Some things that will Never happen in RvR....

Sinnica

Fledgling Freddie
Joined
Apr 15, 2004
Messages
731
Andrilyn said:
I know back in the time I played Hib I joined an Eclipse group sometimes with my chanter (was rr1-3 at that time) no idea if their attitude has changed but they were the most friendly "l33t gank group" I've come across.

they are :) the most friendly that is :p
 

Sycho

Can't get enough of FH
Joined
Dec 22, 2003
Messages
2,255
From a caster point of view ToA isn't time consuming as much as a tank's(tanks do NEED the high master lvs) also damage dealing tanks are made to look like ***** the way it is at the moment sometimes being grappled non stop or nuked down in 2s by one nuking caster.(though casters did have it harder for a while but at the moment sometimes a damage dealing tank can be useless a whole fight)

But ToA is suppose to be a lot less time consuming in later patches.Also why are rvr guilds going to invite people outside their guilds if their guild has the right classes usually and they have them available?
 

Zede

Part of the furniture
Joined
Jan 30, 2004
Messages
3,584
Sycho said:
From a caster point of view ToA isn't time consuming as much as a tank's(tanks do NEED the high master lvs) also damage dealing tanks are made to look like ***** the way it is at the moment sometimes being grappled non stop or nuked down in 2s by one nuking caster.(though casters did have it harder for a while but at the moment sometimes a damage dealing tank can be useless a whole fight)

But ToA is suppose to be a lot less time consuming in later patches.Also why are rvr guilds going to invite people outside their guilds if their guild has the right classes usually and they have them available?


As a one off special once in a life time never to be repeated act of utter kindness to the noobs !

i learnt how to be cleric off Tiffa and Weldryn - if I had not had the good fortune of being in them grps, think id still be rr2 or somit :p Also got some tips off Grobothire ( cannot remeber the spelling) regarding anticipatory healing , every bit helps - I know do a rvr masterclass from the rvr guilds !! :clap: :worthy: :worthy:
 

Minimez

Fledgling Freddie
Joined
Jan 3, 2004
Messages
446
Ballade. said:
you missed a few.

Albs NEVER leave their pk without 5fgs+ with the exception of PE
same with mids and Maelstrom/bo

Lies i never zerg with my FG.. shame mids do atm ;/

Wtf is this post about? Does Zede never get an rvr group or something? /confused
 

Dervis

Fledgling Freddie
Joined
Jun 10, 2004
Messages
39
Sycho said:
From a caster point of view ToA isn't time consuming as much as a tank's(tanks do NEED the high master lvs) also damage dealing tanks are made to look like ***** the way it is at the moment sometimes being grappled non stop or nuked down in 2s by one nuking caster.(though casters did have it harder for a while but at the moment sometimes a damage dealing tank can be useless a whole fight)

But ToA is suppose to be a lot less time consuming in later patches.Also why are rvr guilds going to invite people outside their guilds if their guild has the right classes usually and they have them available?

TOA=Timesink - tanks and stealthers in particular.

also: bring on 1.71, people should boycott 1.70.
 

willowywicca

Fledgling Freddie
Joined
Jan 23, 2004
Messages
607
Dervis said:
TOA=Timesink - tanks and stealthers in particular.

also: bring on 1.71, people should boycott 1.70.

just get a caster friend/borrow their account/pay them some plats, and have them xp your artis for you..yes if you try to solo xp some artis it's a pain (hmm.. gsv comes to mind as particularily bad as solo meleer) but grouped with a decent caster, it'll be quite quick.. (Helped lvl loch's gsv with my cabby, wasn't slow at all).

Only really bad artifact I've levelled so far with my cabby is AT. Presently have 14 lvl10 artis on my cabby, and have helped others get a few levels on their artis at times too, none of em were as bad as AT at all :p

Biggest problem with toa is the fact artifact staffs decay so bloody fast and cannot be replaced :( QQs at my 24% dur tartaros gift, which has only been used for rvring :( :(
 

willowywicca

Fledgling Freddie
Joined
Jan 23, 2004
Messages
607
Zede said:
1) PE/Mael/Eclipse declare an "open day" where they invite non guilded rr lowbies for a few hours into their groups for some rvr experience.

