Start some new server?

Esselinithia

Fledgling Freddie
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While we see some servers running with like 100 people maximum on them (Spanish server) and they working for some time, we have problems on dyvet. You think you can't get enough like minded people. How could you change this problem? When character transfer arrives, start some new servers with transfered characters. These servers should have 1 new server type each.

Before people would point to Mythic for implementing theese server types: The difference between these servers and normal servers would be in policy, and maybe configuration.

Server types:

SG = Small group server, in RvR dueling is allowed and encouraged, adding on duels are good reason for a report, soloing, duoing are protected. Usual solo, duo and 4v4 areas are anounced on web page, 1 such area / language, english area is international. iRVR isn't welcome, and it can be stoped by GMs. (helping different sides each time)

FG = FG RvR is welcome, otherwise like SG server, except the designated areas are for roaming / tower fights / 1 newbie area for low RR people. IRVR isn't welcome, can be stoped by GMs. (helping different sides each time)

Siege / RP: The goal is to take keeps, do missions, they take priority over other playing styles. iRVR isn't welcome side that puts the least effort to take keeps can lose a keep to stop iRVR. Giving keeps to enemy -> instaban. Set groups are discouraged you should take people with you. Adds are to be expected and accepted.

I think from the current population of dyvet, and the people who would return to see new server types (which is often a boost) and people who would move from other language servers to theese international servers we would have enough to support them

Dyvet can become iRvR server then :D

For the solo / duo crew: about 200 players on server are more than enough :) Or even the current solo / duo pop would be good on a such server,
For FG fights: You need a bit more
For Siege server: Depends on a few factors, but if you don't run into leet fgs, you don't need too much.

for a mixed server: You would simply have too low chances to meet like mindend friends :)
 

CorNokZ

Currently a stay at home dad
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Good idea, but this would require even more players tbh :(
 

Thadius

Part of the furniture
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To be quite honest, I would seriously consider playing if there was a server that was reset meaning everyone started at level 1 and rr0, however its going to be impossible.

The rp farmers would get the rps, the TOA farmbots would farm the loot and it would just be like Prydwen in 3 months time.

A SI option is a no go as Sidi took up all the time for armor and stuff.

I would personally love a server like Sidi but none of the 1337 farming stuff was there. Perhaps an epic only server just for shits and giggles, no 100 buttons to press etc.

Would also like to ban moc if possible, that shit is dull :(
 

Infanity

Can't get enough of FH
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Dont take this the wrong way but its a shit idea :x

Would be like freeshard
 

Glacier

Fledgling Freddie
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With this population? Nah, rather they cluster ALL EU servers into 2-3 ones ;b
 

Esselinithia

Fledgling Freddie
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Malogrin: Why would GMs have to play to stop iRVR? Simply "reset" a keep when people start iRVR :)

Glacier: The population in the EU is certainly more than enough for this. Why? You want a few different clusters, which wouldn't solve anything. We seen servers getting clustered, and they didn't help.

Why? Because in their current state the servers cannot keep their playerbase. If we have different servers for different playing styles we win 3 important things:

1st: Like most server types, they would attract returning and new players
2nd: They would present a reason to move to these servers, both from existing EU servers, and from US servers, so would have a side effect that looks like clustering
3rd: With this structure you can find fights and fun, etc easily, even with lower numbers of players, so it helps to fix the population problem easily.

If it takes 50 minutes to find a good fight, and you get farmed once or twice before, you are unhappy. With the same amount of people, if you have different playing styles on different servers: You will get to your fight in less than 10 minutes, and won't have frustration, so the worst effect of population problem is removed :)
 

Infanity

Can't get enough of FH
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Malogrin: Why would GMs have to play to stop iRVR? Simply "reset" a keep when people start iRVR :)

Glacier: The population in the EU is certainly more than enough for this. Why? You want a few different clusters, which wouldn't solve anything. We seen servers getting clustered, and they didn't help.

