R
Roo Stercogburn
Guest
Anyone ever felt that the parts of the stories and adventures they really like the best are the bits that they felt were really clever?
I've always liked when the uber bad guy is taken down by some act of inspired cleverness or a seemingly impossible obstacle is taken away by a clever protagonist.
I haven't seen this in DAoC at all. This post isn't a bash, but a suggestion where things might be improved. So far quests and tasks consist merely of finding the right monster and killing it, or delivering an item, perhaps harvesting certain monsters for a few items. All variations on a theme, which can be quite good fun, but... there's more to RPG's than hacking up beasties.
Anyone who's ever ran a paper 'n' dice rpg (or perhaps started setting up their own dungeons and quests in Neverwinter Nights) will know these are waaaaay the hardest things to do but when I used to run sessions for players in the past they find these things immensely satisfying.
Couple of points to this rambling:
1) In future DAoC add-ons or patches, it would be nice to see the NPCs in game hand out quests which are puzzle, rather than errand or kill based. (Finding monster doesn't count at puzzle, that's a hunt).
2) For kill based quests, the odd quest where you have to have a combination of certain profession types present wouldn't go amiss either. A common theme in fantasy is the Magnificent Seven type scenario where you have to get a team together before continuing. The lvl2 group quest is the beginnings of this, but it could be expanded on. Having a multi-step quest which requires each char to do their bit at a specific stage would be great, and in keeping with many of the best fantasy stories that inspire most of the RPGs.
Baldur's Gate and its ilk handle the limited chat issue between NPC and player by offering multiple choice questions for puzzles. Quite often Something Bad happens to you if you pick the wrong answer, so you can't blindly step through the options. This idea is worth shamelessly stealing
Yes some peeps will just go straight to a web site a check a reference for the solution, but many will get a lot of enjoyment out of solving genuine RPG problems.
I'm hoping that the Event Team will be doing some of these kinds of things and not just dropping a large amount of unexpected monsters into the three realms at random with a slight story to tie it together
All of this is just my opinion of course
I've always liked when the uber bad guy is taken down by some act of inspired cleverness or a seemingly impossible obstacle is taken away by a clever protagonist.
I haven't seen this in DAoC at all. This post isn't a bash, but a suggestion where things might be improved. So far quests and tasks consist merely of finding the right monster and killing it, or delivering an item, perhaps harvesting certain monsters for a few items. All variations on a theme, which can be quite good fun, but... there's more to RPG's than hacking up beasties.
Anyone who's ever ran a paper 'n' dice rpg (or perhaps started setting up their own dungeons and quests in Neverwinter Nights) will know these are waaaaay the hardest things to do but when I used to run sessions for players in the past they find these things immensely satisfying.
Couple of points to this rambling:
1) In future DAoC add-ons or patches, it would be nice to see the NPCs in game hand out quests which are puzzle, rather than errand or kill based. (Finding monster doesn't count at puzzle, that's a hunt).
2) For kill based quests, the odd quest where you have to have a combination of certain profession types present wouldn't go amiss either. A common theme in fantasy is the Magnificent Seven type scenario where you have to get a team together before continuing. The lvl2 group quest is the beginnings of this, but it could be expanded on. Having a multi-step quest which requires each char to do their bit at a specific stage would be great, and in keeping with many of the best fantasy stories that inspire most of the RPGs.
Baldur's Gate and its ilk handle the limited chat issue between NPC and player by offering multiple choice questions for puzzles. Quite often Something Bad happens to you if you pick the wrong answer, so you can't blindly step through the options. This idea is worth shamelessly stealing
Yes some peeps will just go straight to a web site a check a reference for the solution, but many will get a lot of enjoyment out of solving genuine RPG problems.
I'm hoping that the Event Team will be doing some of these kinds of things and not just dropping a large amount of unexpected monsters into the three realms at random with a slight story to tie it together
All of this is just my opinion of course