This is quite impossible :)

The most obvious reason being, if they invite you, it's not a PE/Mael/Eclipse group anymore :p

That cynicism aside tho, suppose they do invite a random.. there are ~480? ish players online in alb at primetime.. to give each of them a "few hour" in their group would take hmmm, well depends on how many lowbies in group at a time if we say 2 lowbies, we're still looking at 700~hours+ of open day, or nearly 1 month.. (and if you say we don't need to invite *everyone* then how many is enough? as lorimez already said, we do occassionally already invite a random when the need arises, but obviously it's not enough since you want us to do more.. but there'll always be someone else who wants to get in the group so unless we invite everyone it's not going to be enough to satisfy people)

Now then, you have to realise, the reason guild groups do well, is not merely their rvr experience of the individual players (which ofc is an important factor), but also, is because of their experience at playing with each other over a long period of time they know how each other plays and themselves respond appropriately (for example.. against most groups I and pbuck will kill casters first separately since we both take them down so fast that assisting is generally pointless, but there are certain melee threats (remish or barlennan for example) who if we're facing, I know we'll have to kill first so I'll do my best to spirit debuff them before dealing with casters safe in the knowledge that pbuck will be doing his best to nuke them down following my debuff.

If for 1 month we are having different players every day, this sort of coordination is impossible to build up. And thus group performance will suffer possibly to the point where we won't win any fights at all..

Also another problem, is that, quite frankly, the majority of non-rvr centric players, tend to have terrible equipment for whatever reason which is just depressing to play with.. they either die far too fast or cast too slow or don't do enough damage.. people dying too fast just leads to frustration for the clerics, and casting speeds/too low damage output means the rest of the group needs to compensate for their lesser capabilities which isn't always possible (atleast not in fights against tough enemy guild groups), adding extra stress onto the other group members.. You do have to remember that even guild groups are playing to have fun, and having someone without proper equipment isn't fun..

And also, along with bad equipment, there is of course the fact that the lowbies really don't know what to do in rvr (which of course is the thing we're trying to improve by inviting them in this situation you proposed). This is also another disinsentive against inviting lowbies tho, since really, it's not easy to win fights in alb (or in mid/hib) against enemy guild groups if people don't know how to respond in certain situations, and yes, we can describe and explain some things in advance but really, most have months if not years of experience at what to do and there is no way to impart such accumulated experience in the space of a few hours.

Also you have to realise, just being in an rvr guild group for an hour or two won't suddenly make you massively better, yes you'll probably learn a new thing or two, but you'll still have a long way to go and also there's some things you won't be able to learn (namely: good teamwork, which really can only be built up rvring with the same core of people over a prolonged period of time).. so, instead of trying to get in group, you could try pming a high ranking rvrer of your class and ask them for tips on what to do in rvr etc.. If anyone wants to ask me for tips on how to play cabalist in rvr or damage dealing caster in general I'll be happy to tell them what to do (to the best of my ability), assuming they're not rude and can speak a decent level of english (sorry, but its really depressing explaining stuff to someone who's typing what's practically gibberish back to you >< ).

Don't forget even the rvr guild people had to start somewhere, and whilst admittedly the current rvr situation is a harsher environment to be learning in it's still possible, plus you now have the advantage of advise from more experienced players to help you.. good luck! :D
 

Haroat

Fledgling Freddie
Joined
Feb 2, 2004
Messages
413
well, i was running with maelstrom for about 50% of yesterday so.....................................



still lmao at this thread :D



EDIT:

i think what he was getting at is that most people from maels / pe / eclipse dont run in random groups. although ofc there are exceptions :)
 

m0lder

Fledgling Freddie
Joined
Jul 8, 2004
Messages
24
1) PE/Mael/Eclipse declare an "open day" where they invite non guilded rr lowbies for a few hours into their groups for some rvr experience.

Actually, I believe I were the only one not in eclipse alliance, and there was only one other than me not in the eclipse guild, in the group we ran yesterday...

