stun bug

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laenna

Guest
ok ok you say pboae deals big damage if you are close to the pboae mage ... but what about for example: juan attacks you with his sword miss , you quikcast stun, juan is stunned , you prepare to cast a pboae spell, YOU CAN CAST juan is attacking you. SO LEAVE OF CRY you use stun bug so well ok??
 
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laenna

Guest
if an invader is attacking you and you stun his/her you cant cast because the server says he/she is attacking you and cant cast
 
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old.Zanaa

Guest
Think this is the bug all hib casters hate most, if u stun someone who is meleeing you, you gotta wait at least for normal combat timer, sometimes u can stand there getting interrupted for entire 9sec stunklength without being able to cast......cant cast in 3 2 1...then blabla is attacking you...cant cast in 3 2 1...blabla is attacking you....etcetc Really annoying :). Elds&ments can use qmez, then back off and stun, to avoid this problem - usually in 1on1 if u qstun someone who got hps left u are as good as dead. Ofc with purge on everyone nowadays u are usually dead anyway if someone gets into meleerange - would take second qcast RA if i had space on qbars :p.
 
D

Danya

Guest
Originally posted by Eblessair
swing tick tick tick tick tick...
tickticktick.gif

:D

As for the stun bug... try it as a minstrel - you only have 6 secs. :p
 
E

exc_hib_boo

Guest
by design

Mythic has replired to this issue being part of the "design" of the game.

A player has always a change to interrupt during the whole swing and it is random when during the swing it takes place.

I have had dead ppl interrupting me, because they died before their entire swing time was gone. This is indeed very weird and extremely annoying, but Mythic will never "fix it".

It's in a grab bag somewhere but I cba to find it.
 
Q

Qte Eth

Guest
noone cares about that -caster with stun can be powerful from range but when its close combat root and stun are uncompareble
and that stupid feature of mythic design really pisses off..
and of course hibs are overpowered -easy to say from other side
 
T

Thae

Guest
Originally posted by Danyan

tickticktick.gif

:D

As for the stun bug... try it as a minstrel - you only have 6 secs. :p

gosh..really fun one :) did u make it?
 
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old.Tzeentch

Guest
wonder if they will remove interrupts altogether.

really elfed up in 1.53 atm.

every tank and his dad has ip, purge and det, and crazy resists

level 50 mentalist with 45 light spec +items taking him well over 50 spec = you hit overpoweredbutalwayswhiningnerfforotherstank for 220(-220) damage!

on the other hand

overpoweredbutalwayswhiningnerfforotherstank hits you for 600(+245) damage!

gg.
 
K

kinadold

Guest
Well what about pets following you for miles, and even if 35
lvs lower see trough your stealth :)

Are you a pet user Laenna ?
 
P

Purefun

Guest
"It's working as intended" cfr grabbag
Theoretically if someone would attack you with a 234 spd weapon you'll be interrupted till 234 seconds after the swing, disregarding the fact you'd be dead after 1 swing like that.
 
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Qte Eth

Guest
exactly=)
and that cant cast after qc stun happens everytime u try to qc stun some polearmsmen with determination -by time swing is over stun is over too
 
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old.Mirandalia

Guest
:twak: qc stun bug :twak:

I hate it soo much that I'm almost bursting into :flame:

So we get interrupted loooong after the stun is in? That's just not LOGICAL.. you freaking monkeys (the ones programming)...
Still when I quickcast another spell, and in the milli second before it would've gone someone casts an insta-stun on me, and my spell is interrupted?
Should be logical to assume that if someone who is stunned can still be attacking+interrupting others I should be able to cast the freaking spell that I was .000001 secs from casting, right?

Wrong.. in both cases... if I quickcast a stun.. the other party should be stunned, and do nothing, no interrupts, and I should be able to cast freely..
 
G

Garnet

Guest
<loves the instant stun combined with cast stun bug which enables you to get a nice 10 to 15 sec stun off if you time it right>
 
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old.Zanaa

Guest
Originally posted by Danyan

tickticktick.gif

:D

As for the stun bug... try it as a minstrel - you only have 6 secs. :p


Oh true, that hurts your class so bad.
 
D

Danya

Guest
Tanks runs up, you insta stun, you try to mez, interrupted, you try to mez, tank hits you (cos they have crazy det so minstrel stun lasts like 0.5s), you die. Stun bug isn't just for casters. :p And don't get me started on the way minstrels get no dex bonus for casting times and hit for 100 (-120) with their DDs... :p
 
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Novamir

Guest
Originally posted by old.Garnet
<loves the instant stun combined with cast stun bug which enables you to get a nice 10 to 15 sec stun off if you time it right>

doesnt your insta + cast stun become on the same timer soon? :D
 
F

Flimgoblin

Guest
Aww tzeench, are the tanks you're stun/nuke/nuke/nukeing not standing around like little RP cows for you to milk?

I'd agree though - the way interrupts are done is crap... but hearing Tzeench complain about tanks doing too much damage is funny :)
 
H

hotrat

Guest
Even with stun bug i still would prefer baseline stun than baseline root.
Hib Hero hits alb mage, alb mage qc's root, alb tanks goes "must save the mage!!" whack hero, break root, alb mage dies.

Now for hib mage he can qc stun, then hit sprint run back and make a x second gap (depending on tanks determination) between him and tank, then as tank runs toward him he can either keep running or try nuking it down. If a few hib tanks notice the alb tank whacking the hib mage it doesnt matter cus stun won't break.

Anyway don't wanna start a baseline caster spell rant, this is purely a stun tic tic tic rant :)

Whats worse than stun bug, when you cast stun on someone using QC and it says xxxxx can't have this effect again yet. Mythic desperately needs to implement a system that tells you what effects can and cannot be had by enemy characters.
 
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Lessurl

Guest
Yep that is damned annoying, qc is a precious thing in a fight and wastin it on trying to stun/mez someone who is currently immune is enough to make me swear a little. ;)
 
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old.Odysseus

Guest
Best part about that mechanism that is 'working as intended':
You can stun, run 10000000000m away from him - within the stun-duration ofc - and you will still be interrupted, eventhough you're clearly outside his weaponrange.
 
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bishibosh

Guest
bleed damage...... "you prepare to perform a slam" " you hit sb with you shield for 117 dmg" you prepare your shot" you are bleeding, you are hit for 1 dmg, sb is attacking you and your shot is interrupted
 
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Qte Eth

Guest
about stun bug for minstrels-its insta and u can (if u are not total noob) do insta when u see tank getting close to u with bad idea of killing u ,and as mage u have 2.5 sec spell cast and u cast qc stun or simple stun but he gets to u for that time ,makes hit ,becomes stunned and then u are interupted for 3-6 or 9 seconds and dont benefit anything but cant have that effect messages
about root against stun in mage defence -sorry but if ur tanks are stupid and "save " ur casters that way that doesnt means root is worse then stun -it means u are albs.
stun is nice for any purposes but not for defending mage as it was supposed to be.
 

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