Strafing

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Stallion-

Guest
Originally posted by Belomar
I distinctly remember you whining at us with your scout when me, Pin and Mazsola cba to ferry you to Uppland with speed.Oh, so that quit post was just fishing for attention, eh?

hmm you even remember my scout? :) glad some1 does.. thats like back 1½ year? im not gonna argue with you ;) ill rather do that ingame.. peace out
 
P

Powahhh

Guest
Re: Re: Strafing

Originally posted by Kagato.
use /face and strafing becomes useless and in fact just increases there chances of losing there attacks.

I don't care about strafing that much, whats far worse is people using lame walk-through tactics, which is not bug abuse, just exploiting poor game design because they lack the confidence in there characters to win fairly.

totally agree
strafe in fact become useless if you face and not stickspam<insert random qb button>fortehwin!!!1

i have face a lot of strafers around and i use face instead of stick a lot of times..and i be carefull if they try to get away a bit i restick and face again...
in fact strafe is nothing more that a poor tactick to win the stickspambuttonfortehwin noobs....such as you
if you face and know to backup styles you are really ok.....
in fact i pray to find the strafe noobs cause the most times will hit unstyled and i will evade and then u know the rest...df -hamstrin
but in other hand the drag window IS abuse IS lame cause of game engine

so instead of came here and whine because you can't "HIT 1 HIT 1 HIT 1 I MUST WIN " learn to play and learn to backup and learn to avoid-take in your advance this "tricks"
 
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zmurf

Guest
Originally posted by old.Buffer
well if u want to quote NP as dishonest thats up to you, i do not wish to interfere in this matter. It is nothing todo with me.

Why is it u bring up NP cause i disagree with u ? seems like u got some unsolved issues with my guild, can't see what that has to do with my replies, grow up and get over it ...
 
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old.Xanthian

Guest
Ok lets all stand still in combat so they can hit us!

..

What a tool.
 
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talivarevil

Guest
The prob is all these ppl so used to /stick ect all of a sudden find there target moving and it means they have to change tactics and they dont like it.strafing is a tactic just like shammys dot and run is a tactic and scouts shoot/slam/shoot is a tactic.Take away tactics and game gets very dull.
 
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thurston

Guest
it is pretty lame, and yes i can do it, and yes i play bard so its pretty useful.. but still, i hope it would be "fixed" although its not classed as a bug.
 
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talivarevil

Guest
Fixed? lol are u an idiot, how the hell is moving to avoid being hit a bug, any real fight would have ppl moving not stood stationary.The fact there is 2 strafe keys tells any1 with a single brain cell that its not a bug/exploit.
 
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jarl

Guest
Getting not in view msgs when yer opponent are strafing IS a bug. If Mythic ever will admit it is another thing.

Its simple, DAOC have a very subpar code for compensating for client/server/client "agreement" where a player actualy are. The subpar part is a mechanism that keeps track of the players "ping" so the server can calculate where a player where when something happends.

A thecnique developed to help modemusers fighting ppl with leet T1 connections, basicly the modemusers hade to manualy compensate for there 200+ ms delay (shoot where the enemy wil be in 0.2 sec instead of ON the target)

Anyhow this code is porly as hell implemented in daoc basicly cousing ppl with slow weapons to have there enemy on THERE screen in view but the enemy have strafed away and told the server he have so the server say not in view. fast weapon dont suffer to much cus u can not strafe far enough during the time client/server/client need to "agree" about possition and finaly hit or not (in view).

You can compensate a little with just/face and walking backwards then when yer enemy strafes he moves in 1 more direction halfing hes speed he can strafe left or right wich make him unable to strafe far enough to left or right to be not in view.

Skilled or gimp ass players who do whatever it take to win then instead hit you and run throw you when your melee round comming u and get the same not in view msg cus simply when YOU on yer screen do your hit he have not run throw you BUT hes client have told the server he have and the server thusfor say not in view for yer melee round or nuke if u where that close nuking he could run throw you.

So again it is a bug, a bug coused by the server code NOT implementing a good code that take into account each players ping when doing its client/server/client prediction.
 
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Elric IA

Guest
I have infils running circles round me before with me unable to hit them but them unable to hit me. Shame I have a DD as that is unaffected by strafe :)
 
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talivarevil

Guest
like u said all ppl do to stop strafing is /face or walk backwards.Its safe to say ive duelled enough time with and without strafe to say its not a fight winner all it does is make sure both ppl are awake and makes the fight more fun IMO :)
 
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jarl

Guest
Originally posted by talivarevil
Fixed? lol are u an idiot, how the hell is moving to avoid being hit a bug, any real fight would have ppl moving not stood stationary.The fact there is 2 strafe keys tells any1 with a single brain cell that its not a bug/exploit.

As a example. The bug is that YOU with yer 2 fast weapon can move around or have yer opponent move around without getting not in view msges. while a 2H user OR a user with higher ping then you can NOT have you move around or himself move around without daoc bugged system for predicting player possitioning resulting in a not in view msg. On the person who got the not in view msg the enemy WAS perfectly IN view.

