SWTOR SWTOR increases Sniper damage.

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
1,632
Holy duckshoot, Batman. There's snipers everywhere! I'm running for the obstacles, it's like being in a warzone...


Oh!

massively.com said:
SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague
by Larry Everett on Apr 24th 2012 7:00PMSci-fi, Events, in-game, Patches, PvE, Star Wars: The Old Republic0


Snipers and Gunslingers should be happy about the changes to Star Wars: The Old Republic this morning. Five of their most prominent abilities have received a 5% increase in damage output. With the latest patch 1.2.1, abilities like Snipe, Charged Burst, Aim Shot, and Ambush now have a measurable difference in damage output.

Although Snipers and Gunslingers were the only classes to receive a bonus to damage, many other minor and why-is-this-an-issue bugs have been fixed with the introduction of this patch. For instance, each player can add other players to his friends list even if those other players are offline. And that persistent and annoying jet-engine sound heard on Carrick and Vaiken station has been fixed.

On a sad note, the Rakghoul plague has come to and end (or is that good news?). Either way, the announcements on the stations have stopped, and the crash site has been fully cleaned up, including the jawa vendor. But chin up, event-fans: Lead Designer Daniel Erickson mentioned on Mos Eisley Radio that although BioWare does not have plans to revive this specific event, there is a whole team specifically dedicated to creating future live events.



Tags: BioWare, daniel-erickson, EA, Electronic-Arts, Gunslinger, Imperial-Agent, LucasArts, patch-notes, rakghoul, rakghoul-plague, Smuggler, Sniper, Star-Wars, Star-Wars-The-Old-Republic, SWTOR, the-old-republic, TOR

http://massively.joystiq.com/2012/0...iper-damage-fixes-bugs-and-cures-the-rakghou/
 

Roo Stercogburn

Resident Freddy
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My account ran out. Won't be renewing after the 1.2 clusterfuck heat/heal nerfs to mercs.
 

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