Why? Because in their current state the servers cannot keep their playerbase. If we have different servers for different playing styles we win 3 important things:

1st: Like most server types, they would attract returning and new players
2nd: They would present a reason to move to these servers, both from existing EU servers, and from US servers, so would have a side effect that looks like clustering
3rd: With this structure you can find fights and fun, etc easily, even with lower numbers of players, so it helps to fix the population problem easily.

If it takes 50 minutes to find a good fight, and you get farmed once or twice before, you are unhappy. With the same amount of people, if you have different playing styles on different servers: You will get to your fight in less than 10 minutes, and won't have frustration, so the worst effect of population problem is removed :)

Then how the fuck are you gonna do relic raids etc etc.. Keep it the way it is its fine ^^ just get some more peeps back! ;d
 

Esselinithia

Fledgling Freddie
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Relic raids wouldn't be a problem, since they are doable even on very small servers currently, look at spanish server :) Why? Since keeps are low level, amount of defenders are limited, so 1-2 fg is enough to take the keeps at decent rate :) So it isn't a problem :)

People left for many reason, they won't get back just because you, or anyone else, or goa, or mythic, or any other company wants them back.
 

Infanity

Can't get enough of FH
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Relic raids wouldn't be a problem, since they are doable even on very small servers currently, look at spanish server :) Why? Since keeps are low level, amount of defenders are limited, so 1-2 fg is enough to take the keeps at decent rate :) So it isn't a problem :)

People left for many reason, they won't get back just because you, or anyone else, or goa, or mythic, or any other company wants them back.

Example.

Albs go to hib and attack a keep, Mids decide to do the same thing whilst hib are finding it hard to defend (the way the game was always gonna be with 3 realms) So they take a keep each with purely no intention of iRvR apart from go to another keep and do the same for the relic gate.

GM logs on. NO CAN DO MATES, Keep reset.

:x
 

Vladamir

FH is my second home
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Spread the population even further?

Piss into the wind while you're at it :D
 

Esselinithia

Fledgling Freddie
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NO, since 2 keeps taken (alone) isn't IRVR if you push forward, and take keeps :)

The GM sees one keep is captured. Notes it down, it is good for iRvR, if nothing happens in say 12 hours and there is any irvr zerg, we will act.

The GM sees another keep got captured. It is still close to the same area, but still looks good for taking relic, it is ok for iRvR but also a possible target for a relic raid. If nothing happens in next 12 hours...

The GM sees that people are attacking towers, etc. to open the milegate: another option happened that makes you move forward to relic raid, and you don't see irvr zerg, time to wait more, and more

Later the relic is here, keeps are in hand, so GM starts to check if there is attack on other relic, they just keeping a presence but there is no irvr zerg, or there is irvr zerg.

When one such check (at least 12 hours after meaningful progress) happens: A random keep is given to the other side.

On "Siege" server type cancelling iRVR is simple: People who don't try to get their keeps back are cut off from supply and lose another :) People who don't try to claim a solid foothold in region can lose their little presence :)

People who whine when IRVR is stoped and want to IRVR gets banned from the server type only :)

Easy to handle the relic raid issue, right?
 

Roo Stercogburn

Resident Freddy
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While applauding the original post's intent, I don't really think those are very viable ideas. I'd rather see someone suggesting stuff than simply whining so still a worthwhile post :)
 

Thorwyn

FH is my second home
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Remove ToA, remove SI, remove CLs etc., give all realms a good once-over gfx-wise, remove NF and get back to OF (minus the waiting time on the pad)... and we talk.
 

old.Whoodoo

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Theres nothing wrong with the game as it is, with the dire exception of the amount of players attending. This is the only issue that needs addressing badly, altering the server types never worked, nor with instanced RvR or global resets every 10 minutes, in fact it would become rather dull to have toys removed every so often at the whim of a god like GM.

Sorry, this is another in a long list of daft ideas, fix the population, fix the problems, try and cover them up in bling ideas will just make the death slower and more painful.

