No team-damage induces spamolicius play that doesnt work on an FF server. Then ppl get used to it and spam all over a FF server killing teammates and friendly turrets.
But I actually liked it a little bit on Barrys this weekend, lots of explosions all over weeeeee.
How is T2 tactical if you can mortarjump all your players across the screen ?
OK, why dont we all satchel charge the flags, then as the nme capper comes in all 16 of us detonate ?
One thing that always put me off playing games like CS was the way 99% of the servers have TD off!
I think, the best way to do this would be to add a newby/training server where people can play a nice safe game and leave the pubbys to the people that can take a bit o damage
T2 is NOT Quake/CS/UT, thats why most people play it.
If theres a TKer on server, vote em off, if that fails, speak to a pubby server admin. Im generally on IRC all day & most of the night. Look for me in #bwtl or priv msg me if theres a problem
ermmm, have you got that the wrong way round fatgit ?
Team Damage On = you can damage your team = good
Team Damage Off = you can't damage your team = bad
The servers as of last night were set to Team Damage Off, I did mail Crunchy and Deathace about this at the weekend but didn't get a reply. Maybe it'll be fixed tonight with bwbase 1.01
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