unless im mistaken bolts have just as much range"if not more"? and faster cast/more dmge,Phule_Gubben said:Ask the rangers and scouts. Shooting for silly distances when inside a keep.
Jpeg[LOD] said:unless im mistaken bolts have just as much range"if not more"? and faster cast/more dmge,
only comfort archers have is that they can shoot from stealth and take more time choosing a target.
also again unless immistaken casters have advantage when attacking cos there is no allowence for magic dmge going up always same range. whereas arrows are effected by elevation.
And a timer.Jpeg[LOD] said:unless im mistaken bolts have just as much range"if not more"? and faster cast/more dmge
Jaem- said:Have many classes with nearsight, 1 way of making fotms unable to fight for awhile.
Might as well go afk while the NS effect is on you.![]()
The thing about Trebs is that you can only have 3 attacking a single section of a keep (or tower) at any one time. It also takes quite a long time to reduce a level 10 wall section or tower to rubble, and you can open the gate a lot faster using a war ram.Xray said:I think as Mids demonstrated the other day at a Tower retake, the best plan is bring lots of Trebuchets. I think they had atleast 10, if not 15. They just pounded the Tower (from a distance) into oblivion. Forget about the gates, once the Tower has no "hp" people inside can get hit by the Trebs.
Ok, would take a bit longer and maybe you'd need 30-40 Trebs for a lvl 10 Keep. All you need to do is persuade people to carry a Treb in RvR.
Gear said:You might as well use volley. Despite being nerfed, it doesn't get affected by NS![]()
i'm sure ardamel wants to know the answer to this toocensi said:Whats the best tactics for taking defended keeps now?
Norvindus said:You are mistaken.
Unmodified possible ranges
Bolts 1875.
Scouts 2200
Rangers 2100
Hunters 2000
Aussie said:i'm sure ardamel wants to know the answer to this too
after his pathetic attempts last night against 15ish defenders xDD