T0A and RvR

old.windforce

Part of the furniture
Joined
Dec 22, 2003
Messages
3,414
haven't been in rvr in 2 weeks

anything happening yet? (apart from teh smelly ones nicking our relics;))


ps. i really like ToA
 

nuky

Fledgling Freddie
Joined
Jan 23, 2004
Messages
458
was some nice fights in emain last night, first time i really popped my head out in a while. few fg hibs camped mpk after they got their keeps back and we had a nice big scrap with them, few smallish punch ups after that but nothin to write home about

think the solo'ers etc are loving it, not much fun for fg v fg action it seems
 

Damon_D

Fledgling Freddie
Joined
Dec 23, 2003
Messages
585
old.windforce said:
haven't been in rvr in 2 weeks

anything happening yet? (apart from teh smelly ones nicking our relics;))


ps. i really like ToA

No idea only played a few hours the last 2 week's..

ps. I think ToA bite's.........
 

Chimaira

Can't get enough of FH
Joined
Jan 21, 2004
Messages
4,462
Stigmata Runs fg rvr grps a few nights a week.

usually just farm paradise for a fotm alb grp as there is not many guild grps out

and Golden Age err I mean Zerglings just blows :flame:
 

Sycho

Can't get enough of FH
Joined
Dec 22, 2003
Messages
2,255
Exactly same as me damon, i rarely play my theurg/wiz/merc now, ToA has really made me not be bothered with daoc, i have many high lv chars which are now fucked over thanks to this expansion, if you can't put the time into it you will not get very far.

ML10 is VERY hard to get on the average mid/hib/alb due to them not being able to put up the force to do certain steps or having time like i said above, yes there's always ways of organising your own raids but then again they are very hard to do with everyone rushing off to obtain a certain artifact or even scrolls, it certainly has changed a lot of people's attitudes :(

When i first played daoc i loved it, the first time working out how to cast a spell, first time experiencing death in rvr, first time in a relic raid, first time killing a dragon, first time in DF, all those things were fun, ToA just doesn't cut the excitement for me, probably be some idiots out there who will reply then quit playing, i want to see how well i fair in rvr first but with not lving on master lvs hardly at all i think people even with many artifacts at lv10 will not do very well vs a group with ML6+ abilities.

Give back old daoc, no buffbots, no plers, some things were overpowered yet the game was best back then but now all it's turned to into is mythic's fruit machine, i liked SI a lot as the expansion didn't change people's attitudes and the game itself, oh well we will just see what frontiers has to offer i guess.
 

Mauness

Can't get enough of FH
Joined
Feb 2, 2004
Messages
1,123
Sycho pretty much sumed it all up in his reply.

I dont have the time to play ToA, did ML1 1.1 - 1.3 and took bout 2hours, tbh complete waste of time as i gained nothing from it. took me 2years to get 2 x Level 50's, all i want to do is RvR. But there really isnt any happening at all, PvE groups are rare now aswell :(

ToA has killed game imo
 

klavrynd

Fledgling Freddie
Joined
Dec 22, 2003
Messages
336
can't but agree with Sycho

Toa takes the game away even more from casual players rather closing the gap (or keeping it equal even though getting money for sc isnt too hard)
 

Chimaira

Can't get enough of FH
Joined
Jan 21, 2004
Messages
4,462
ML is some invent from some fuckup who doesnt have a REAL LIFE.

to bad I got work and all other stuff to do so I cant spam ML ftw and exp items that takes fucking ages.

or scroll hunting. 25 hours for one xEE


ToA is just a bloddy fat LOL. even tho gfx is nice and the drops u get are fun ;)
 

old.windforce

Part of the furniture
Joined
Dec 22, 2003
Messages
3,414
tbh i have loads of fun doing MLs

i crawl through my MLs but i am enjoying them

just finished ML2 on my first 50 and i have no items / artifact but i am in no hurry

just sit back and relax, enjoy the experience and don't bother with the self centered loot horny farts
 

Arus Canus

One of Freddy's beloved
Joined
Jan 22, 2004
Messages
342
I enjoy doing ML's but am a bit worried bout what it is doing to RvR.

Taking a keep has been made too easy. With the new uber ML abilities they should have upgraded keeps and keep guards providing a greater challenge.
 

Kraben

Can't get enough of FH
Joined
Dec 26, 2003
Messages
1,059
As Windfoce says.

Who says you gotta be top nodge ML10 with uber artifacts within 2 weeks? Take your time.. Choose 1-2 of your chars to do ML's with. In time they will raise to be somewhat competetive in rvr ML wise.

