eble
Fledgling Freddie
- Joined
- Mar 6, 2005
- Messages
- 409
Anyway, good chance WAR coming to consoles:
Discuss
Found it:
http://au.gamespot.com/pc/rpg/warham...ml?sid=6151181
Quote:
LOS ANGELES--Tucked away behind Sony's gigantic West Hall stand at this year's Electronic Entertainment Expo is a Warhammer Online: Age of Reckoning booth belonging to Mythic Entertainment. Visitors to the booth are being invited to get hands-on with the upcoming massively multiplayer online game, where they can check out one of the game's areas on live servers and play alongside members of the development team who are playing from the company's Virginia headquarters.
What none of these players have realized, though, is that one of the "green-skins" questing alongside them is being controlled by a player not armed with a mouse and keyboard, but with a wireless Xbox 360 controller. That player is in a closely guarded room to the rear of Mythic's booth.
To be clear, Mythic is not announcing an Xbox 360 version of Warhammer Online: Age of Reckoning, but in what was purportedly a period of only six weeks, the developer has managed to get its game up and running on Microsoft's new console simply to prove that it can be done. Given the content of Bill Gates' "Live Anywhere" speech at Microsoft's pre-E3 conference, it seems that Mythic's timing could hardly have been better. To quote one of Mythic's senior staffers, "What Microsoft is talking about, here is a company that's doing it."
We had an opportunity to see the PC and Xbox 360 versions of Warhammer Online: Age of Reckoning running alongside each other, and although the console demo lacked any kind of user interface, its widescreen, high-definition visuals were practically indistinguishable from those on the PC. Furthermore, the character on the Xbox 360 was interacting with PC players, and if it wasn't for the fact that one of the games was running on a huge TV rather than a monitor, it would be difficult to tell them apart.
Mythic says the work done optimizing Warhammer Online: Age of Reckoning for the Xbox 360 made the development team realize that they could use similar techniques in the PC game. So what started out as an experiment to get an MMO game running on a console has actually resulted in some improvements for the PC version.
Warhammer Online: Age of Reckoning is currently scheduled for release on the PC in the fall of 2007. Whether or not the game will ever see a release on the Xbox 360 or any other console remains to be seen, but one thing is certain--it's definitely a possibility.
this is the followup;
Quote:
Console-owning fans of the Warhammer fantasy gaming franchise were given hope at this year's Electronic Entertainment Expo by the developer of the massively multiplayer Warhammer Online game, Mythic Entertainment. The company revealed it had a version of the upcoming PC game running on the Xbox 360, but it didn't actually confirm that the game was headed to Microsoft's platform. But, with cash-flush Electronic Arts' recent purchase of Mythic, a console version seems more likely.
Quote:
May 12, 2006 - In a surprise meeting with IGN, Mythic Entertainment led us into a private room to show off Warhammer Online: Age of Reckoning running on an Xbox 360. Though the game is by no means confirmed for any console, Mythic told us that it plans on bringing the MMO to it both next-gen super platforms (that includes the PlayStation 3). Representatives then showed off an orc character on a live server, while on a PC nearby, they demonstrated how console and PC players could interact -- as the two were displayed on the same screen running around with each other. Mythic also told us that it has been using the Xbox 360 character to jump into their PC playable demos running outside the private room and nobody playing seemed to notice.
Again, Warhammer is not confirmed for consoles, it's just planned. Therefore the game has no release date. Should it actually end up getting picked up, though, players should expect the release sometime after the PC version, possibly in 2008. Since the general console audience is somewhat uneducated in regards to MMOs, Mythic is considering simplifying specific parts of the game. Mythic was very interested in taking advantage of the Xbox Live's already-established capabilities, specifically voice support and incorporating elements of players' gamertags into the main game, while the promise of something similar on PS3 was enticing too.
Just because the console version, assuming it's coming, is simplified doesn't mean it would be less of a game. Mythic mentioned that it would drop in plenty of platform-specific content to tune it properly for an audience that isn't yet accustomed to the intricate mechanics involved with MMOs. We'll be sure to update you with any information should anything be confirmed
for those that cba to clicky.
