Ok im not one for making threads or whinging in game but i do have ideas and thought i may share one with you. (so bare with me please).
My initial thought was not about stealthers but about repairing (will come to stealthers soon). The problem with repairing doors or keep walls is that there is no reward for spending time doing the task. So i thought, why not add some form of rp reward for repairing. Say 30 rp's per 10% repaired. At least this way there is a small insentive to actually help the realm close its holes.
Perhaps add the ability to have upto 4 people working on one breach at once (with rp's being shared between the number of workers and provide an increase in repair speed in line with the number repairing).
So having through, this aint too bad an idea, (hey its gotta be better than a slap in the face) i thought about what slytale had posted about stealthers and their lack of role in RVR (other than to annoy FG fights).
The basic premise of the mechanic is to award small amounts of rp for spotting people in RVR.
There should be a change to the realm map so that groups and armies only appear while in visual range of a friendly unit, if not they disappear from the map. This will increase the need for accurate information on where groups are roaming where they are headed etc (and not just shouts in /as).
Award say 5 rp's for a solo, 10 for a duo/trio and 20-30 for a group upto say 200 for a fully fledged zerg.
Now once a group or person has been spotted (placed on the map and rp's awarded) they cannot be spotted by another person until they have disappeared from the map, left visual range etc to stop multiple people just raking in loads of rp's from abusing the system. However it would hopefully provide stealthers with a true role in rvr to scout near keeps and towers and be able to report numbers and gain rp's while not needing to ever destealth.
I would make the /map window scalable so that it can be enlarged to almost full screen so it can accomodate the various needed icons for solo to zerg enemy placement.
I feel this minor addition to how things are working may increase stealthers usefulness in rvr for any co-ordinated attacks or simply give them something to do that doesnt involve adding on visible fights.
sensible thoughts comments and critisisms welcome.
Phantomby
Blinx
Farms
Gromitt
My initial thought was not about stealthers but about repairing (will come to stealthers soon). The problem with repairing doors or keep walls is that there is no reward for spending time doing the task. So i thought, why not add some form of rp reward for repairing. Say 30 rp's per 10% repaired. At least this way there is a small insentive to actually help the realm close its holes.
Perhaps add the ability to have upto 4 people working on one breach at once (with rp's being shared between the number of workers and provide an increase in repair speed in line with the number repairing).
So having through, this aint too bad an idea, (hey its gotta be better than a slap in the face) i thought about what slytale had posted about stealthers and their lack of role in RVR (other than to annoy FG fights).
The basic premise of the mechanic is to award small amounts of rp for spotting people in RVR.
There should be a change to the realm map so that groups and armies only appear while in visual range of a friendly unit, if not they disappear from the map. This will increase the need for accurate information on where groups are roaming where they are headed etc (and not just shouts in /as).
Award say 5 rp's for a solo, 10 for a duo/trio and 20-30 for a group upto say 200 for a fully fledged zerg.
Now once a group or person has been spotted (placed on the map and rp's awarded) they cannot be spotted by another person until they have disappeared from the map, left visual range etc to stop multiple people just raking in loads of rp's from abusing the system. However it would hopefully provide stealthers with a true role in rvr to scout near keeps and towers and be able to report numbers and gain rp's while not needing to ever destealth.
I would make the /map window scalable so that it can be enlarged to almost full screen so it can accomodate the various needed icons for solo to zerg enemy placement.
I feel this minor addition to how things are working may increase stealthers usefulness in rvr for any co-ordinated attacks or simply give them something to do that doesnt involve adding on visible fights.
sensible thoughts comments and critisisms welcome.
Phantomby
Blinx
Farms
Gromitt