S
sorusi
Guest
Ok ive played an polearmsman to L50 and gained RR5, so i got some insight how you tanks think etc.
Tanks are there to protect casters and support classes.
If you got the nmy mezzed, just let the clerics stun, and the casters nuke, stay passive and guard the casters - be awake, and wait & search for other inc.
Are you useing 2h or pole you could help bash the stunned targets - main thing to remember is NEVER break mezz w/o stun (healers insta mezz you and your grooup!!).
ALLWAYS keep an eye on the support classes/casters - they need you. if someone hits an caster Stun him imidatly - if you cant stun, then tell the group fast about it and let some cleric pbaeoe mezz or other caster mezz/root - DO NOT HIT IT, it makes no good, you cant kill it before it kills a caster!
To prevent being mezzed try to spread out more when engangeing in battle, try flank the enemy.
Allways stick on the leader in group, its VERY annoying for the group to pick up ppl not paying attention.
If you decide to kick some but with your pole/2h/sword, go for the casters first! - while you do this keep an eye on the casters and support classes (minstrels,clerics).
if you got 2 casters casting on you, and they are close, do like this, run between them and bash them.
Example:
Caster1, Caster2, Tank1
Tank point of view:
Caster1 beings to cast an spell.
You are hit for 300dmg.
You attack caster1.
Caster2 begings to cast an spell.
You attack caster2.
Caster1 beings to cast an spell.
You are hit for 300dmg.
You attack caster1.
Caster2 begings to cast an spell.
You attack caster2.
Caster1 point of view:
You cast an spell.
You hit Tank1 for 300dmg.
Tank1 attacks you.
You are interrupted.
You cannot cast for 5sec.
You cannot cast for 4sec.
You cannot cast for 3sec.
You cannot cast for 2sec.
You cannot cast for 1sec.
You beging to cast an spell.
Tank1 attacks you.
You are interrupted.
You cannot cast for 5sec.
You cannot cast for 4sec.
You cannot cast for 3sec.
You cannot cast for 2sec.
You cannot cast for 1sec.
= the casters wont be able to cast if you do like this.(best is to leave them mezzed)
Now do this if they arnt mezzed, and same time your doing it tell the group or chat group about the casters and tell them you need help!
Lets say you see an friendly caster getting attacked by a pet, see if the caster quickcasts (ask him is best), if not stun it so he or someone can mezz it - dont start attacking it its a great risk u will break some mezz.
And one of the most important things that goes for EVERYONE: use the chat, chat when you are in combat - learn to type when you fight.. lets say you get lost from the albs and get in a 2vs1 situation wich u cant win.
1. turn around
2. sprint
3. ./loc, Tell the group that you are at xx loc and what dir you are running.
4. if you know how to descibe were you are tell them were you are.
5. this GREATLY increases that chance for them to find you and save the day
*********************
Now to reality on Excal/Alb
Most tanks seem to wack other tanks in rvr - NEVER do this, take out the casters/bards/healers first, AND ALLWAYS WAIT FOR STUN!
Enemy tanks got loads of life and IP makes them even slower to kill.
Also try wait a bit for the battle to merge, try locate all the bards/casters and wack those not being mezzed.
Most tanks seem to just press nearest hero and ./stick then do styles, and wtih this breaking mezz if there was any. so the Hero goes an wacks our casters...
- Think before attacking - play smart!
There are some basic stuff everyone needs to learn in order to know how to know what classes ppl are:
Primary targets:
CC (Crowd Control) - Celts,Dwarfs,norses. (sometimes firebolgs to, These are the classes that can be healers/bards, if they arent mezzed KILL and interurpt ALL THE TIME, STUN THEM FAST!)
Casters - usually: Elfs,Lurikeens,Kobolds, (sometimes dwarfs/norsemen/celts to, but if you see an stick in their hand KILL, exeption if hes mezzed)
Steatlhers - kobolds,lurikeens,celts,norses (do great damage and are a great threat to casters)
Support classes - Those that cast healing spells (blue glimmering stuff form their hands and no staffs), make sure these are mezzed or KILL, make sure healers are stunned before attacking if they are mezzed or you and your allys might end up insta mezzed and owned)
Tanks - wield spears,donkey kong hammers, chain armour, and chain-like on hibb (take these last, they can allways be rooted or mezzed and they make no threat then)
Targets that doesnt need to be stunned before attacking: Trolls (no class here can have insta root or mezz), Kobolds (same), Firebolgs, Lurikeens, Elfs. (isnt really that big threat on hibb side)
Use right eqiupment and chants:
Most common damage is made in: Heat,Cold.
Bard mezz is: Body
Healer mezz is: Body, might be Spirit (some say spirit some body)
Dont like hibb PBAOE DD? - get energy resists, and wack them instead of some tank.
Pay Attention, kill stuff that die fast, think before attacking, KNOW your enemy, Use the chat!
