Stealth = Intangibility?

rynnor

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Oh dear - I have seen it reported that stealth turns off collision detection so forget about protecting casters with a wall of melee.

Apparently theres no proximity based code either so its just as easy to walk through people and not de-stealth as it is to walk near them...

I hope they change that fast! Or alternatively lets all roll assasins :p
 

ileks

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Can't be that hard for them to include collision detection in stealth, so i reckon they will get that in before release. The proximity issue sounds a bit more complicated tho.
 

Vasconcelos

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I think its working as intended. There should be some way for assasins to reach their targets, since every1 already has a perception ability which can even be improved throu feats and equipment (a mage could be stand surrounded by guardians with the "Search" ability active)
 

rynnor

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I think its working as intended. There should be some way for assasins to reach their targets, since every1 already has a perception ability which can even be improved throu feats and equipment (a mage could be stand surrounded by guardians with the "Search" ability active)

Perception for players seems to be bugged at the moment - I do think it strains credibility if supposedly hiding chars can walk right up to and through other chars - considering everyone can hide in this game its kinda destroying the point of collision detection.
 

Vasconcelos

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Perception for players seems to be bugged at the moment - I do think it strains credibility if supposedly hiding chars can walk right up to and through other chars - considering everyone can hide in this game its kinda destroying the point of collision detection.

So does Stealth, i can sometimes see an assasin hidden coming from miles. The whole system needs a good tweak, specialize for the only class who must rely 90% on stealth.
 

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