did sphinx and the cursed mummy :cheers: which was an original title, you dont get the same freedom when your doing licenses :(

Damn your publishers for the sky1 adverts :p

Edit: Reviews seem good for it. May get it for my sis.
 

old.Tohtori

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Mr.Bee said:
what have you done in the past may I ask? I recently (last year) did sphinx and the cursed mummy :cheers: which was an original title, you dont get the same freedom when your doing licenses :(

Not much afraid. "Transworld snowboarding" was an x-box title i was a graphic artist in. Did a lot of humba(random stuff ingame) too but graphics, or modelling to be precise, was my major job. Also did some smaller gamelevel designs. But have to agree, lisence games suck. Example of a "bug" i recieved:

"The shade of the banner in Transworld Snowboarding is 2 pixels too blue. Please fix." :eek6:
 

Brynn

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Poor Seel

but you arn't supposed to make propper posts, you are supposed to make silly ones like 40K
 

old.Tohtori

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Brynn said:
but you arn't supposed to make propper posts, you are supposed to make silly ones like 40K

Ah..umm...err... look, an emoticon! :twak:


-runs-
 

Bodhi

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Personally I think Polyphony should work even longer hours to bring me Gran Turismo 4. That is all.
 

CurryKnight

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tRoG said:
Nah, they've been on a very long lunch break for quite some time.

--------------
12noon - Oversee latest alpha build
12:30 - Lunch with developers of Team Fortress 2
--------------
 

Uncle Sick

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old.Tohtori said:
I work for Redlynx Laboratories in Finland, and that's about all i can say :p

He brings the mail, makes coffee and empties the trash cans. :D
 

Clown

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Freelancer. Spent ages on that and it was shit. Why? WHY?
 

Athan

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Clown said:
Freelancer. Spent ages on that and it was shit. Why? WHY?

Considered just on its own it wasn't bad, just a bit too short storyline-wise.

But I do remember commenting at the time something like "They took 5 years to get the characters' lips perfectly OUT of synch with the audio in the cut-scenes". Seriously, you'd think with working on it that long they could have done better on that.

-Ath
 

Wazzerphuk

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Sadly it's the way it'll always be.

"Oh you work for a computer games company? That must be so easy and sweet!"
"Actually no it's probably the most demanding and stressful environment you can work in"
"Don't believe you."

I gave up preaching about the stresses to my mates cos most of them can't accept working for a games company means very hard work in appalling conditions.

But yes, he's right. There's nothing anyone strives for more is to get the game out, to the point it becomes ridiculous. I've personally wanted a lot of games to be held back, but unsuccessfully. Producers pull more weight and at the end of the day, care very little about the bugs. It's only the developers that really pull their weight and listen to their staff that make good games, and they normally take a shitload of dev time.
 

Athan

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I for one can appreciate how hard it would be working in a games company.

After all many games these days are equivalent to implementing a multi-user distributed client and server with high performance database and network, *WITH* realtime processing necessities. Software Engineering doesn't get much more demanding than that.

-Ath

Edit: I missed out 'multi-threaded', there's no doubt other such buzzwords too :D.
 

jaba

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Just out of interest why was this old thread dragged up again?
 

Athan

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jaba said:
Just out of interest why was this old thread dragged up again?

Blame CurryKnight I guess, either for just being crap or mistakenly, somehow, 'replying' in the wrong thread.

-Ath
 

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