State of the Game

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old.Wildfire

Guest
Fresh from The Herald...

A new year is upon us and it is time for another "State of the Game" letters. We have lots of good stuff coming up in the next three months and here's a sneak peak.

Folks,

Well, a new year is upon us and we are off to a great start here at Mythic. First, the 4rth quarter was a very good one for Mythic as both the original game and the Shrouded Isles expansion sold (and continues to sell) very well. We have already exceeded all our initial projections, by surpassing 100K registrations of the expansion pack. As sales to our overseas players continue to rise, our numbers will climb even higher. The number of concurrent players of DAoC continue their rise and we are reaching toward an all-time high in active monthly subscribers, active accounts and paid accounts. Second, this month finds our entire DAoC team intact, expanding and ready to roll on some pretty neat stuff for this upcoming quarter. We continue to add more staff to DAoC’s development team and we plan on taking full advantage of their efforts to bring more subscription-based content to our player base. You will all be interested to know that we are hot on the design trail for our next expansion pack and we have a few interesting ideas percolating around here. Time is on our side and given the successful launch of DAoC and the even more successful launch of Shrouded Isles, we have no intention of our next expansion pack being anything less than another home-run for Mythic. So, enough with the recap, now on to the reason for this letter: what comes next for DAoC?

This next quarter for Mythic is going to be a very busy one. We have a number of items on our plate and I believe that our community is going to love where our winding road leads to this time. So, here’s our “Leap into Spring” action plan for DAoC. The cornerstone of this plan is our desire to spend a lot of resources on the RvR aspects of DAoC. So for those who were concerned that Gaheris represents a change in direction for DAoC/Mythic, I’m here to say “Nah!” As usual and as promised before, all of the content mentioned here is part of the subscription service and will not require an SI activated account or anything other than your active account.

1) Implementation of a complete housing system. This is by far the largest of any of the items. This is our number one priority and all of Mythic’s resources than could work on the housing system are working on the housing system. The scope of the system far exceeds what we originally planned on and is quite ambitious. However, it is only the jumping off point for a even more far-reaching system.

2) Better Bounty Point Rewards. This could include a variety of things: more skills/spells, horses, pre-built siege equipment, money, etc. which, of course, leads us to a nagging (sorry) item.

3) Player controlled horses. Be a “neigh-sayer” if you want but these pesky mammals are on our list for implementation this season.

4) Siege warcraft overhaul. This is basically an adjustment of damage/ranges that we started late last year to make siege engines more useful and affordable.

5) RvR keep changes, which includes frontier guard/monster/PvE changes. This is to facilitate more PvE in the frontier zones so there is more of a sense of "community" and not just huge armies of players running around. Keep taking will be analyzed to make it more consistent across the three Realms.

6) Players who have reached level 50 can create new characters at level 20. This is still on our list but is not as high of a priority as the housing system.

7) Ongoing work on ensuring that all zones of DAoC are useful and fun for the players. Dead zones are a waste of resources and we will be spending some of our own to work/rework them.

8) As we did with the Albion spell-casters, we will be combing through the databases, working with our Team Leads looking for classes that aren’t all that they could be in DAoC. This is an ongoing process and we will continue to make sure that none of our classes are left behind.


In another, and no less important note, we have promoted Walt “Copper” Yarbrough to Content Producer for DaoC, where he will work under Camelot Producer Matt Firor. As an active, avid and avowed player (Hey, he’s a triple-A kind of guy for a triple-A title!) of DAoC, Walt will ensure that this year brings even more goodness for our players by working closely with Matt on the above items and much, much more..

As required by lawyers everywhere, the usual disclaimer that this letter is a guide as to what we hope to have in during this period and not as a guarantee of any kind. And also as usual, this list does not encompass the only things we are working on. We will be working on lots of other things – including ongoing bug fixes and balance adjustments - and my letters, as always, are just some of the newer (and sometimes bigger) things that are part of this update.

As always we thank the community for its continued support and patronage of DAoC and we will continue to work to improve and add to DAoC during this year (and we hope) every other year. We have lots more content/features/abilities in the pipeline that I’ll share with the community another time.

Mark
 
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censi

Guest
good post...

8) As we did with the Albion spell-casters, we will be combing through the databases, working with our Team Leads looking for classes that aren’t all that they could be in DAoC. This is an ongoing process and we will continue to make sure that none of our classes are left behind.

time for some ranger boosts!!
 
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StormriderX

Guest
Maybe they'll finally get off their lazy arses and get round to giving useful styles to celtic dual...
 
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nicky-nook

Guest
Hit Soz Your Right Next Year ;)

Regards Nicky.
 
V

Vasconcelos

Guest
Originally posted by stormriderx
Maybe they'll finally get off their lazy arses and get round to giving useful styles to celtic dual...

And to Dual Weild aswell (i hope)
 
O

osrim

Guest
Originally posted by Vasconcelos


And to Dual Weild aswell (i hope)

Dual shadows to anytime style without defensive penalty would be start. :) It is 50 lvl style after all.
 
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old.Odysseus

Guest
As we did with the Albion spell-casters, we will be combing through the databases, working with our Team Leads looking for classes that aren’t all that they could be in DAoC. This is an ongoing process and we will continue to make sure that none of our classes are left behind.

He must be talking about archers and thanes here right?

Not that I care, I enjoy playing my theurg - eventhough vnboard theurgs whine like stuck pigs about their class.
 
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bracken_woodman

Guest
Housing :clap: Horses :clap:

I don't care what the whiners say, I still think that in time this game is going to be a classic :D
 
A

Apathy

Guest
Originally posted by bracken_woodman
I still think that in time this game is going to be a classic :D

DAOC = Super Breakout with cloaks

a.
*
 
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old.Sanar

Guest
Ranger boosts? Bleh, the best archer class there is now in means of bow using. Hunters got melee boost and instapet, rangers have their buffs and dual wield which is imo much better than shield. Scouts need loving next for sure.
 
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Khalen

Guest
Ehm I think most people seem to miss the point...

Oh nice new things, housing, they said it was too much and furthermore think what it really adds to the game? Some houses you can walk in put some items in, some guild emblemes on flags but does it really add anything more then that?
Oh nice horses, I think by now everyone knows the horse routes by head or uses binding well (dying after lvl up to be faster somewhere).
RvR changes... hmm this has gone on and on and they always say they try to get a balance but there simply ain't (and never will be because classes are too versatile).

SI will be indeed a nice addon but seeing this year's releases I think daoc's amount of players will decrease soon.
 
T

Tranquil-

Guest
Whenever World of Warcraft comes I'll begone, I think.
 
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StormriderX

Guest
Originally posted by old.Sanar
Ranger boosts? Bleh, the best archer class there is now in means of bow using. Hunters got melee boost and instapet, rangers have their buffs and dual wield which is imo much better than shield. Scouts need loving next for sure.

Scouts have a nasty habit of slamming me and running off when I engage em >,<

Whereas rangers can...try to sprint away or use their uber celtic dual styles.^^
 
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Tranquil-

Guest
Uhm, no. They can sprint, then turn on the speed spell to get away. It get's you longer away than the 9 secs you get from slamming the target.... If you hit with slam on first try. In addition to that they have more end left after sprinting for a few secs to get the speed spell off than scouts have left after slam and sprint away.

If you engage a Scout, who the hell stands by to watch while they miss all their shots? I'd leg it pretty fast, before you get close. Why stand and wait for you to come and then slam. What if you have purge? Peh.

Also an unbuffed scout would have to stand around longer to see if you have engage or you're just getting lucky with blocks. Cause the Ranger always has atleast SOME quickness buffs.
 

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