W
Wij
Guest
- Thread starter
- #31
instant Geo Da Ray.
Geo Da Ray is normally 214 (reverse fireball motion) then B. In SC1 you could cancel your 214 with a G and if you did it within 1 frame it still classed as a succesful 214 and you could then go instantly into the move without the normal animation that a 214 produces. Try doing a GDR a few times (it's a fun scrub killer move and you can tack on a B,2 air throw after for real cool value) then try doing an iGDR. I can't manage it at all on SC2
Geo Da Ray is normally 214 (reverse fireball motion) then B. In SC1 you could cancel your 214 with a G and if you did it within 1 frame it still classed as a succesful 214 and you could then go instantly into the move without the normal animation that a 214 produces. Try doing a GDR a few times (it's a fun scrub killer move and you can tack on a B,2 air throw after for real cool value) then try doing an iGDR. I can't manage it at all on SC2