Was early though, only soloing cabbies and stealthers and the odd small groups around.. Only "tough" fight was a apk standoff, that should never happen..
 

m0lder

Fledgling Freddie
Joined
Jul 8, 2004
Messages
24
willowywicca said:
This is quite impossible :)

The most obvious reason being, if they invite you, it's not a PE/Mael/Eclipse group anymore :p

That cynicism aside tho, suppose they do invite a random.. there are ~480? ish players online in alb at primetime.. to give each of them a "few hour" in their group would take hmmm, well depends on how many lowbies in group at a time if we say 2 lowbies, we're still looking at 700~hours+ of open day, or nearly 1 month.. (and if you say we don't need to invite *everyone* then how many is enough? as lorimez already said, we do occassionally already invite a random when the need arises, but obviously it's not enough since you want us to do more.. but there'll always be someone else who wants to get in the group so unless we invite everyone it's not going to be enough to satisfy people)

Now then, you have to realise, the reason guild groups do well, is not merely their rvr experience of the individual players (which ofc is an important factor), but also, is because of their experience at playing with each other over a long period of time they know how each other plays and themselves respond appropriately (for example.. against most groups I and pbuck will kill casters first separately since we both take them down so fast that assisting is generally pointless, but there are certain melee threats (remish or barlennan for example) who if we're facing, I know we'll have to kill first so I'll do my best to spirit debuff them before dealing with casters safe in the knowledge that pbuck will be doing his best to nuke them down following my debuff.

If for 1 month we are having different players every day, this sort of coordination is impossible to build up. And thus group performance will suffer possibly to the point where we won't win any fights at all..

Also another problem, is that, quite frankly, the majority of non-rvr centric players, tend to have terrible equipment for whatever reason which is just depressing to play with.. they either die far too fast or cast too slow or don't do enough damage.. people dying too fast just leads to frustration for the clerics, and casting speeds/too low damage output means the rest of the group needs to compensate for their lesser capabilities which isn't always possible (atleast not in fights against tough enemy guild groups), adding extra stress onto the other group members.. You do have to remember that even guild groups are playing to have fun, and having someone without proper equipment isn't fun..

And also, along with bad equipment, there is of course the fact that the lowbies really don't know what to do in rvr (which of course is the thing we're trying to improve by inviting them in this situation you proposed). This is also another disinsentive against inviting lowbies tho, since really, it's not easy to win fights in alb (or in mid/hib) against enemy guild groups if people don't know how to respond in certain situations, and yes, we can describe and explain some things in advance but really, most have months if not years of experience at what to do and there is no way to impart such accumulated experience in the space of a few hours.

Also you have to realise, just being in an rvr guild group for an hour or two won't suddenly make you massively better, yes you'll probably learn a new thing or two, but you'll still have a long way to go and also there's some things you won't be able to learn (namely: good teamwork, which really can only be built up rvring with the same core of people over a prolonged period of time).. so, instead of trying to get in group, you could try pming a high ranking rvrer of your class and ask them for tips on what to do in rvr etc.. If anyone wants to ask me for tips on how to play cabalist in rvr or damage dealing caster in general I'll be happy to tell them what to do (to the best of my ability), assuming they're not rude and can speak a decent level of english (sorry, but its really depressing explaining stuff to someone who's typing what's practically gibberish back to you >< ).

Don't forget even the rvr guild people had to start somewhere, and whilst admittedly the current rvr situation is a harsher environment to be learning in it's still possible, plus you now have the advantage of advise from more experienced players to help you.. good luck! :D

Long quote, I know. But you Malev, above all people, should also know there's other skilled people than those in the appointed RvR groups. I myself is one of the hibs that stayed around for a long time, yet I don't have the luxury of playing several hours per day as some highranking players do. So most RvR centered guilds can't rely on me popping online at a specific date every day.

And there's lots of skilled players that can handle themselves in RvR, carry good equipment, and are good group players. I think a lot of RvR centered guilds tend to disregard these when they camp ligen for hours, waiting for the right class logon in the guild. It's too bad really, forcing the class you play, be it warden, animist or hero, to solo in RvR... which is quite amusing for the hordes of stealthers waiting for them at your nearest milegate.

How many of you stealthers can say they've seen solo nonstealther hibs in Emain?