Eble
Discuss
Found it:
http://au.gamespot.com/pc/rpg/warham...ml?sid=6151181
Quote:
LOS ANGELES--Tucked away behind Sony's gigantic West Hall stand at this year's Electronic Entertainment Expo is a Warhammer Online: Age of Reckoning booth belonging to Mythic Entertainment. Visitors to the booth are being invited to get hands-on with the upcoming massively multiplayer online game, where they can check out one of the game's areas on live servers and play alongside members of the development team who are playing from the company's Virginia headquarters.
What none of these players have realized, though, is that one of the "green-skins" questing alongside them is being controlled by a player not armed with a mouse and keyboard, but with a wireless Xbox 360 controller. That player is in a closely guarded room to the rear of Mythic's booth.
To be clear, Mythic is not announcing an Xbox 360 version of Warhammer Online: Age of Reckoning, but in what was purportedly a period of only six weeks, the developer has managed to get its game up and running on Microsoft's new console simply to prove that it can be done. Given the content of Bill Gates' "Live Anywhere" speech at Microsoft's pre-E3 conference, it seems that Mythic's timing could hardly have been better. To quote one of Mythic's senior staffers, "What Microsoft is talking about, here is a company that's doing it."
We had an opportunity to see the PC and Xbox 360 versions of Warhammer Online: Age of Reckoning running alongside each other, and although the console demo lacked any kind of user interface, its widescreen, high-definition visuals were practically indistinguishable from those on the PC. Furthermore, the character on the Xbox 360 was interacting with PC players, and if it wasn't for the fact that one of the games was running on a huge TV rather than a monitor, it would be difficult to tell them apart.
Mythic says the work done optimizing Warhammer Online: Age of Reckoning for the Xbox 360 made the development team realize that they could use similar techniques in the PC game. So what started out as an experiment to get an MMO game running on a console has actually resulted in some improvements for the PC version.
Warhammer Online: Age of Reckoning is currently scheduled for release on the PC in the fall of 2007. Whether or not the game will ever see a release on the Xbox 360 or any other console remains to be seen, but one thing is certain--it's definitely a possibility.
this is the followup;
Quote:
Console-owning fans of the Warhammer fantasy gaming franchise were given hope at this year's Electronic Entertainment Expo by the developer of the massively multiplayer Warhammer Online game, Mythic Entertainment. The company revealed it had a version of the upcoming PC game running on the Xbox 360, but it didn't actually confirm that the game was headed to Microsoft's platform. But, with cash-flush Electronic Arts' recent purchase of Mythic, a console version seems more likely.
Quote:
May 12, 2006 - In a surprise meeting with IGN, Mythic Entertainment led us into a private room to show off Warhammer Online: Age of Reckoning running on an Xbox 360. Though the game is by no means confirmed for any console, Mythic told us that it plans on bringing the MMO to it both next-gen super platforms (that includes the PlayStation 3). Representatives then showed off an orc character on a live server, while on a PC nearby, they demonstrated how console and PC players could interact -- as the two were displayed on the same screen running around with each other. Mythic also told us that it has been using the Xbox 360 character to jump into their PC playable demos running outside the private room and nobody playing seemed to notice.
Again, Warhammer is not confirmed for consoles, it's just planned. Therefore the game has no release date. Should it actually end up getting picked up, though, players should expect the release sometime after the PC version, possibly in 2008. Since the general console audience is somewhat uneducated in regards to MMOs, Mythic is considering simplifying specific parts of the game. Mythic was very interested in taking advantage of the Xbox Live's already-established capabilities, specifically voice support and incorporating elements of players' gamertags into the main game, while the promise of something similar on PS3 was enticing too.
Just because the console version, assuming it's coming, is simplified doesn't mean it would be less of a game. Mythic mentioned that it would drop in plenty of platform-specific content to tune it properly for an audience that isn't yet accustomed to the intricate mechanics involved with MMOs. We'll be sure to update you with any information should anything be confirmed
for those that cba to clicky.
Eble