Sadly, theres only 1 set of people who can do this, and they havnt done much to assist in the last year...
 

Infanity

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NO, since 2 keeps taken (alone) isn't IRVR if you push forward, and take keeps :)

The GM sees one keep is captured. Notes it down, it is good for iRvR, if nothing happens in say 12 hours and there is any irvr zerg, we will act.

The GM sees another keep got captured. It is still close to the same area, but still looks good for taking relic, it is ok for iRvR but also a possible target for a relic raid. If nothing happens in next 12 hours...

The GM sees that people are attacking towers, etc. to open the milegate: another option happened that makes you move forward to relic raid, and you don't see irvr zerg, time to wait more, and more

Later the relic is here, keeps are in hand, so GM starts to check if there is attack on other relic, they just keeping a presence but there is no irvr zerg, or there is irvr zerg.

When one such check (at least 12 hours after meaningful progress) happens: A random keep is given to the other side.

On "Siege" server type cancelling iRVR is simple: People who don't try to get their keeps back are cut off from supply and lose another :) People who don't try to claim a solid foothold in region can lose their little presence :)

People who whine when IRVR is stoped and want to IRVR gets banned from the server type only :)

Easy to handle the relic raid issue, right?


I honestly think with your ideas its best to start your own freeshard mate ;X
 

Thorwyn

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Theres nothing wrong with the game as it is, with the dire exception of the amount of players attending.

I disagree. There IS something wrong with the game, when people can PL themselves to 50 in a couple of hours, then PL their alts in even less time. The problem is, that these days you can kill things you´re not supposed to kill as a soloer. And as long as this is true, there is no need for groups and that´s poisoning the PvE aspect of the game.

As for PvP, yes, the game is ok. There´s no need to control the RvR scene via GMs by resetting keeps and the like. The game will always balance itself as we have seen in the past.
 

Esselinithia

Fledgling Freddie
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Yes, PL is the first problem that kills PVE.
Too easy encounters is the other.
No groups is a bad problem.

About PVP: With the amount of conflict between different people in RvR, with different goals, etc. and with GMs trying to make the server viable for many and home for none, and people laving because of it, I see a problem.

The only way to reduce this problem is with separation. If we have 4 viable clusters, but that is different as:
French
German
English - spanish - italian
Classic

that is 4 clusters, if we say we use character transfer, etc. to change the distribution, and the 4 clusters target different parts of player population and all international, the population isn't more spread out, but most of the conflict is removed. And most bad feelings get removed this way.

Instead of changing rules on existing server, using character transfer feature, giving people a chance to think, etc. is a simple addition to the idea :)
 

Malogrin

Loyal Freddie
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Here is a better idea :

A type of server , with /makemestrongnow command , that give you lvl50 , cl10 , ml10 , free 10 lvl artifacts + other gear .

A easy server for ppls that want to rvr , and not pve for ages :)
 

Bugz

Fledgling Freddie
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The idea of GM's interacting with players efforts made me laugh irl.

Such a retarded idea - sorry to say.
 

old.Whoodoo

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Here is a better idea :

A type of server , with /makemestrongnow command , that give you lvl50 , cl10 , ml10 , free 10 lvl artifacts + other gear .

A easy server for ppls that want to rvr , and not pve for ages :)
I do hope you are kidding? PvE is 50% of an MMORPG, it used to be more but some bright spark added the MMO bit and gave it PvP too.
 

Tesla Monkor

Fledgling Freddie
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I think you're looking in the wrong place for fixes, tbh. The fact that there aren't any groups (in pve or rvr) isn't so much caused by the game as by the players.

You want to punish people for taking the path of least resistance - which will happen always, no matter the setting, no matter the game. People who need something from the game will go to the least amount of trouble to attain it - and for powerlevelling that means grouping up with more powerfull characters and getting an easier ride. For obtaining items that means farming with the least amount of players, and for RVR that means building as efficient as possible a group.