Of course I don't want to be grouped with riff raff that dunno which way is the nearest keep, or knows in what end to grip a sword, but some RvR guilds tend to be extremely eliteists, disregarding the other realmmates.. of course you choose to do this yourself, but it kinda destroys the fun for some.

I also wish one could search for players within realm sorted by realm ranks, so you could atleast se who had some RvR experience atleast...
 

willowywicca

Fledgling Freddie
Joined
Jan 23, 2004
Messages
607
m0lder said:
Long quote, I know. But you Malev, above all people, should also know there's other skilled people than those in the appointed RvR groups. I myself is one of the hibs that stayed around for a long time, yet I don't have the luxury of playing several hours per day as some highranking players do. So most RvR centered guilds can't rely on me popping online at a specific date every day.

And there's lots of skilled players that can handle themselves in RvR, carry good equipment, and are good group players. I think a lot of RvR centered guilds tend to disregard these when they camp ligen for hours, waiting for the right class logon in the guild. It's too bad really, forcing the class you play, be it warden, animist or hero, to solo in RvR... which is quite amusing for the hordes of stealthers waiting for them at your nearest milegate.

Ah yes, of course there's people not in rvr guilds who can be skilled rvrers too (I like to consider that I myself was one during my time in hib).. but I was replying to Zede's quote about "where they invite non guilded rr lowbies" who would not be skilled rvrers.
 

Steveh

Fledgling Freddie
Joined
Jan 2, 2004
Messages
567
Zede said:
Your not wrong, took Steveh I think like 2 months+ to be ready for emain again as Duracellus.

i cant pve 2 months

3 days played to 50 and about 5 playing day to get all artis.another 5-6-7 day to lvl it to 10.
thats done in about 2 week. about 4-5 playing hour /day
lot of work lot of help from friends but still doable.
 

remi

Fledgling Freddie
Joined
Jan 14, 2004
Messages
1,427
Steveh said:
i cant pve 2 months

3 days played to 50 and about 5 playing day to get all artis.another 5-6-7 day to lvl it to 10.
thats done in about 2 week. about 4-5 playing hour /day
lot of work lot of help from friends but still doable.



took me abit lesser time, cash helps ALOT when getting artifacts/scrolls...
 

Kahland

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
881
Why lvl an alt if the guild needs the main. HUH.

cox<
 

Dervis

Fledgling Freddie
Joined
Jun 10, 2004
Messages
39
i think malev should come back to Hib. its the only sensible course of action.
 

Steveh

Fledgling Freddie
Joined
Jan 2, 2004
Messages
567
remi said:
took me abit lesser time, cash helps ALOT when getting artifacts/scrolls...

yeah.if i not have money i think i still farming scrolls somwhere in the deep TOA
 

Profion

Fledgling Freddie
Joined
Jan 26, 2004
Messages
493
Zede said:
1) PE/Mael/Eclipse declare an "open day" where they invite non guilded rr lowbies for a few hours into their groups for some rvr experience.

2) Albs print off a map of the their own frontiers and know /loc of keeps

3) On any given night, an rr5+ sorc shouts "lfg" at apk

4) All the rr10 chars suddenly decide to reroll "because it will be a challenge"

5) More than one cleric in the alb zerg has ML5 or more.

6) A hib group less than rr7 actually goes rvr on a regular basis


Ok some over exageration here :m00:

I often get the feeling mids/hibs are alot more organised than albs -is this true ?

Flames inc ! Spread ! :clap:


1) All unguilded join/creat a guild and make/join a RVR grp.
4) Wy reroll when you like the char you are playing?

I think albs/hibs need more active RVR grps out in the frontiers.
If albs get more RVR grps i think you will not have the same thoughts aboute albs being unorganised :)
 

Niroth

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
636
Zede said:
1) PE/Mael/Eclipse declare an "open day" where they invite non guilded rr lowbies for a few hours into their groups for some rvr experience.

2) Albs print off a map of the their own frontiers and know /loc of keeps

3) On any given night, an rr5+ sorc shouts "lfg" at apk

4) All the rr10 chars suddenly decide to reroll "because it will be a challenge"

5) More than one cleric in the alb zerg has ML5 or more.

