R
RogueOne
Guest
I know it may seem a bit early to be saying this, with BWCSL just at the end of week 4, but I'm hoping to get the new season underway very soon after the end of this one. Therefore, if anybody has any suggestions for the new season with regard to rules and maplists, this is the thread to put them in.
Current plans for the next season, based upon a few conversations among the admins and with players from various clans are:
5v5: This seems to be the norm these days and I see no reason to change it. Large enough to allow for decent tactics and small enough to be managable.
CO scoring: the CPL uses MR12, but a lot of European clans can't stand MR12, so I think it'd be a good thing for at least one major league to stick with CO scoring. If nothing else, it means that there's actually some choice for CO fans.
8 teams per division: we had toyed with expanding the divisions from 8 teams to 10, if we could get another server (which is by no means certain). However, various people have successfully tried to convince me that this would require us to use maps which are not up to the standard required for league play. If BWCSL expands (this has yet to be decided), it will likely be through the addition of divisions 4c, 5a and 5b.
Friendly Fire On: a couple of clans have requested that ff be turned off, but the vast majority of people seem to prefer ff on.
C4 timer: This is an issue that some people seem to feel quite strongly about. Currently, we set this to 30 seconds. However, should people prefer it, I think that a change to a longer timer (35 or 40 seconds, perhaps) could well be accommodated in future seasons.
No knife rounds: a few clans seem to expect knife rounds at the start of games to determine who goes as which side first. However, my personal view is that the current system, whereby fixtures are balanced so that every team is T first either 3 or 4 times is fairer.
Map-list:
Perhaps the most contravertial aspect of planning any season and no doubt the area that will attract the most debate. Based on feedback from clans over the last few weeks, it seems that most would prefer we stuck with de_ maps only, no matter how much 1.4 improves the hostage code. The map-list is currently very much open to debate and I welcome any suggestions. The only maps I will not consider are custom maps, since the potential for problems that these create is too high. The current list, drawn up after speaking to a few clans at some length is:
de_aztec - A favorite for many clans and a good map for the snipers. Long-range combat favours the clans with better AWP skills. Difficult for the Ts, this should make a good change from the rushier maps.
de_cbble - A lot of people have expressed disappointment that this map wasn't used this season. I can understand this, since it's one of the better rushy maps in the game. If at all possible, I'd like to get it back in the cycle for next season.
de_dust2 - The ultimate T-rush map. Very hard for CTs to defend, but still a popular map. Always seems to give high-scoring matches for obvious reasons.
de_inferno - The 1.3 version of inferno seems to be a very popular map and it's ideal for league matches. This is the one map that *nobody* has yet asked me to remove, believe it or not.
de_nuke - A personal favorite and a very decent map for clan matches. We've used this as the first map of the season for the last two seasons and it was used for the final in the knockout tournament before that. I see no reason to drop it from the list.
de_prodigy - Another of the very old maps. I have had a fair number of requests to drop this one, but at the same time, I've had a few fairly strong pleas to keep it in. Since it gave us some excellent matches this season, I'm inclined to keep it.
de_train - The only map on the current season's cycle not used in the last season. Train's introduction seems to have been a success. The lack of map-knowledge displayed by a few clans has held them back on it this season, but I see nothing wrong with having a map capable of causing a few surprises in the league.
I would point out again that *none* of this should be considered final and that I'm open to suggestions on all aspects of the stuff above. Remember, if you don't tell me your opinions, I can't act on them.
Current plans for the next season, based upon a few conversations among the admins and with players from various clans are:
5v5: This seems to be the norm these days and I see no reason to change it. Large enough to allow for decent tactics and small enough to be managable.
CO scoring: the CPL uses MR12, but a lot of European clans can't stand MR12, so I think it'd be a good thing for at least one major league to stick with CO scoring. If nothing else, it means that there's actually some choice for CO fans.
8 teams per division: we had toyed with expanding the divisions from 8 teams to 10, if we could get another server (which is by no means certain). However, various people have successfully tried to convince me that this would require us to use maps which are not up to the standard required for league play. If BWCSL expands (this has yet to be decided), it will likely be through the addition of divisions 4c, 5a and 5b.
Friendly Fire On: a couple of clans have requested that ff be turned off, but the vast majority of people seem to prefer ff on.
C4 timer: This is an issue that some people seem to feel quite strongly about. Currently, we set this to 30 seconds. However, should people prefer it, I think that a change to a longer timer (35 or 40 seconds, perhaps) could well be accommodated in future seasons.
No knife rounds: a few clans seem to expect knife rounds at the start of games to determine who goes as which side first. However, my personal view is that the current system, whereby fixtures are balanced so that every team is T first either 3 or 4 times is fairer.
Map-list:
Perhaps the most contravertial aspect of planning any season and no doubt the area that will attract the most debate. Based on feedback from clans over the last few weeks, it seems that most would prefer we stuck with de_ maps only, no matter how much 1.4 improves the hostage code. The map-list is currently very much open to debate and I welcome any suggestions. The only maps I will not consider are custom maps, since the potential for problems that these create is too high. The current list, drawn up after speaking to a few clans at some length is:
de_aztec - A favorite for many clans and a good map for the snipers. Long-range combat favours the clans with better AWP skills. Difficult for the Ts, this should make a good change from the rushier maps.
de_cbble - A lot of people have expressed disappointment that this map wasn't used this season. I can understand this, since it's one of the better rushy maps in the game. If at all possible, I'd like to get it back in the cycle for next season.
de_dust2 - The ultimate T-rush map. Very hard for CTs to defend, but still a popular map. Always seems to give high-scoring matches for obvious reasons.
de_inferno - The 1.3 version of inferno seems to be a very popular map and it's ideal for league matches. This is the one map that *nobody* has yet asked me to remove, believe it or not.
de_nuke - A personal favorite and a very decent map for clan matches. We've used this as the first map of the season for the last two seasons and it was used for the final in the knockout tournament before that. I see no reason to drop it from the list.
de_prodigy - Another of the very old maps. I have had a fair number of requests to drop this one, but at the same time, I've had a few fairly strong pleas to keep it in. Since it gave us some excellent matches this season, I'm inclined to keep it.
de_train - The only map on the current season's cycle not used in the last season. Train's introduction seems to have been a success. The lack of map-knowledge displayed by a few clans has held them back on it this season, but I see nothing wrong with having a map capable of causing a few surprises in the league.
I would point out again that *none* of this should be considered final and that I'm open to suggestions on all aspects of the stuff above. Remember, if you don't tell me your opinions, I can't act on them.