If I look at RVR, there's no groups out simply because people are basically unwilling to invest the time to form a functional group and have unrealistic expectations when they do get 8 people together, so they end up running in a zerg and bitching about people who do manage to get a FG up and running - when they should be bitching at themselves for lacking the dedication.

Every realm has 14-15 classes. Since only 8 fit in a group there's always going to be people who play classes that don't exactly stand at the top of the priority list. It sucks, but it happens. Unless Mythic deletes about 80% of the classes ingame, that's not going to change.

Suggesting new servers is commendable, I suppose, but spreading out an already thin playerbase doesn't help, and I don't think Mythic is willing to even build a new servertype because it isn't economically feasible to do so.

ALL the problems would be fixed if we had more players. And that is the easiest solution to begin with - and it doesn't seem to be happening, since all GOA does is produce a great amount of silence.
 

Cromcruaich

Can't get enough of FH
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Theres nothing wrong with the game as it is, with the dire exception of the amount of players attending. This is the only issue that needs addressing badly, altering the server types never worked, nor with instanced RvR or global resets every 10 minutes, in fact it would become rather dull to have toys removed every so often at the whim of a god like GM.

Sorry, this is another in a long list of daft ideas, fix the population, fix the problems, try and cover them up in bling ideas will just make the death slower and more painful.

Sadly, theres only 1 set of people who can do this, and they havnt done much to assist in the last year...

Fraid I agree with oldW on this one Ess.
 

BaTDiE

One of Freddy's beloved
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Why don't they merge all servers in 2 or 3 clusters?

What a band of LAZY FATASSES trying to get paid each month doing for nothing
 

Esselinithia

Fledgling Freddie
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I think old.Whoodoo forgot one important fact: When we had population people still left the game, because they weren't happy with it, and many are still unhappy with it. The only way to fix population problem is to fix the game elsewhere first and make players happy.

Tesla Monkor: Since the server types mentioned would be using the same code base, with manually (By GMs) handled keep resets IF needed to stop unwelcome (bannable) behavior and enforce rules for the server and we deal with server type specific CoC additions only (like on Roleplay server) that are normally enforced by GMs anyway without coding anything as new server type by developers, Mythic wouldn't have to code anything.

One of the key constraint for the idea: It shouldn't have code changes, only policy changes. (Only minor changes)
Limit GM to Player interactions to disbanding unwelcome behavior and enforcing policy which already happening on server.
And improve "trouble" to fun ratio by limiting amount of trouble.

Your perception about population isn't influenced by raw numbers, but influenced by frequency of good fights, good groups, etc. and the time wasted because of unwanted things and waiting.

This is why some severely underpopulated servers don't whine about it. Because raw numbers in population doesn't help much, but how you SEE the population and what you get from it does.
 

Bluesky

Fledgling Freddie
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ALL the problems would be fixed if we had more players. And that is the easiest solution to begin with - and it doesn't seem to be happening, since all GOA does is produce a great amount of silence.

So sad but true :(
 

Esselinithia

Fledgling Freddie
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Mythic makes big big trips and events, advertises the game, etc. there are new players but that don't change all the problems.

Say... TOA won't get any harder if we get more players and making things easy can kill some good fun. Now that RvR fans can get MLs with BPs it would be time to make TOA hard for the people who prefer PVE challenges (especially on Gaheris). So it is hard to find your fun even if you have all the players you would need in some cases.

And when excal had lots of players we had problems with the zerg. Would 3K+ players at primetime would solve the problems or excal, or we would have zerg problems again?

With separation of different styles and demands, AND some new server types to announce (material for press releases, ad campaigns, good ways to start a new come back campaign, get people back from other servers and games, etc) we can solve problem and help to fix the population problem :)
 

Manisch Depressiv

Part of the furniture
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Yes, let's fragment the player base even more by making new alternative rule set servers.

Oh, wait, that's what made the population problems worse.
 

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