6) A hib group less than rr7 actually goes rvr on a regular basis


Ok some over exageration here :m00:

I often get the feeling mids/hibs are alot more organised than albs -is this true ?

Flames inc ! Spread ! :clap:

Me thinks you are bitter. Useless thread/whines
 

Aruwynn

Fledgling Freddie
Joined
Mar 10, 2004
Messages
108
Maeloch said:
So does driving a fork-lift truck, but I wouldn't brag about it if that's what i did for a living.

this one really made me laugh out loud :D
 

Heheyougotboned

Fledgling Freddie
Joined
Feb 3, 2004
Messages
273
yada yada

willowywicca said:
This is quite impossible :)

The most obvious reason being, if they invite you, it's not a PE/Mael/Eclipse group anymore :p

That cynicism aside tho, suppose they do invite a random.. there are ~480? ish players online in alb at primetime.. to give each of them a "few hour" in their group would take hmmm, well depends on how many lowbies in group at a time if we say 2 lowbies, we're still looking at 700~hours+ of open day, or nearly 1 month.. (and if you say we don't need to invite *everyone* then how many is enough? as lorimez already said, we do occassionally already invite a random when the need arises, but obviously it's not enough since you want us to do more.. but there'll always be someone else who wants to get in the group so unless we invite everyone it's not going to be enough to satisfy people)

Now then, you have to realise, the reason guild groups do well, is not merely their rvr experience of the individual players (which ofc is an important factor), but also, is because of their experience at playing with each other over a long period of time they know how each other plays and themselves respond appropriately (for example.. against most groups I and pbuck will kill casters first separately since we both take them down so fast that assisting is generally pointless, but there are certain melee threats (remish or barlennan for example) who if we're facing, I know we'll have to kill first so I'll do my best to spirit debuff them before dealing with casters safe in the knowledge that pbuck will be doing his best to nuke them down following my debuff.

If for 1 month we are having different players every day, this sort of coordination is impossible to build up. And thus group performance will suffer possibly to the point where we won't win any fights at all..

Also another problem, is that, quite frankly, the majority of non-rvr centric players, tend to have terrible equipment for whatever reason which is just depressing to play with.. they either die far too fast or cast too slow or don't do enough damage.. people dying too fast just leads to frustration for the clerics, and casting speeds/too low damage output means the rest of the group needs to compensate for their lesser capabilities which isn't always possible (atleast not in fights against tough enemy guild groups), adding extra stress onto the other group members.. You do have to remember that even guild groups are playing to have fun, and having someone without proper equipment isn't fun..

And also, along with bad equipment, there is of course the fact that the lowbies really don't know what to do in rvr (which of course is the thing we're trying to improve by inviting them in this situation you proposed). This is also another disinsentive against inviting lowbies tho, since really, it's not easy to win fights in alb (or in mid/hib) against enemy guild groups if people don't know how to respond in certain situations, and yes, we can describe and explain some things in advance but really, most have months if not years of experience at what to do and there is no way to impart such accumulated experience in the space of a few hours.

Also you have to realise, just being in an rvr guild group for an hour or two won't suddenly make you massively better, yes you'll probably learn a new thing or two, but you'll still have a long way to go and also there's some things you won't be able to learn (namely: good teamwork, which really can only be built up rvring with the same core of people over a prolonged period of time).. so, instead of trying to get in group, you could try pming a high ranking rvrer of your class and ask them for tips on what to do in rvr etc.. If anyone wants to ask me for tips on how to play cabalist in rvr or damage dealing caster in general I'll be happy to tell them what to do (to the best of my ability), assuming they're not rude and can speak a decent level of english (sorry, but its really depressing explaining stuff to someone who's typing what's practically gibberish back to you >< ).

Don't forget even the rvr guild people had to start somewhere, and whilst admittedly the current rvr situation is a harsher environment to be learning in it's still possible, plus you now have the advantage of advise from more experienced players to help you.. good luck! :D
-----------------------------

As much as what you say is true and a sensible course of action, it still frustrate the 90%-95% of the players who dont have the time or whatever reason to form/play in an opted group, to get chain-raped and left for dead over and over by the ganksquads.
 

