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old.willowywicca
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- #61
well personnally I would say go either hybrid pole/shield spec or even better pure defensive spec. Polearms are too slow, don't do significantly more damage than amethyst slash on average over time, and the penalty to your own survivability is too great to really make it worthwhile. I have fought numerous armsmen who were both s/s and pole spec (and some hybrids too) in 1 vs 1 fights and the ones who faired best were always the s/s ones. I've had a few fights vs gladiator (back when scale was weak to crush --he used a rush pole then, not sure bout now--, champs had no self buffs) and all have been pretty one sided towards me, I recently had a fight vs sagba in hadrians and it went down to the line, both of us used FA2 and I only won it by a small margin (well okay I still had IP ready but you know what I mean ).
also if you do decide to use poles, be sure to have a decent spec in it lol, I remember one fight vs 2 armsmen, 1 using slash/s other using a slash polearm and the s/s did more dmg on every hit than the polearmsman ever did on a hit rofl. Even those with good spec in polearms seem to have horrible variance tho, hitting pretty poor damage most of the time (200-300), with the occassional uber hit (500+) very very rarely. given how slowly they hit their damage over time on average is abysmal..
And hrodelbert, higher spec doesn't decrease variance (unfortunately got 62 (almost 63, then 64+ with SC) LW atm) it merely increase the range across which you vary (ie instead of 75-125%, it's 100-150% or whatever). Whatever the stat whih affects your weapon type (eg str for LW) is what reduces your variance, since higher str doesn't change cap, but your minimum damage is raised.. still even with 300str (ie capped) your variance is tighter but still there
EDIT: not sure since I've never had more than 1 str relic, but I think the 20% bonus is also a reduction in your variance like having more str.. since dmg caps don't go up afaik
also if you do decide to use poles, be sure to have a decent spec in it lol, I remember one fight vs 2 armsmen, 1 using slash/s other using a slash polearm and the s/s did more dmg on every hit than the polearmsman ever did on a hit rofl. Even those with good spec in polearms seem to have horrible variance tho, hitting pretty poor damage most of the time (200-300), with the occassional uber hit (500+) very very rarely. given how slowly they hit their damage over time on average is abysmal..
And hrodelbert, higher spec doesn't decrease variance (unfortunately got 62 (almost 63, then 64+ with SC) LW atm) it merely increase the range across which you vary (ie instead of 75-125%, it's 100-150% or whatever). Whatever the stat whih affects your weapon type (eg str for LW) is what reduces your variance, since higher str doesn't change cap, but your minimum damage is raised.. still even with 300str (ie capped) your variance is tighter but still there
EDIT: not sure since I've never had more than 1 str relic, but I think the 20% bonus is also a reduction in your variance like having more str.. since dmg caps don't go up afaik