S
Sar
Guest
- Thread starter
- #211
Still a daft and unworkable idea tbh.
There's about 3000 Q3 servers throughout the world running atm - how much do you think it would cost to even partially subsidise all those servers?
And that's only for one game - think about how many games a particular publisher outputs in one year, then multiply that by the average lifespan of a game online (in years).
Q3 has had three years so far, HL has had 4 (CS about 3 prolly), Q2 five, Q1 6 and so on.
Server Stats:
Top Game Servers By Players
Half Life
22513 servers, 70042 players
Battlefield 1942 Demo
1067 servers, 8273 players
Medal of Honor Allied Assault
1452 servers, 7191 players
Unreal Tournament
3392 servers, 4790 players
Quake 3: Arena
2944 servers, 4660 players
Return to Castle Wolfenstein
1091 servers, 3957 players
Soldier of Fortune 2
627 servers, 2989 players
Army Game
288 servers, 2846 players
Neverwinter Nights
1132 servers, 2251 players
Tribes 2
619 servers, 2018 players
That's current.
There's about 3000 Q3 servers throughout the world running atm - how much do you think it would cost to even partially subsidise all those servers?
And that's only for one game - think about how many games a particular publisher outputs in one year, then multiply that by the average lifespan of a game online (in years).
Q3 has had three years so far, HL has had 4 (CS about 3 prolly), Q2 five, Q1 6 and so on.
Server Stats:
Top Game Servers By Players
Half Life
22513 servers, 70042 players
Battlefield 1942 Demo
1067 servers, 8273 players
Medal of Honor Allied Assault
1452 servers, 7191 players
Unreal Tournament
3392 servers, 4790 players
Quake 3: Arena
2944 servers, 4660 players
Return to Castle Wolfenstein
1091 servers, 3957 players
Soldier of Fortune 2
627 servers, 2989 players
Army Game
288 servers, 2846 players
Neverwinter Nights
1132 servers, 2251 players
Tribes 2
619 servers, 2018 players
That's current.