Lejemorder

Fledgling Freddie
Joined
Jan 9, 2004
Messages
891
willowywicca said:
This is quite impossible :)

The most obvious reason being, if they invite you, it's not a PE/Mael/Eclipse group anymore :p

That cynicism aside tho, suppose they do invite a random.. there are ~480? ish players online in alb at primetime.. to give each of them a "few hour" in their group would take hmmm, well depends on how many lowbies in group at a time if we say 2 lowbies, we're still looking at 700~hours+ of open day, or nearly 1 month.. (and if you say we don't need to invite *everyone* then how many is enough? as lorimez already said, we do occassionally already invite a random when the need arises, but obviously it's not enough since you want us to do more.. but there'll always be someone else who wants to get in the group so unless we invite everyone it's not going to be enough to satisfy people)

Now then, you have to realise, the reason guild groups do well, is not merely their rvr experience of the individual players (which ofc is an important factor), but also, is because of their experience at playing with each other over a long period of time they know how each other plays and themselves respond appropriately (for example.. against most groups I and pbuck will kill casters first separately since we both take them down so fast that assisting is generally pointless, but there are certain melee threats (remish or barlennan for example) who if we're facing, I know we'll have to kill first so I'll do my best to spirit debuff them before dealing with casters safe in the knowledge that pbuck will be doing his best to nuke them down following my debuff.

If for 1 month we are having different players every day, this sort of coordination is impossible to build up. And thus group performance will suffer possibly to the point where we won't win any fights at all..

Also another problem, is that, quite frankly, the majority of non-rvr centric players, tend to have terrible equipment for whatever reason which is just depressing to play with.. they either die far too fast or cast too slow or don't do enough damage.. people dying too fast just leads to frustration for the clerics, and casting speeds/too low damage output means the rest of the group needs to compensate for their lesser capabilities which isn't always possible (atleast not in fights against tough enemy guild groups), adding extra stress onto the other group members.. You do have to remember that even guild groups are playing to have fun, and having someone without proper equipment isn't fun..

And also, along with bad equipment, there is of course the fact that the lowbies really don't know what to do in rvr (which of course is the thing we're trying to improve by inviting them in this situation you proposed). This is also another disinsentive against inviting lowbies tho, since really, it's not easy to win fights in alb (or in mid/hib) against enemy guild groups if people don't know how to respond in certain situations, and yes, we can describe and explain some things in advance but really, most have months if not years of experience at what to do and there is no way to impart such accumulated experience in the space of a few hours.

Also you have to realise, just being in an rvr guild group for an hour or two won't suddenly make you massively better, yes you'll probably learn a new thing or two, but you'll still have a long way to go and also there's some things you won't be able to learn (namely: good teamwork, which really can only be built up rvring with the same core of people over a prolonged period of time).. so, instead of trying to get in group, you could try pming a high ranking rvrer of your class and ask them for tips on what to do in rvr etc.. If anyone wants to ask me for tips on how to play cabalist in rvr or damage dealing caster in general I'll be happy to tell them what to do (to the best of my ability), assuming they're not rude and can speak a decent level of english (sorry, but its really depressing explaining stuff to someone who's typing what's practically gibberish back to you >< ).

Don't forget even the rvr guild people had to start somewhere, and whilst admittedly the current rvr situation is a harsher environment to be learning in it's still possible, plus you now have the advantage of advise from more experienced players to help you.. good luck! :D

bad equipment? u know why ppl dont have good equipment?

a) some fucktard keep camping the artis just to sell (GoV, SoM etc.)
b) if the person is lucky and his artis is up, he aint in a guild/alliance to help him
c) he simply dont have the time for TOA

and i can tell u, u learn nothing if u get steam rolled by guild like BO the moment u leave ligen or by PE the moment u enter emain :(

and not to forget the part of the realm there play not fotm chars (champs, menta, friars, thanes to name a few), and i also think most ppl dont want or have the time to form a opted gangsquad, but just wants some fun in RvR and i doubt its any fun for for PE, BO, mael just to run over random grps.
 

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