Try exploring ToA. For me it has turned out to be a world full of surprises and im fascinated by it. I dont have a huge rush to get FoTM in rvr again. From my usual rvr char ( savage ) I have chosen to try something new. Lvling a hunter and gonna rely on that as my future main rvr char. A few artifacts and quest items and Im set. Im not too concerned about ML's. You can get alot of good quest items with very little ingame time spend and artifacts arent THAT a doll. Later I bleieve you can xp most artifacts in rvr as well - hence having fun while you improve your char.

For what its worth here is some inpiration from what i've decided to use my chars for now:

Savage - pretty much retired from rvr. Gonna be pve farm boy with my shammy bb. Good for farming scrolls etc :)

Healer - Gonna equip him with some artifacts and quest items so over all healing, duration, hits, buffs, casting speed will be wastly improved upwards 15-25 % each. Casting speed capped at 10 though. This will give me a good healer in rvr even without ML's. I do plan on taking Perfector 3-5 to get power field and healing field, but no rush.

Shammy - Mainly pve bot. Will respec him to lower aug and higher cave later. With ToA quest items + to buffs you can still cap buffs with just a few lvl's of MoA and yet still have a viable FoTM rvr spec. In time I will take him to Perfector 3-5 for power/heal field. No rush with this though.

Spiritmaster - Mainly gonna be used for pve. PL'ing, farming cash etc. A few easily obtained items for improved casting speed and some + % to power pool.

Hunter - Kitting out with artifacts and ToA quest/drop items to come close to cap with archer range, archer damage, melee damage, melee speed. I havent completed the template completely but im getting close. Again xping artifacts in rvr is what makes the difference. Have fun while doing the grind.


I too had very negative thoughts towards ToA before it came out and tbh I wasnt even sure if I wanted to buy the damn thing. I did though and.. its not as bad as I had feared. The worst thing was the future of not knowing - not knowing how to handle all the new stuff and in what priority. All the new quests, artifacts, ml's etc.. argh. Hard to get a decent overview. Once I got started ( after a few days of " Bah, this sucks " ) I DO though see a light at the end of the tunnel.
I have a plan and if it takes some months for me then so be it.

See the game from a new view. Decide what chars you wanna go with and start from there. Have fun. :cheers:

hm got a bit long, got carried away. Soz :D

/edit. Gotta a bit away from topic but it was more meant as a reply to Sycho.
 

Marcus75

Fledgling Freddie
Joined
Jan 14, 2004
Messages
534
I too think ToA is fun - I will get my ML's in due time just like I did with my 50's - the ones that race through it all with blinding speed really should go play quake or something like that. ;)
 

kain

Fledgling Freddie
Joined
Dec 22, 2003
Messages
85
I think it's changed the face of large scale RvR, going to be longer played out stand off battles (a damn good).

And I hope it hurts this 8v8 mentallity thats getting popular, not a very MMORPG kind of thing.

One thing I think they should have done was put fault finder higher up in the ml list... Ok I'm REALLY enjoying it, but keeps are going down too fast and what we did to that relic door was plain insane.
 

Morchaoron

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,714
If only all of those ML's were group encounters it would be np at all, it would be fun doing some quests with your friends...

this is how *I* see it

the way it is now, zerg:
-much lag, slow fps, people warping in aggro
-makes encounters 'too easy', the only challenge there is is leading the raid, having nerves of steel...
-people not listening, attacking mobs that should be talked to and walking in aggro etc.
-crap drop ratio (more people = not more good loot)
-what you do matters less, just spam styles at the mob that needs dead little tactics required (too many people wont listen to advanced tactics anyway)
-people having all kinds of excuses for missing a encouter for some reason and getting pissed at the raidleader when he doesnt want to move the 80 man zerg all the way back to do the encounter again


if all encounters would be for groups:
-people will be much more involved in the quest, no mindless nearesttarget ramming, work as a real team, the action of every groupmember counts
-higher chance of getting loot, so more reward for spending your time
-less lag, less mistakes made, less waiting, so less time wasted in general
-no afk leechers who will start whining if they missed a encounter because they had to talk to a npc
-mobs are not required to have a level of 80 vs groups to be a 'challenge', which means casters are most likely to hit them aswell (now the damage dealers are kinda useless)
-most important of all: you could do it anytime, just get some friends together and your good to go, you could log in and play without having to walk around for ages trying to get a zerg together

i know it is a mmorpg but they have gone too far with this, sometimes you have to be truly 'massive' to be able to do something, and just look at the differences between a zerg and a group... the game is not refined enough for zergs... but....

