Style vs melee damage

Zoia

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I'm trying to make a template and i'm not sure what is most important for me as a skald.
I mostly solo, so provoke is my main style :p Provoke often do slightly more damage than my unstyled hits.
I asked on VN once and they said they both added to cap damage. I don't trust VN boards much, so i ask you people...

How exactely does it work? Let's say i do 200 unstyled and +100 from style and have +5 on both.
Will i do 5% more on both unstyled and styled = 210+105?
Will it add to my cap damage or only make me reach cap easier?
 

katt!

Fledgling Freddie
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+style damage = % of base dmg added to style bonus, so basically it is the same as +melee dmg - but only when you style. hope that made sense :x
 

Zoia

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So for someone like me, who never goes anywhere without end regen potion :p , capping +style is the better choice?
 

Rulke

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Yeah but sometimes you cant style cos of lag or strafing or wtvr, so melee damage will help you there.
 

Zoia

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Ok, so melee damage helps when i hit unstyled and +style when i style?
Do they stack in any way? ;) Like having +10 in both will make me hit harder when i style than if i only had +10 style?

Sorry if i'm slow, but i've had a few beers :p

/ponder


Edit: oh, and noone said if it adds to cap or not..

thanks for the answers so far
 

Dorin

Fledgling Freddie
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melee dmg = on every melee hit, be it styled/unstlyed... so this is an overall melee dmg increase
style dmg = on each styled dmg you get a little +, thus your dmg is a bit better again :>

so yes they do stack ofc :wij:

i could be wrong tho, nobody is perfect and iam not even close to it :)
 

Vodkafairy

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styles add a certain percentage of base damage to the hit, no styles add more damage than the actual base damage except for PA (in the calculation)

therefore +melee is better than +style, here's an example

150(+50)

10% melee dmg would improve the 100 base dmg (by 10 pts), as well as the style damage because that is, in this case, 50% of the base hit which is increased

10% style dmg would improve the 50 style dmg (by 5 pts)

its a shit explanation but if you want to know about styles and everything involved, go here:

http://daoc.nisrv.com/modules.php?name=Weapon_Style_Faq

oh, to sum it up, +melee is more important than +style.

i might be wrong with all the above, since i don't know when the toa bonuses are calculated in the formula.. but overall base dmg is the most important factor in dmg output
 

Rulke

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Zoia said:
Makes DAoC more interresting than it is :D

And you need something to make it interesting when emain consists of this for an hour :puke:
 

Kagato

Fledgling Freddie
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Melee damage is every single hit, styled or unstyled, so really you will get the most from this bonus over all, but having both is better.

End pots are great, I always carry a full page of them, however sometimes if im winning a fight easily I wont bother wasting one, specially when a couple of ml's help with this.

Personally all the toa gear is giving me a headache, I really can't be arsed trying to cap all the over-caps to everything, just going to work one or two artifacts into my template and to hell with anything else.
 

Rulke

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And midgard base weapon lines (prolly other realms too) are mostly base damage, so will benefit more from +melee. For example we do 200 unstyled and provoke adds another 100. 10% melee will add 20, 10% styled will add 10.

Other spec lines like LA and H2H are mostly style damage, so the opposite would apply.
 

katt!

Fledgling Freddie
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Vodkafairy said:
styles add a certain percentage of base damage to the hit, no styles add more damage than the actual base damage except for PA (in the calculation)

therefore +melee is better than +style, here's an example

150(+50)

10% melee dmg would improve the 100 base dmg (by 10 pts), as well as the style damage because that is, in this case, 50% of the base hit which is increased

10% style dmg would improve the 50 style dmg (by 5 pts)

its a shit explanation but if you want to know about styles and everything involved, go here:

http://daoc.nisrv.com/modules.php?name=Weapon_Style_Faq

oh, to sum it up, +melee is more important than +style.

i might be wrong with all the above, since i don't know when the toa bonuses are calculated in the formula.. but overall base dmg is the most important factor in dmg output
you are wrong ;X

try using a style which normally adds nothing (detaunt etc) to dmg, with +style% it will.
 

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