some thoughts on frontiers im going to type whilst waiting on kettle to boil

angrysquirrel

Fledgling Freddie
Joined
Mar 8, 2004
Messages
358
they couldve made the keeps vastly different

why four towers at every keep, give some variety !

tunnels

erm ladders (craftable !)

other than that ive found it quite enjoyable but i miss the old odins or emain where the wide spaces and rolling hills and trees were the common meeting ground, add something new like a new zone between all 3 realms without water with a mini capture the relic thing or something anyway kettles boiled
 

Dafft

One of Freddy's beloved
Joined
Jan 28, 2004
Messages
297
angrysquirrel said:
where the wide spaces and rolling hills and trees were the common meeting ground

for the PM zerg that stood half way between MMG & AMG :touch:
 

Jaem-

Can't get enough of FH
Joined
Jan 20, 2004
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2,498
Ladder thing would mean assasin(and mincer :eek7: ) special stealth abilities, like not so special.

Dunno about tunnels.

I like to roleplay too.
 

Marc

FH is my second home
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Dec 28, 2003
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11,094
I think ladders would be cool too tbh
 

Bracken

Fledgling Freddie
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Jan 7, 2004
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2,368
angrysquirrel said:
other than that ive found it quite enjoyable but i miss the old odins or emain where the wide spaces and rolling hills and trees were the common meeting ground

There's more roaming room in NF. I prefer the new lay out, no portal keeps or mgs that can be camped - and even the camping that does take place (docks/drop offs) can be avoided. In OF you HAD to pass through the mgs, so if they were camped you were bolloxed.
 

Evasive

Fledgling Freddie
Joined
Jan 24, 2004
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79
remove FZ or make it so that you can't be attacked like grapple so it's just a way to save your ass.
 

Mithradir

Loyal Freddie
Joined
Jun 5, 2004
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618
Jika said:
remove scouts and grapple :D and nerf sorc range :)


Remove scouts, nerf sorc range, make it 4sec also, nerf theu pets timer to 5 secs, nerf the overpowered class of wizard. Better nerf everything on albs side and also give to others whatever they want.
 

Dafft

One of Freddy's beloved
Joined
Jan 28, 2004
Messages
297
F***K off with your crud bout removing scouts, why?

because they're fotm? because they have slightly more range than rangers/hunters? because they have 2x Str relics?

Why turn this thread into another remove scout, sorc BS whine?

bunch of :wanker:'s all of you.
 

angrysquirrel

Fledgling Freddie
Joined
Mar 8, 2004
Messages
358
Jaem- said:
Ladder thing would mean assasin(and mincer :eek7: ) special stealth abilities, like not so special.

Dunno about tunnels.

I like to roleplay too.

well you can see a ladder on a keep wall and know peeps are gonna come up it....also makes tanks viable for rvr as they can run up top around the ramparts and have some fun for a change

siege tower idea is kinda cool
 

Zvixx

Fledgling Freddie
Joined
Mar 31, 2004
Messages
732
Dafft said:
F***K off with your crud bout removing scouts, why?

because they're fotm? because they have slightly more range than rangers/hunters? because they have 2x Str relics?

Why turn this thread into another remove scout, sorc BS whine?

bunch of :wanker:'s all of you.

lol Dafft u adding wanker ;o delete your scout b4 mythic dos and play your bb insted :sex:
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
Dafft said:
F***K off with your crud bout removing scouts, why?

because they're fotm? because they have slightly more range than rangers/hunters? because they have 2x Str relics?

Why turn this thread into another remove scout, sorc BS whine?

bunch of :wanker:'s all of you.

hi mistar fotm :eek7: don't be so agressive tbh :p

Sorcs got longer range because albs got no instant mezz :)

but as for scout i say delete em all :flame:
 

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