thats just the way it is....

i also have my doubts about ML's in rvr, most are totally useless, but i wonder what a relic raid/keep raid will look like with a constant field of spamming heal/power fonts whatever
 

Sycho

Can't get enough of FH
Joined
Dec 22, 2003
Messages
2,255
I have only done ML1 so far on sycho and none on my other characters, some people are way ahead but doesn't really bother me, all that i fear is people that are behind will find it harder later on.Some master level trials are way too tough for the average alb/mid/hib guild even alliances.The people who are low ML compared to high ones in rvr will die a lot easier and therefore will probably quit, so it will probably drop the rvr population down by a 1/3 or so in my view.

I really do not see the point of lving some artifacts either, there's some drops even better than them that are easier to obtain than doing some ML trials.Perhaps because i have spent way too much time playing this game that lving artifacts would drive me insane :p

The way i see it though, ToA is more fun for the newer daoc players but a lot less fun for some old daoc people, i like the new mobs AI though and the gfx engine isn't too bad, infact better for rvr on my computer.
 

Xxcalibur

One of Freddy's beloved
Joined
Jan 26, 2004
Messages
1,202
i agree sycho , LvL artifacts & mls is a pain .

I have rl friends playing Toa in USA servers and after 4 monts still 90 % of population prefer PvE than RvR. Dunno if in future Strongs guilds that hate PvE will quit but i am sure lot of ppl of those RvR guilds will quit of this game.

¿ Can anyone tell me what is fun of kill 10000 mobs to gain one lvl in one artifact ? ¿ Where is The fun ? Roleplayers IMO.
 

Derric

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,377
Morchaoron said:
If only all of those ML's were group encounters it would be np at all, it would be fun doing some quests with your friends...

this is how *I* see it

the way it is now, zerg:
-much lag, slow fps, people warping in aggro
-makes encounters 'too easy', the only challenge there is is leading the raid, having nerves of steel...
-people not listening, attacking mobs that should be talked to and walking in aggro etc.
-crap drop ratio (more people = not more good loot)
-what you do matters less, just spam styles at the mob that needs dead little tactics required (too many people wont listen to advanced tactics anyway)
-people having all kinds of excuses for missing a encouter for some reason and getting pissed at the raidleader when he doesnt want to move the 80 man zerg all the way back to do the encounter again


if all encounters would be for groups:
-people will be much more involved in the quest, no mindless nearesttarget ramming, work as a real team, the action of every groupmember counts
-higher chance of getting loot, so more reward for spending your time
-less lag, less mistakes made, less waiting, so less time wasted in general
-no afk leechers who will start whining if they missed a encounter because they had to talk to a npc
-mobs are not required to have a level of 80 vs groups to be a 'challenge', which means casters are most likely to hit them aswell (now the damage dealers are kinda useless)
-most important of all: you could do it anytime, just get some friends together and your good to go, you could log in and play without having to walk around for ages trying to get a zerg together

i know it is a mmorpg but they have gone too far with this, sometimes you have to be truly 'massive' to be able to do something, and just look at the differences between a zerg and a group... the game is not refined enough for zergs... but....

thats just the way it is....

i also have my doubts about ML's in rvr, most are totally useless, but i wonder what a relic raid/keep raid will look like with a constant field of spamming heal/power fonts whatever

A lot of the ML encounters can be done with 1 or 2 fg's,ask Yussef how he's done it so far. o0
 

Aenir

Fledgling Freddie
Joined
Dec 23, 2003
Messages
101
Agree Sycho.
Toa killed daoc for me and two rl mates.
But I'm free now and enjoying it :) woohoooo
 

Kraben

Can't get enough of FH
Joined
Dec 26, 2003
Messages
1,059
Xxcalibur said:
i agree sycho , LvL artifacts & mls is a pain .

I have rl friends playing Toa in USA servers and after 4 monts still 90 % of population prefer PvE than RvR. Dunno if in future Strongs guilds that hate PvE will quit but i am sure lot of ppl of those RvR guilds will quit of this game.

¿ Can anyone tell me what is fun of kill 10000 mobs to gain one lvl in one artifact ? ¿ Where is The fun ? Roleplayers IMO.

Thing is that we play EU servers - your friends US. There is tons and tons of guides of how to do the ML's fastest, how to obtain your artifacts, scrolls for such and the fastest way of lvling them. Easy walk throughs for just about every quest out there. We know the nerfs coming before they get here, hence we having it easier to make good templates which wont be nerfed into oblivion in a patch the week after.