Lol I cant do enything but laugh when i see dimwhits trying to turn this to be leet skillz rather then using a bug. Not pointing at you Talivarevil in any way.

Heck i use this bug myself sometime when i get desperat :/ but i dont come claiming its skillz rather then a bug.

Whats next draging yer window in windowed mode lagging yer char to hell making it impossible to hit is skillz rather then a bug also?


edit:
/face and walking backwatds helps against strafing tali, dont help against ppl timing there runthrows /face using the gimped non ping calcualting player positioning code
 
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talivarevil

Guest
Im only talking about strafing not walking through cus i dont do that but tbh i lose a lot more when i strafe vs when i dont but it just feels more like a fun fight.
 
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Belomar

Guest
My favorite example of a non-strafing fight is the Whyp vs Talivar duel (forgot movie URL) where each stand off for 3-4(?) minutes and no one moves a single inch. Now that's leet. ;) (Oh, and Pin wins the fight at 100% health. ;))
 
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corentmm

Guest
Bah strafing can be beaten if the person you're fighting has half a brain - if not its their own dumb fault. I strafe to get styles off and occasionally it even works. Someone asked me during a duel once to stop moving around because I was being lame...I'm sorry but I'll carry on moving as /stick, F6, wait til someone falls over is NO way to have a fight.
 
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Vanark

Guest
Originally posted by Belomar
My favorite example of a non-strafing fight is the Whyp vs Talivar duel (forgot movie URL) where each stand off for 3-4(?) minutes and no one moves a single inch. Now that's leet. ;) (Oh, and Pin wins the fight at 100% health. ;))

Give movie url plz :swords:
 
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quinthar

Guest
More often than not I get "not in view" messages when people try to run through, because the game has no colision control, gah if the game did have it that would be interesting, milegates could be fun :)

I dont think I get it because of straffing, I rarely use stick these days unless I'm being lazy.
 
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iluvatur

Guest
i use strafe-spin exploit... i got fed up with tanks using the run-through tactic on me whilst i was trying to quickcast or something ... and it only effects players stupid enough not to spam /face..

/shrug

until collision detection comes casters and tanks now have something to gain an advantage

p.s its still useless cos you can't cast while while strafing round them
 
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talivarevil

Guest
PIn did pwn me in that duel but even he will agree i had respecced out of blunts and into sword/shield earlier that day and it was my very 1st duel/fight with new spec:p
 
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Forau

Guest
Why beat around the bush? You suck, you got killed. You played super mario 3 so many times that you naturally assumed you were a hero, ergo, the fact that you lost must be because of something else. Hint: it's not.
 
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loxleyhood

Guest
I really hate strafers. Generalising on people through the class they play is stupid, so don't read anything into this, but I find it is Shadowblades who do it the most. I just really hate it, very annoying, and just dishonourable.
 
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old.Buffer

Guest
I see some agree and some disagree
Let me put this straight I have no objections to people running when being hit as some people seem to have got confused in this thread. AT the end of the day I will have more respect for the person who fights a fair fight(dosent stand on top of rocks where they cant be attacked, but they can mellee, etc) even if i lose i think well done good job etc.

Someone mentioned people running thro u thats an extension of the strafing idea, ie lame, when i duel i say no running thro to cause target not in view
 
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jaapi

Guest
And what about characters that have sidestyles? If they strafe to the side and use them, they are cheaters?
 
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belth

Guest
I bet he thinks anything but anytime styles are lame :p
 
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Flimgoblin

Guest
Originally posted by jaapi
And what about characters that have sidestyles? If they strafe to the side and use them, they are cheaters?

:rolleyes:

pretty simple distinction between strafing to get a style off on an immobile or otherwise occupied enemy and strafing around trying to warp out of view so you can't be hit at all thanks to lag.
 
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Sichama

Guest
Strafing has it's uses, to try and pull out a positional, when you see a stealther adding to the fight and want to avoid PA, when you just have to change view to see the other side, when you suspect that the opponent may have lost stick etc. etc. and it is a tool a good player will use wisely.

For those that just press the strafe button and refuse to leave it resulting in a fight that goes round and round i say please oh please continue doing it, they miss so many hits that it's not even funny, one of the times that someone did it to me between evades, misses, and strafing misses he didnt even hit me once.

The walkthrough "trick" i only use it when someone adds to the fight, i don't consider it "dirty" lame or anything, it just makes a good fight messy for no big reason as it is very possible to get the "not in view" message as many times as you might cause it to your opponent.

But neither is the real problem in a fight, it has been said before and i totaly agree that /stick is the feature that is broken, if it was ever to be removed i would be very happy, as a test go out and have fights that both parties agree not to use /stick and then you will see how moving around will bring new skill to the battles.
 
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hrun

Guest
strafing is a part of the game.. like its a part of many other games like cs or quake (strafejump ffs :)) (and yes I believe the comparision between fps/daoc can be made) and the general idea is to use it to avoid enemy attacks. The problem with daoc however is the strafelag not the strafing itself. By removing the strafe funktion you will remove yet another element that make fights more interesting (/stick /face macros have removed some of the fun from fights aswell imo)
 

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