Im sure there is something ive missed...
My coppers /sorusi L50 gimp
Tanks are there to protect casters and support classes.
If you got the nmy mezzed, just let the clerics stun, and the casters nuke, stay passive and guard the casters - be awake, and wait & search for other inc.
Are you useing 2h or pole you could help bash the stunned targets - main thing to remember is NEVER break mezz w/o stun (healers insta mezz you and your grooup!!).
ALLWAYS keep an eye on the support classes/casters - they need you. if someone hits an caster Stun him imidatly - if you cant stun, then tell the group fast about it and let some cleric pbaeoe mezz or other caster mezz/root - DO NOT HIT IT, it makes no good, you cant kill it before it kills a caster!
To prevent being mezzed try to spread out more when engangeing in battle, try flank the enemy.
Allways stick on the leader in group, its VERY annoying for the group to pick up ppl not paying attention.
If you decide to kick some but with your pole/2h/sword, go for the casters first! - while you do this keep an eye on the casters and support classes (minstrels,clerics).
if you got 2 casters casting on you, and they are close, do like this, run between them and bash them.
Example:
Caster1, Caster2, Tank1
Tank point of view:
Caster1 beings to cast an spell.
You are hit for 300dmg.
You attack caster1.
Caster2 begings to cast an spell.
You attack caster2.
Caster1 beings to cast an spell.
You are hit for 300dmg.
You attack caster1.
Caster2 begings to cast an spell.
You attack caster2.
Caster1 point of view:
You cast an spell.
You hit Tank1 for 300dmg.
Tank1 attacks you.
You are interrupted.
You cannot cast for 5sec.
You cannot cast for 4sec.
You cannot cast for 3sec.
You cannot cast for 2sec.
You cannot cast for 1sec.
You beging to cast an spell.
Tank1 attacks you.
You are interrupted.
You cannot cast for 5sec.
You cannot cast for 4sec.
You cannot cast for 3sec.
You cannot cast for 2sec.
You cannot cast for 1sec.
= the casters wont be able to cast if you do like this.(best is to leave them mezzed)
Now do this if they arnt mezzed, and same time your doing it tell the group or chat group about the casters and tell them you need help!
Lets say you see an friendly caster getting attacked by a pet, see if the caster quickcasts (ask him is best), if not stun it so he or someone can mezz it - dont start attacking it its a great risk u will break some mezz.
And one of the most important things that goes for EVERYONE: use the chat, chat when you are in combat - learn to type when you fight.. lets say you get lost from the albs and get in a 2vs1 situation wich u cant win.
1. turn around
2. sprint
3. ./loc, Tell the group that you are at xx loc and what dir you are running.
4. if you know how to descibe were you are tell them were you are.
5. this GREATLY increases that chance for them to find you and save the day
*********************
Now to reality on Excal/Alb
Most tanks seem to wack other tanks in rvr - NEVER do this, take out the casters/bards/healers first, AND ALLWAYS WAIT FOR STUN!
Enemy tanks got loads of life and IP makes them even slower to kill.
Also try wait a bit for the battle to merge, try locate all the bards/casters and wack those not being mezzed.
Most tanks seem to just press nearest hero and ./stick then do styles, and wtih this breaking mezz if there was any. so the Hero goes an wacks our casters...
- Think before attacking - play smart!
There are some basic stuff everyone needs to learn in order to know how to know what classes ppl are:
Primary targets:
CC (Crowd Control) - Celts,Dwarfs,norses. (sometimes firebolgs to, These are the classes that can be healers/bards, if they arent mezzed KILL and interurpt ALL THE TIME, STUN THEM FAST!)
Casters - usually: Elfs,Lurikeens,Kobolds, (sometimes dwarfs/norsemen/celts to, but if you see an stick in their hand KILL, exeption if hes mezzed)
Steatlhers - kobolds,lurikeens,celts,norses (do great damage and are a great threat to casters)
Support classes - Those that cast healing spells (blue glimmering stuff form their hands and no staffs), make sure these are mezzed or KILL, make sure healers are stunned before attacking if they are mezzed or you and your allys might end up insta mezzed and owned)
Tanks - wield spears,donkey kong hammers, chain armour, and chain-like on hibb (take these last, they can allways be rooted or mezzed and they make no threat then)
Targets that doesnt need to be stunned before attacking: Trolls (no class here can have insta root or mezz), Kobolds (same), Firebolgs, Lurikeens, Elfs. (isnt really that big threat on hibb side)
Use right eqiupment and chants:
Most common damage is made in: Heat,Cold.
Bard mezz is: Body
Healer mezz is: Body, might be Spirit (some say spirit some body)
Dont like hibb PBAOE DD? - get energy resists, and wack them instead of some tank.
Pay Attention, kill stuff that die fast, think before attacking, KNOW your enemy, Use the chat!
Im sure there is something ive missed...
My coppers /sorusi L50 gimp