US players had to make this up and write it down as they progressed. As I see it, us, the EU players, are having it all served on a silver plate. And I'll be damned if we cant go through the grind ALOT faster than the US players did/are.

The rvr guilds im sure pretty much have had an idea all from start of which artifacts/ml's to have, plans of how to obtain these the fastests way possible so they could get back to the rvr scene asap. All this very much possible due to the US players "reesearch".

Im not saying the grind arent big, but its nothing near as big as what the US players have gone through.
 

Morchaoron

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,714
Derric said:
A lot of the ML encounters can be done with 1 or 2 fg's,ask Yussef how he's done it so far. o0

well thats exactly the point, 1 OR 2 :rolleyes:

you should be able to start a ML with 1 group and end it with the same group without having to farm all kind of shit first or to call in the zerg or smt...


Kraben said:
The rvr guilds im sure pretty much have had an idea all from start of which artifacts/ml's to have, plans of how to obtain these the fastests way possible so they could get back to the rvr scene asap. All this very much possible due to the US players "reesearch".

if these rvr guilds still cba to go to the frontiers that is...
i had it planned too but it just takes too damn long, and on the other hand, IF i would complete everything within a week there would be no one to fight except some "OMGWTFCHEAPRPS" anti-infil node spamming bds
 

Fafnir

Resident Freddy
Joined
Dec 22, 2003
Messages
3,024
Morchaoron said:
well thats exactly the point, 1 OR 2 :rolleyes:

you should be able to start a ML with 1 group and end it with the same group without having to farm all kind of shit first or to call in the zerg or smt...
Aye, this should be for all, not the people with alot of free time.
 

Cathul

Fledgling Freddie
Joined
Dec 23, 2003
Messages
87
kain said:
I think it's changed the face of large scale RvR, going to be longer played out stand off battles (a damn good).

And I hope it hurts this 8v8 mentallity thats getting popular, not a very MMORPG kind of thing.

One thing I think they should have done was put fault finder higher up in the ml list... Ok I'm REALLY enjoying it, but keeps are going down too fast and what we did to that relic door was plain insane.

There's no sense even planning a defend if the timeframe from first guardspam to neutral relics is less than 4 minutes....

/Cathul
 

Tareregion

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,132
Morchaoron said:
well thats exactly the point, 1 OR 2 :rolleyes:

you should be able to start a ML with 1 group and end it with the same group without having to farm all kind of shit first or to call in the zerg or smt...




if these rvr guilds still cba to go to the frontiers that is...
i had it planned too but it just takes too damn long, and on the other hand, IF i would complete everything within a week there would be no one to fight except some "OMGWTFCHEAPRPS" anti-infil node spamming bds
yes and it 2fg is a zerg and is extremely hard to get together :rolleyes:
 

Morchaoron

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,714
Tareregion said:
yes and it 2fg is a zerg and is extremely hard to get together :rolleyes:

one group would be a very nice limit, and yes 2 groups is totally different...
 

Kraben

Can't get enough of FH
Joined
Dec 26, 2003
Messages
1,059
imo its not THAT hard putting 2 groups together. Advertise here on FH if you wanna do this and that ML part. Write on guild boards etc. Fill in gaps from alliance calls ingame if so needed.

You get nothing if you do nothing.. Or at least thats the way it should be imo.
 

Ormorof

FH is my second home
Joined
Dec 22, 2003
Messages
9,927
Chimaira said:
Stigmata Runs fg rvr grps a few nights a week.


stig who? :p

oh and the time i played hunter in emain i didnt feel toa until towards the last few days :p

toa just making a game where its already hard to compete, even harder :p

(the words of someone who plays alot, but doesnt achieve alot)
 

Balbor

Fledgling Freddie
Joined
Feb 9, 2004
Messages
688
best way to fix it would be to change the level you can start MLs at, instead of being a high level zone only they should change it so that you can start doing them at L20 or something. I can see what they are trying to do, abilities gain outside of leveling up are always gonna be a problem, gain through RvR just extends the gap between players. Gained through long, sometimes complicated PvE encounters and people will feel even further behind. The battlegroups seem to be the place to go if you want a pritty even playing field.
 

Pio

One of Freddy's beloved
Joined
Jan 21, 2004
Messages
577
I've not got any ml on my chars coz I've been farming artifacts etc got my shade nearly kitted out just need to do sc oO
 

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